I've installed the plugin for Iclone and Character Creator for Unreal 5, it works fine in the Engine however when it comes to importing the project into Aximmetry for U5 I keep getting this fatal error.
Can Anyone help?
[LogStreaming] Couldn't find file for package /Script/LiveLinkAnimationCore requested by async loading code. NameToLoad: /Script/LiveLinkAnimationCore
[LogStreaming] This will hitch streaming because it ends up searching the disk instead of finding the file in the pak file.
[LogStreaming] Found 1 dependent packages...
[LogStreaming] /Game/RLContent/CC3_Base_Plus/CC3_Base_Plus_AnimationBlueprint
[LogStreaming] Please cook the project and try again.
[LogProperty] Struct type unknown for property 'StructProperty /Game/RLContent/CC3_Base_Plus/CC3_Base_Plus_AnimationBlueprint.CC3_Base_Plus_AnimationBlueprint_C:AnimGraphNode_LiveLinkPose'; perhaps the USTRUCT() was renamed or deleted?
[LogProperty] Struct type unknown for property 'StructProperty /Game/RLContent/CC3_Base_Plus_0/CC3_Base_Plus_0_AnimationBlueprint.CC3_Base_Plus_0_AnimationBlueprint_C:AnimGraphNode_LiveLinkPose'; perhaps the USTRUCT() was renamed or deleted?
[LogThreadingWindows] Runnable thread FAsyncLoadingThread crashed.
[LogWindows] === Critical error: ===
[LogWindows]
[LogWindows] Assertion failed: SchemaIt != SchemaEnd [File:E:\Build2\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\UnversionedPropertySerialization.cpp] [Line: 669]
[LogWindows]
[LogWindows]
[LogWindows]
[LogWindows]
[LogWindows] Crash in runnable thread FAsyncLoadingThread
Unreal Engine stopped. Please save and reopen your compound.
I solved this problem, but I don't know how to make the live link work. have you installed the requirements according to the ax docs?