Hi! I have a very strange bug that I dont know how to fix. In Unreal Editor (the newest version) I have a different exposure than in Aximmetry live (& cooked) mode.
Here is the level in Unreal Editor:
And running in Aximmetry (live mode):
These are my Post Process Exposure Settings (set to unbound):
Any ideas how to fix that?
Thanks, best, Jan
Oh, it seems it only happens with converted projects. Starting new seems to solve this!