this is the log that aximmetry give me
>> Opening document tring.xcompLoading Unreal project binyan_model.uproject[LogPackageName] GetLocalBaseFilenameWithPath: Failed converting package name "/Bridge/MSPresets/MSTextures/WhitePlaceholder" to file name[LogStreaming] Couldn't find file for package /Bridge/MSPresets/MSTextures/WhitePlaceholder requested by async loading code. NameToLoad: /Bridge/MSPresets/MSTextures/WhitePlaceholder[LogStreaming] This will hitch streaming because it ends up searching the disk instead of finding the file in the pak file.[LogStreaming] Found 1 dependent packages...[LogStreaming] /Game/MSPresets/M_MS_Surface_Material/M_MS_Surface_Material[LogPackageName] GetLocalBaseFilenameWithPath: Failed converting package name "/Bridge/MSPresets/MSTextures/Placeholder_Normal" to file name[LogStreaming] Couldn't find file for package /Bridge/MSPresets/MSTextures/Placeholder_Normal requested by async loading code. NameToLoad: /Bridge/MSPresets/MSTextures/Placeholder_Normal[LogStreaming] This will hitch streaming because it ends up searching the disk instead of finding the file in the pak file.[LogStreaming] Found 1 dependent packages...[LogStreaming] /Game/MSPresets/M_MS_Surface_Material/M_MS_Surface_Material[LogPackageName] GetLocalBaseFilenameWithPath: Failed converting package name "/Bridge/MSPresets/MSTextures/BlackPlaceholder" to file name[LogStreaming] Couldn't find file for package /Bridge/MSPresets/MSTextures/BlackPlaceholder requested by async loading code. NameToLoad: /Bridge/MSPresets/MSTextures/BlackPlaceholder[LogStreaming] This will hitch streaming because it ends up searching the disk instead of finding the file in the pak file.[LogStreaming] Found 1 dependent packages...[LogStreaming] /Game/MSPresets/M_MS_Surface_Material/M_MS_Surface_Material[LogPackageName] GetLocalBaseFilenameWithPath: Failed converting package name "/Bridge/MSPresets/M_MS_Default_Material/Functions/MF_Transmission" to file name[LogStreaming] Couldn't find file for package /Bridge/MSPresets/M_MS_Default_Material/Functions/MF_Transmission requested by async loading code. NameToLoad: /Bridge/MSPresets/M_MS_Default_Material/Functions/MF_Transmission[LogStreaming] This will hitch streaming because it ends up searching the disk instead of finding the file in the pak file.[LogStreaming] Found 1 dependent packages...[LogStreaming] /Game/MSPresets/M_MS_Surface_Material/M_MS_Surface_Material[LogPackageName] GetLocalBaseFilenameWithPath: Failed converting package name "/Bridge/MSPresets/M_MS_Default_Material/Functions/MF_Tiling" to file name[LogStreaming] Couldn't find file for package /Bridge/MSPresets/M_MS_Default_Material/Functions/MF_Tiling requested by async loading code. NameToLoad: /Bridge/MSPresets/M_MS_Default_Material/Functions/MF_Tiling[LogStreaming] This will hitch streaming because it ends up searching the disk instead of finding the file in the pak file.[LogStreaming] Found 1 dependent packages...[LogStreaming] /Game/MSPresets/M_MS_Surface_Material/M_MS_Surface_Material[LogPackageName] GetLocalBaseFilenameWithPath: Failed converting package name "/Bridge/MSPresets/M_MS_Default_Material/Functions/MF_MapAdjustments" to file name[LogStreaming] Couldn't find file for package /Bridge/MSPresets/M_MS_Default_Material/Functions/MF_MapAdjustments requested by async loading code. NameToLoad: /Bridge/MSPresets/M_MS_Default_Material/Functions/MF_MapAdjustments[LogStreaming] This will hitch streaming because it ends up searching the disk instead of finding the file in the pak file.[LogStreaming] Found 1 dependent packages...[LogStreaming] /Game/MSPresets/M_MS_Surface_Material/M_MS_Surface_Material[LogD3D12RHI] Force flushing GPU because pending upload allocations reached its limit[LogMaterial] M_MS_Surface_Material: Requesting an invalid TextureIndex! (2 / 5)[LogNaniteStreaming] PERFORMANCE WARNING: Nanite is issuing IO requests using the legacy IO path. Expect slower streaming and higher CPU overhead. To avoid this penalty make sure iostore is enabled, it is supported by the platform, and that resources are built with -iostore.
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