Bilborard/video input not working as expect behind niagara particles

Hello,

We are testing one new composition and the bilboard/video input,  not working as expect behind niagara particles.

As you can see in the imagens below, the 3D models in stage, working as expect, but bilboard no.

This is some kind of setup that I missed, this is a bug or the system had this limitation in this moment?



   ftripifo

Comments

TwentyStudios
  -  

Have you tried enabling Allow Virtuals?

ftripifo
  -  

Sorry, but Allow virtuals where?

I add two diferente takes to illustrate better the problem.

TwentyStudios
  -  
You could easily have found the answer to your question with a quick search on google or here in this forum…. Anyway, you’ll find Allow Virtuals in the Render settings box in the Cameras tab. 
ftripifo
  -  

The option that you told me was turn ON, any other idea to help me.

TwentyStudios
  -  

Are you sure you have followed the instructions for setting up the scene for Aximmetry? You need to enable Global Clip Plane and change Custom Depth Stencil Pass in the UE5 editor project settings. It could also be an issue with the Niagara particle material not writing to depth properly, so try tweaking that as well.

Motionworx
  -  

@ftripifo, have you found a solution to this problem? We are experiencing the same issue. Allow Virtuals is on plus the Unreal Render Settings are setup correctly.

@TwentyStudios we tried checking if we could find an issue with the niagara particle but to no avail. Granted, we are not so experienced in Unreal though. The closest that I could try was this but I couldn't get it to work.

Any advice would be appreciated.

Eifert@Aximmetry
  -  

Hi Motionworx,

You can find further information on this and possible solutions here: https://my.aximmetry.com/post/1515-virtual-camera-issue-202141---urgent
Let me know if it helps.

Warmest regards,