Reflection ground fade

 

Hi 

please who can help me regarding reflection I have broadcast edition and every times I switch camera from aximmetry the reflection’ on my ground 

are off and becomes visible in 1 or two frames duration 

please help me !!


   sambert2000

 
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sambert2000
  -  

Hi aximmetry 

nobody can help me ?


 
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sambert2000
  -  

Hello aximmetry team 

nobody can help me ?

when I make lumen of on render project setting the ground reflection works better 

when I make lumen on on unreal and I switch camera on a aximmetry the reflection on the ground arrived after one frames and it’s generate a none good render 


please who can help me to better make the setting of my project for stop this flash effect on the reflection 


thanks for your help community


 
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Eifert@Aximmetry
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Hi,

This is likely caused by the behavior that turns off TAA and motion blur for a frame or two. This is done to avoid glitches when making hard cuts between camera angles.

You can turn off this behavior altogether in the Flow Editor.
On the first B1 Data collection connection, insert a Set Collection Logical module and set its Key to Camera Cut:
Note, this will apply to every camera, even if you did not do the same for B2 and B3 Data collections.

Warmest regards,

 
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sambert2000
  -  

Hi thanks for your help

unfortunately it’s not solve my problem

I create a starter project with only a cube and a reflection ground 

when I switch between camera the reflection of the cube are not show instantinatly 

but after one or two frame 

my bilboard reflections works normaly 

but the ground reflection of object not work 

please help me 

thanks 


 
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Eifert@Aximmetry
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Hi,

We will need a bit more information on which type of reflections are you using in Unreal.

For example, if you are using Lumen reflections, you can read some possible solutions here: https://my.aximmetry.com/post/3053-ground-flicker 
Or just having a stronger computer might solve this issue as the Lumen reflections can be recalculated faster.

Warmest regards,