When running Unreal in Linear mode, we receive 16-bit RGBA feeds as expected. When Aximmetry outputs the 16-bit data for display on a 8-bit display, how do we control the conversion that gets applied?
The 8-bit signal appears way too dark, which makes us think Aximmetry is not using the right conversion to convert back the linear signal from Unreal to 8-bit RGB.
Hi Jim,
First, you probably want to make sure that all the textures and videos you use were also recorded in the right color space when using Linear.
Aximmetry will not automatically convert an output bit format based on where or how that output is connected.
You can change from 16-bit to 8-bit format with the Converter module in the Flow Editor.
Warmest regards,