Recording Sequencer Actions (or button presses) DURING the production

 

Hi, 

TLDR:

How to record triggers happening during the realization of the event, which control sequencer playback? 

Is it possible to record exact time triggering into one sequencer, when the other sequencer is playing?


DETAILS:

We have a big production coming up, simple stuff - two virtual cameras, all the graphics in Unreal, we'll be recording it "as live" and we want to limit post work to minimum, but we definitely have to be able to record everything happening in Axi to then be able to play back all our actions that happened during the event after the fact. The main reason is we want to add some 3D objects with animations after the recordings. 

To simplify, we will prepare everything to be triggered by the Aximmetry sequencer: Camera positions, 3D object animations, etc. We now the whole timeline (what happens after what) of the event, but we will still have to time everything on that timeline to the person speaking. We will do it using Sequencer with markers - we will just control with (midi controller) button press when sequencer goes to the next marker. When sequencer reaches it, it stops and then we wait (for the next presentation slide for example) to press the button again, and then sequencer goes to the next marker (triggering animations along the way) and stops there. I set it up using Richard's video:  https://www.youtube.com/watch?v=BI1QgqbXcZs (if You know simpler way just let me know). 


The BIG QUESTION here is:

Can I during the event just record (hopefully into another sequence or something) when triggers happen in the actual time? We have Axi Broadcast, so we can use timecode if it helps... Please let me know. 

I want it to work like the Record Audio (with tracking) node. It lets You record everything that happened - video, audio, and camera movement in time, and then just play it back. I would want the exact same, but just record triggers happening in time (during the event). NOTE: I don't want to record virtual camera movement into sequencer, all the camera positions will be pre-made and plugged to sequencer, I just want to record the time when I trigger the master sequencer itself to go to the other marker. 

I know it might sound complicated but I think that there might be a simple solution to this problem...

Please let me know, 

Andrzej from MOOV

   aszwabe

 
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Patrik@Aximmetry
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Hello,

Check out this forum post for a possible solution: https://my.aximmetry.com/post/1262-record-the-timecode-when-i-press-a-trigg

Best Regards,

 
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stereonoise
  -  

I just read this post and I have a related problem I'd like to solve, perhaps you can help.

I want to use the sequencer to change images on a virtual screen
Basically I have my recorded talent doing a Power Point Presentation, and I have the slides on a screen behind. Now, I have to switch the slides manually as the speech goes on, But I'd like to synchronize the slides changing to the speech as it goes on.

I can't imagine a way to fire the slides using the sequencer, but I'm sure it can be done. 

Any suggestions?

Thanks!

Pep

 

 
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Eifert@Aximmetry
  -  

Hi Pep,

We answered your comment in the separate thread: https://my.aximmetry.com/post/2056-using-sequencer-to-automate-image-switch

Warmest regards,