I have another question from our Japanese production staff, so I hope I understand the situation well enough to ask a coherent question!
So, apparently LiveLink will work directly in UE4, but when we open Aximmetry DE, it opens UE4 but LiveLink doesn't appear to work or is unavailable. Do you have any ideas about this...?
Thank you!
This is some follow-up information from our production staff regarding this issue:
Currently, we are experimenting with real-time motion capture using motive and motionbuilder.
The UE4 project itself is created exclusively in Aximmetry.
We can output motion data from motionbuilder to UE4 via Live Link, but when we start this project in Aximmetry, it seems that the source is not listed in the Live Link message bus.
If you have a solution to this problem, please let us know.