Unreal Editor for Aximmetry_2023.2.2 cooking error.

 

Hi. after updating my Unreal Engine for Aximmetry, i get this error when i try to cook a project:


LogBlueprint: Error: [AssetLog] C:\Users\PC\Downloads\NEWSROOM_OTI7\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Shadow.uasset: 

[Compiler] In use pin  <Unnamed>  no longer exists on node  Get Inverse Tonemap Texture . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] C:\Users\PC\Downloads\NEWSROOM_OTI7\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Shadow.uasset:
[Compiler] In use pin  <Unnamed>  no longer exists on node  Get Inverse Tonemap Texture . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] C:\Users\PC\Downloads\NEWSROOM_OTI7\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Shadow.uasset: 
[Compiler] In use pin  Return Value  no longer exists on node  Get Inverse Tonemap Texture . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] C:\Users\PC\Downloads\NEWSROOM_OTI7\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Shadow.uasset:
[Compiler] Could not find a function named "GetInverseTonemapTexture" in 'AximmetryFunctionLibrary'.
Make sure 'AximmetryFunctionLibrary' has been compiled for  Get Inverse Tonemap Texture

I will admit that it is shown in Unreal 5.2 project. In other project from 5.1 version, cooking is going well.
Is anyone has a similar problem and know how to fix it?
Regards

   DKSpace

 
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TwentyStudios
  -  

Did you update the Aximmetry camera from the Aximmetry menu? The error message points to an issue with the Aximmetry cam. You might have to delete it manually and install again if it doesn’t work automatically. 

 
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Modulo
  -  

I have exactly the same problem. And when the cook is OK, I get an error on Aximmetry. :(


[LogWindows] === Critical error: ===

[LogWindows] 

[LogWindows] Fatal error: [File:E:\Build2\UnrealEngine\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp] [Line: 2730] 

[LogWindows] Failed to find shader map for default material WorldGridMaterial(/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial)! Please make sure cooking was successful (No inline shaders, null GTSM)

[LogWindows] 

Unreal Engine stopped. Please save and reopen your compound.



 
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Eifert@Aximmetry
  -  

Hi Modulo,

You have a different error in the log than in the original post.
You can find a similar error here with some possible solutions: https://my.aximmetry.com/post/2339-unreal-engine-stopped-please-save-and-re

Warmest regards,

 
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Modulo
  -  

i try, but all is off.