Trigger

 

Hi, Ive made a sequence in unreal (second picture) and Ive set it up in the level blueprint (first picture). When im in aximmetry it doesnt start the seqeuence (the sequence is just some animations for skeletal meshes). Ive already made triggers for other sequences the same way that worked. Is there anything I can do to make it work?


Trigger


Trigger

   Tornado

 
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buffos
  -  

How many triggers in total do you have?

 
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Tornado
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33

Trigger

 
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Eifert@Aximmetry
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Hi,

It seems you may have reached the maximum number of pins for triggers in the Unreal module.

To address this, you can use a single Trigger and an Integer value. Where the Integer value will determine which sequence is played when the Trigger is activated:

Note that in Aximmetry, you can name each integer value according to the connected sequence by renaming an exposed pin as a Name List and give an item name for every Integer value that you are going to use:
Trigger


However, keep in mind that with this blueprint, you can only trigger a sequence every second frame.

Another option is to send the pressed triggers as a text and parse it out in Unreal. This way, you could trigger more than one sequence within a frame. You can find more information about this method here: https://my.aximmetry.com/post/2314-dynamically-changing-get-aximmetry-pin-nhttps://my.aximmetry.com/post/2314-dynamically-changing-get-aximmetry-pin-n

Warmest regards,

 
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Tornado
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I dont think that I have reached the max pin triggers because I can add other triggers that work. 

 
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Eifert@Aximmetry
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Hi,

It's possible that new triggers are added above the old ones, which could be why they work even when the pin limit is reached.

To test this, I recommend placing an Aximmetry Log node after both the Play and Stop actions. This will help you determine if they are indeed being triggered:

The message you input into the Aximmetry Log node will be displayed in the Aximmetry's Unreal Engine Log panel:
Trigger

Additionally, you should use the Debug option to cook. Unreal Engine might encounter an error when the animation is triggered to play, which could be causing it not to work. Such errors won't appear in Aximmetry if you don't use the Debug cook:
Trigger

Warmest regards,

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