I'd like to be able to get the aximmetry camera to follow animation from an actor in unreal, but still be able to use camera tracking. My team has been trying to get this working for a long time and we have a shoot next week (LED Wall) which requires actors being in a car, moving down a road.
In the past I achieved this by animating the entire scene around the car, which was a painful process. We also managed to do some hack-y stuff within the camera blueprint but it was far from perfect.
Is there an easy way to do this? I've tried obviously parenting in world outliner, and also using 'attach actor to actor' nodes inside the level blueprint but none are working.
Any help would be much appreciated!