Perception Neuron Livelink to Axymmetry
Installation Content Creation Content Sharing Bugs Streaming External Control Unreal
To enable Neuron Livelink in Cooked mode, please follow this documentation from Neuron: https://support.neuronmocap.com/hc/en-us/articles/1260802403390-Packaging-a-Project
Here is in cooked mode:
Hello, can you show your specific operation? I would like to know how can you ranning Neuron Livelink from Axis Studio to UE4.27. I always get errors when I try to install 3rd party plugins.
First, make sure you have these prerequisites installed: https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/how-to-install-third-party-code-plugins-for-unreal-editor-for-aximmetry/#prerequisites
And then open Epic Game Launcher:
Select Marketplace of Unreal Engine and find your plugin and Install to Engine:
Then launch Unreal Editor for Aximmetry:
Select Aximmetry->Install Plugins:
The Output Log should send logs about the plugin(s) being installed.
Thanks for your answer, I have successfully achieved it before this. The cause is an error in the engine installation path. I currently want to know about the use of iclone7 in axismetry-ue4.27, can I bake projects and use real-time motion capture data from iclone7? Similar to using live link face to catch data in baked mode.
If you are doing this as post-production, then you can export your animation as an FBX in iClone and use that in cooked mode.
If you want to receive real-time motion in cooked mode, it seems that is also possible with iClone. If it doesn't work, you could also ask about it on their forum: https://forum.reallusion.com/iClone
Hi all. I'll use this topic to ask:
We think to bay Perception Neuron 3 with gloves. - (https://neuronmocap.com/products/perception-neuron-3-body-kit)
On the latest version 2022.3.0 on Asymmetry DE Broadcast I need to use the same BP technique(describes on top) on cooked project to be able to have live animations talent into scenes ?
Did some one have this already this kid to work with Asymmetry DE Broadcast to be connect - if i have some problem to set up.
Yes, you will have to use the same technique described here: https://support.neuronmocap.com/hc/en-us/articles/1260802403390-Packaging-a-Project to use the project in cooked mode with live animations.
Note, if you already got the gloves and used them in practice, you can share your experiences here, even though there was nobody who replied to you in the same manner. We are always glad to hear about how different technologies work in combination with Aximmetry. And you may help others who want to use the same hardware.