About Surface shadows on avatars

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I saw this MV in a video on the official account, and I was amazed by the shadow reflected on the character's surface.

In fact, I've also included light-influenced surfaces in the project, and I'd like to know how tree shadows like this are projected onto the Billboard surface. Because when I turn on the lighting or make detailed adjustments to the lighting, there is no way to be as realistic as the screenshots show.

If there is any way to make Axi recognize cast shadows in Unreal please let me know.

TThank you


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You can find an answer here on how to change the billboard material to receive shadows: https://my.aximmetry.com/post/2365-how-to-get-hi-res-virtual-shadows-in-the

Warmest regards,