Mixer for-a hvs 110 - Can I use it as external switcher?

 

Hello,

I'm making an upgrade of a tv studio and I'd like to add Aximmetry in their existent workflow. They use a For-a hvs 110 Mixer at the moment, I'm Trying to figured out if I can use this device as external switcher for Aximmetry, if this make any sense.

Can this be done and is it worth it?

   Merovingio

 
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Eifert@Aximmetry
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Hi,

There should be no problem If you want to use it as an external switcher that switches between different outputs of computer(s) (computers that run Aximmetry).
If you actually want to control Aximmetry from the HVS-110 or vice versa, then you might be able to hijack its web browser GUI control functionality and access its web server with the HTTP Request or Websocket Client modules in Aximmetry. Alternatively, it has a GPIO connection, so you could use that from Aximmetry. I guess the connection that is the most detailed in the device's manual will be the easiest to use.

Warmest regards,

 
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Merovingio
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I'm quite unsure if I should propose a multi-machine setup form Aximmetry just to output virtual scene in three different SDI output > vmix/Tricaster, and use these other softwares to control switcher, graphics, clip, etc. OR try to setup a single instance of Aximmetry and connect everything there, and use it for playlist, graphics, switch and so on.

The studio needs something for news and talk show, basically.

Three outputs means three different licenses, three different machine, etc, but this way I can have maybe a more dedicated software to manage the live, on the other hand handle everything in Aximmetry would be a more elegant solution... I still can't figured out if I can make a compound to mimic the features in vMix or Tricaster...

 
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Eifert@Aximmetry
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Hi,

The benefit of having a multi-machine with 3 outputs, is that you can see all output's virtual scenes live. Without it, you will only see what is in the Matrix view:
Mixer for-a hvs 110 - Can I use it as external switcher?
Which in the case of Unreal will only include one camera view of the virtual scene.

Also, any switching between the multi-machine outputs will be smoother than otherwise, as moving the camera by a lot in Unreal might require loading in additional virtual world elements that may momentarily increase the performance load. Also, in some cases, the reflections and such effects will take 1-2 frames to adjust to the new camera perspective when the camera is moved by a lot.
And in multimachine, you could actually run different levels of Unreal, so you could have different scenes per computer.

On the other hand, when not using a multi-machine setup and if you can not use HVS-110 Mixer to control Aximmetry, then you could use other external devices to switch between cameras in Aximmetry. Some cheap devices are listed here in the Game Devices paragraph. These devices are mostly aimed at streamers and gamers, but they might satisfy your needs.


You could put together something that would cover most of the vMix or Tricaster functionality, as we discussed here. If you want to do so, we would gladly help if you are stuck on something. Note that we have detailed documentation of the Flow Editor.
Or you could input vMix or Tricaster's video stream into Aximmetry and use Aximmetry to switch or mix between them and the Aximmetry rendered image.


We have some example compounds for news like lower thirds graphics and animations at: [Tutorials]:Lower Thirds\

Warmest regards,