AR Camera: just one bounce of light?

 

Dear all,

we're facing our first AR project with Axi and we found out that it seems like with this camera only one bounce of light is rendered.

Directional light for example seems not to work properly due to this lack of ray tracing (we also try to tag the actor with "AximmetryAR").

Is this by design or we're doing something wrong?


Thank you in advance!

   The Pepegas Team

 
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TwentyStudios
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Raytracing? Do you mean Lumen? I’m not sure what the light would bounce on, since the AR objects are rendered independently of the environment. The live video you put the AR objects in is just 2D, so there’s no way for the light to bounce from that. 

 
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The Pepegas Team
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Thank you for your reply TS!

Yes we know that our video source is composited in 2D and no light is intended to affect the real environment , but we have a pretty complex project (basically a whole studio augmented over the ceiling and part of the floor) and the light does'nt show up in aximmetry in the way we design it in UE. for example the the directional light we putted seems not to affect the ceiling at all if we use lumen. to obtain something close to what we need we have to add many other lights and bake them!

Orio

 
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Eifert@Aximmetry
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Hi Orio,

Not all of Unreal's post-processing effects are applied in AR cameras. You can read more about it here: https://my.aximmetry.com/post/2186-unreal-ar-graphics-and-post-processing-v Probably this is why you see different lighting effects.
This is as intended as usually in AR projects you don't want post-process effects to spill over the real-world video image. Usually, AR is not used for rendering studios, just to render one or a few objects. But we have on our list to add Unreal's post-processing to AR.

Warmest regards,