How can I use the Motion Design package with Aximmetry ?

Via blueprints (like anything else), if you wan to trigger an action from inside Aximmetry, for example using GetAximmetryTrigger. If you need to send lots of data from Aximmetry you might want to package that as a json array in Aximmetry and parse that in Unreal.
The approach is different here... It's a series of events with the ability to change images, numbers, or names... I need to be able to transfer this information to the exam and control it.
Hi Huseen,
There are several different types of "Get Aximmetry" nodes in Unreal. Some of these are explained here: https://aximmetry.com/learn/virtual-production-workflow/obtaining-graphics-and-virtual-assets/creating-content-in-unreal-editor/additional-control-with-blueprints/
If you need to move a large amount of data, you will likely want to use Collections in Aximmetry. Please note that Collections have their own limitations as well.
For very large datasets, it is best to parse your data into a text pin, as I discussed here: https://my.aximmetry.com/post/2314-dynamically-changing-get-aximmetry-pin-n
Alternatively, as Johan suggested, you can save your data as a JSON file.
If your issue is different from this, could you please provide some more details?
Warmest regards,
What do you mean? What’s preventing you from using it?