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Hi,
From the picture, it seems similar to the issue that occurs when using Additive materials in AR. If you are using Additive materials, you should change them to AlphaComposite blending, as explained here: https://my.aximmetry.com/post/3818-aximmetry-ar-dmx-lighting-noisehttps://my.aximmetry.com/post/3818-aximmetry-ar-dmx-lighting-noise
Alternatively, you can place a dummy object behind your AR objects in Unreal that uses Opaque or AlphaComposite material. This way, the additive materials will have a surface to write their colors onto.
Warmest regards,