Built and Cook a UE4 project in UE5 all ok. No error.
But when I open in Aximmetry UE5 beta I get this error:
"
[LogShaderLibrary] Failed to initialize ShaderCodeLibrary required by the project because part of the Global shader library is missing from D:/UnrealEngine5/Beach/Content/.
Unreal Engine stopped. Please save and reopen your compound.
"
Hi,
It is the same issue as here: https://my.aximmetry.com/post/2171-problem-to-load-unreal-5-projects
Please make sure you cooked the project in Unreal 5 and the cooking is successfully finished. There should be a log message that the cooking is finished and no errors.
Also, before cooking you could delete all cooked and intermediate files from the project. They are located in Unreal Project's root folder \ Intermediate folder.
Please report back if this solved the issue.
Warmest regards,