The axi camera view in UE is not the same exposure as in Aximmetry

 

Hi,

How to make the Axi and UE camera exposure and other picture effects consistent, so that designers have a relatively accurate reference when adjusting lighting and materials in UE.

The pic below shows a new unreal scene with the axi de ar setup. and a new compound with default setup in Axi. but the brightness is quite different. For now,i did't adjust the postprocess volume, How should i do to synchronous those two views before give it to a designer?

The axi camera view in UE is not the same exposure as in Aximmetry\The axi camera view in UE is not the same exposure as in Aximmetry

   CUC_STU

 
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Eifert@Aximmetry
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Hi,

It could be that the postprocess volume is overwriting the exposure in the Unreal Editor for Aximmetry. In that case, you can find a possible fix here in my last comment: https://my.aximmetry.com/post/4203-aximmetry-202430-beta-unreal-530-video-o

Warmest regards,

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