Add 360 degree VR camera

 

Hi! Hello

I added a camera360v2 camera in Unreal Editor for aximmetry. I want to


Add 360 degree VR camera to aximmetry

Can it be realized


   jinyouyi

 
Profile Image
Ahmed@Aximmetry
  -  

Hello,

That would require using other Camera actors that support it, cause Aximmetry Cameras do not natively support it. We might be able to help you achieving what you want by customizing Aximmetry Cameras, but we need to know exactly what you want to achieve. Please give us as much details as possible.

Best regards,

 
Profile Image
jinyouyi
  -  

We want to achieve 360/180VR live streaming or recording through Aximetry, which can be achieved using off world or camera360 V2 in native UE, just like traditional methods. We need this 360 degree camera to be able to move through virtual operation or synchronized with the camera through RedSpy3.0 tracking/free protocol. At this time, the camera FOV is 180/360, and the tracker only provides position, coordinate, posture, and focus information? In addition, to create a green background, it is necessary to add a garbage mask function instead of using clipping. The display camera can use VR fisheye lens lens or plane camera for distortion. Can you create a 360 degree virtual camera and tracking camera for testing?

 
Profile Image
Eifert@Aximmetry
  -  

Hi,

Unfortunately, your case won't be easily achievable. Camera360 V2 is a plugin and Unreal doesn't have such rendering capabilities by default. In the future, we might add this feature and we have this on our request list.

Note, Aximmetry's render engine can add 360 videos as backgrounds: https://my.aximmetry.com/post/1951-is-it-possible-to-use-a-360-degree-image
And you can easily render out cube maps: https://my.aximmetry.com/post/2672-hdr-rendering-possible-in-3d However you most likely want a panoramic 360 render instead of the cube map.

Warmest regards,