Hello, I have a level sequence where an Aximmetry tracked camera is following a truck down a path. I want to have that camera position in Aximmetry but whenever I load the unreal editor the camera position is correct for about a second then changes to a different position. I also have a trigger for the truck to start moving which has the camera follow it but in Aximmetry the camera stays at a set location instead of following the truck. Some other notes, the camera module I am using is "TrackedCam_Unreal_Prev_3-Cam_3-Billboard" and Live Link. Is it possible to use that level sequence animation for the camera from unreal and use it in Aximmetry or do I need to use the sequence editor in Aximmetry to have the camera follow the truck?
Camera position I want:
Camera position I get:
Level Blueprint for the level sequence triggers: