Hi.
I created a scene in Unreal 5 for Aximmetry and it works fine up until the point where I import a Metahuman asset into the scene via bridge. The scene works in Unreal and cooks successfully but Aximmetry experiences a critical error when trying to reload the scene. The message log reads:
"Fatal error: [File:E:\Build2\UnrealEngine5\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp] [Line: 2276]
Failed to find shader map for default material WorldGridMaterial(/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial)! Please make sure cooking was successful (Contains inline shaders, has GTSM)"
Any idea if this is fixable in the Beta version? As mentioned, the scene cooks fine with no errors and it seems to happen every time I import a metahuman character.
Thanks in advance.
Something to note here: I followed this tutorial to install quixel bridge:
https://my.aximmetry.com/post/2223-unable-to-install-quixel-bridge-plugin-i
It worked, I can import bridge assets including methuman, but I do get this plugin error on startup:
LogAximmetry: Error: "Bridge" plugin (in "E:/UE_5_For_Aximmetry/UnrealEngine/Engine/Plugins/Bridge") is not installed correctly. (BuildId is "19505902" in "E:/UE_5_For_Aximmetry/UnrealEngine/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor.modules".)
LogAximmetry: Error: To fix this:
LogAximmetry: Error: Delete the "E:/UE_5_For_Aximmetry/UnrealEngine/Engine/Plugins/Bridge" directory.
LogAximmetry: Error: Install the plugin(s) as described in the documentation: "How to Install Third-Party Code Plugins for Unreal Editor for Aximmetry".
I've used bridget to import other 3D assets (like geometry) and it worked despite the error message. Also cooked fine and loaded fine in Aximmetry. As soon as I add a metahuman into the content browser (haven't even placed it in the scene yet) and cook again, I get a critical error in Aximmetry. I've tried to reinstall it so that I don't get the error message but to no avail. Could this be the problem?