UE5 Timeline

 
I was just wondering what the timeline for implementing UE5 with Aximmetry might be? I am aware there was just a recent update for Aximmetry and that the release of 5.0 is fresh as of today. I am just trying to plan for some projects that I have lined up for later this year, and I want to make sure that I am ready when the switch does happen.

   BigelowJA

 
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HoopsMD
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I literally just came to the forum to ask this very same question haha

 
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paperdolls
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Dido...me too :)

 
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Eifert@Aximmetry
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Hi,

We don't have a concrete timeline for Unreal 5 yet.
But we are looking closely at the industry's adaptation of Unreal 5 and will likely soon start the process of integrating Unreal 5 into Aximmetry.

Warmest regards,


 
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derekjacoby
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Please do hurry! The rest of my pipeline is moved over now.

 
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Eifert@Aximmetry
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Hi,

A quick update on this topic:
Aximmetry is working on integrating Unreal 5 into Aximmetry. And will release it as soon as it is possible.

Warmest regards,

 
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DeataProduction
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@aximmetry This is fantastic news! Very exited to be able to use Ue5 with Aximmetry

 
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yveno76
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Yes - Great News!

 
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paperdolls
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Any  timeline?  Soon = 1 week, 2,3,4 or ?

 
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Ahmed@Aximmetry
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Hello,

Our Dev team is working extremely hard to make it happen as soon as possible. UE5 is a completely new engine and the code base is largely different to that of UE4. It's different from a smaller release like 4.27.1 which offer a smaller upgrade to an existing code. That's why implementing the new features of UE5 and making it work as intended with Aximmetry is a harder task than that of a a smaller update. 

We will notify you as soon as we have a firm time frame to expect it.

Best regards,

 
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paperdolls
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Can you give an update, perhaps a projected timeline?

 
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Renbry
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Now that Unreal 5.1 is about to release, it adds a lot of important features for our use case (virtual production) so either Aximmetry will hopefully release compatibility with 5.1 rather than 5.0.

Features are shown here : UNREAL ENGINE 5.1 (IN PROGRESS) - Unreal Engine Public Roadmap | Product Roadmap (productboard.com)

 
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TwentyStudios
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I second that 5.1 support is the way to go. So, so many important updates in this release that 5.0 support is almost irrelevant. We would rather wait a bit longer and get 5.1 support out of the box. 

 
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LiveGuyUSA
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I also am absolutely willing to wait for UE 5.1 release before Aximmetry considers updating to it.

 
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ams1028
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Hello! Any update with this?

 
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ams1028
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Thank you very much for this Matt! Will try this ASAP! 

 
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LiveGuyUSA
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Eifert@Aximmetry
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Hi,

Aximmetry released a public beta Aximmetry Broadcast DE version with UE5 integration. Registered users can access the test software version supporting UE5 by requesting it from sales@aximmetry.com.

The test Broadcast DE beta version will not carry a watermark and it has the full Broadcast DE feature set so our users can truly test it in production. This beta can be installed side-by-side with any previous release of Aximmetry DE. This way you can explore the new possibilities without affecting your currently running productions in any way.

In a short while, we will make the public Aximmetry Broadcast DE beta accessible via our webshop as well. Watch our social media announcements for updates!

Warmest regards,

 
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Eifert@Aximmetry
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Hi,

Requesting Aximmetry Unreal 5 Broadcast DE beta now also accessible from the following link: https://my.aximmetry.com/User/RequestBetaLicense

Warmest regards,

 
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bigdream
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how to use megascan bridge?I can not find it Aximmetry for ue5

 
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repack
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Hello!

I'm having trouble with the new version. I cook with ue5. I get an error when I open it with Aximmetry.

global shader library is missing

 
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Eifert@Aximmetry
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Hi Repack,

There is already a thread about it here: https://my.aximmetry.com/post/2171-problem-to-load-unreal-5-projects
Try doing the things said there and make sure that the cooking finished without an error in Unreal 5.
Please report back in that thread if the suggestions there fixed it or if you still experience this issue.

Warmest regards,

 
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yveno76
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I Keep Getting an Error Loading the Project inside Aximmetry

 
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TwentyStudios
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@yveno76: You need to make sure that the project is successfully cooked in the Aximmetry UE5 editor. As mentioned in the thread linked above, you might need to install some additional .net dependencies from Microsoft to get it to work. 

 
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yveno76
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@TwentyStudios: Please See Below


 
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yveno76
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Ok Guys - Install  .NET Core 3.1 Desktop Runtime and Restart Aximmetry Solved My Problem

 
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yveno76
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How Do I Access megascan bridge - I Dont see it Anywhere

 
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Eifert@Aximmetry
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Hi Bigdream and Yveno76,

Sadly the Quixel Megascan Bridge is currently not included in the Beta Unreal 5 for Aximmetry.

However, you can install it in the following way:

Have the requirements for plugin installation fulfilled: https://aximmetry.com/learn/tutorials/for-aximmetry-de-beta-users-unreal-engine-5/ue5-how-to-install-third-party-code-plugins-for-unreal-editor-for-aximmetry/#prerequisites
Cut and paste the Bridge folder into the Marketplace folder of the Unreal Engine installed by the Epic Games Launcher. Both Bridge and Marketplace can be found in the Plugins folder of Unreal Engine. By default, the Plugins folder location is C:\Program Files\Epic Games\UE_x.xx\Engine\Plugins. Create a Marketplace folder, if there is no such folder under the Plugins folder.

Click Install plugins in Unreal Engine 5 beta for Aximmetry:

Then go to the Unreal Engine 5 beta for Aximmetry Marketplace folder Aximmetry...\UnrealEngine\Engine\Plugins\Marketplace\ and cut and paste the Bridge folder from there to the Plugins folder Aximmetry...\UnrealEngine\Engine\Plugins\.

Enable the Bridge plugin and restart the editor, and then you should be able to open Bridge:

Warmest regards,

 
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bigdream
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Eifert@Aximmetry,yes I solve;but I need put the Birdge File in C:\Program Files\Aximmetry UE5beta\UnrealEngine\Engine\Plugins when Compile use UE5beta for Aximmetry.

 
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yveno76
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Eifert@Aximmetry, I Got an Error Installing Bridge

 
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yveno76
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Eifert@Aximmetry
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Hi Yveno76,

"Could not build MetaHuman", Are you also trying to install the MetaHuman plugin? It seems the error is related to this plugin https://www.unrealengine.com/marketplace/en-US/product/metahuman-plugin and not to Quixel Megascan Bridge.

The download settings in Visual Studio 2019 seem to be correct. Do you use windows 10 or 11?

Warmest regards,

 
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lucky11071
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This worked to enable Bridge in UE5, however after cooking, the Bridge asset textures in Aximmetry do not show up.

 
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yveno76
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Eifert@Aximmetry,

I Updated the SDK - And Now Everything Works

Thank you!


 
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Eifert@Aximmetry
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Hi Lucky11071,

We could use the Bridge without a problem in cooked projects.

It could be an LoD issue.

Also, please make sure that the textures have been correctly imported with the model in the Megascans folder:

Warmest regards,

 
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Eifert@Aximmetry
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Hi,

Unreal Editor for Aximmetry has been upgraded to Unreal 5.1 in Aximmetry 2023.1.0:
https://aximmetry.com/learn/software-version-history/#%E2%96%BA-latest-2023-1-0

Warmest regards,