Hi,
How to make the Axi and UE camera exposure and other picture effects consistent, so that designers have a relatively accurate reference when adjusting lighting and materials in UE.
The pic below shows a new unreal scene with the axi de ar setup. and a new compound with default setup in Axi. but the brightness is quite different. For now,i did't adjust the postprocess volume, How should i do to synchronous those two views before give it to a designer?
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Hi,
It could be that the postprocess volume is overwriting the exposure in the Unreal Editor for Aximmetry. In that case, you can find a possible fix here in my last comment: https://my.aximmetry.com/post/4203-aximmetry-202430-beta-unreal-530-video-o
Warmest regards,