Hi, I'm Dennis.
I'm running a virtual studio with the HTC Vive Trackers and the Aximmetry Professional Version with Unreal.
Recently I was testing the OpenVR Advanced Settings Add-on, because I was trying to filter the incoming tracking data in order to reduce jitter. I was running on Aximmetry version 2021.2.2 and the latest versions of SteamVR and the OpenVR Advenced Settings.
Over a whole day I was having seven wierd Crashes of Aximmetry. Everytime Aximmetry suddenly froze, because it got into a loading loop in which Aximmetry usually tries to reload a cooked Unreal Project. This happened because of no reason. Aximmetry could run for a longer or shorter period of time and suddenly get into this loading loop, which is very bad, if you are in the middle of a production. I was also not able to normaly close the Aximmetry Composer. I always had to close the Composer with the task manager.
Furthermore I was also having issues with the performance of Aximmetry. Aximmetry wasn't running with constant 1080p50 as usually. I was having sudden frame drops for a quater of a second in which both the CPU and GPU workload increased to over 150%. This happened every 20 to 60 seconds.
After downgrading to Aximmetry version 2021.2.1, the performance instability issue was gone, but after maybe two hours of running Aximmetry, Aximmetry suddenly froze again and got into it's loading loop.
Has anybody tried running the OpenVR Advanced Settings for SteamVR himself and were you having the same issues?
I'm very curious about what caused these crashes, because it robs you quite a lot of security when your render engine suddenly crashes in the middle of a production without any external human input.
Thank you for your time and for your answers!