I was testing with A mixed camera compound as it seems to be a good solution for having both Fixed cameras and tracked cameras in a project.
I came into a problem with the image quality when using the VCams.
I get this weird bloom effect around the actor on the billboard.
I tried everything like disabbling Post Process and lighting entirely in Unreal. I tried lit option in aximetry.
I would have tried the allow virtuals option in aximmetry but that is only available for the tracked cameras. So does that mean virtual camera billboards are always rendered by unreal?
The only thing that fixed the issue was rotating the billboard 180o. But, you know, this means the image is flipped and unusable. (notice the bottle changes from left to right)
How can I get rid of this problem?
Hello,
can you share with us your Blueprint and your keying settings?