UE5 Timeline
Hello,
Our Dev team is working extremely hard to make it happen as soon as possible. UE5 is a completely new engine and the code base is largely different to that of UE4. It's different from a smaller release like 4.27.1 which offer a smaller upgrade to an existing code. That's why implementing the new features of UE5 and making it work as intended with Aximmetry is a harder task than that of a a smaller update.
We will notify you as soon as we have a firm time frame to expect it.
Best regards,
Now that Unreal 5.1 is about to release, it adds a lot of important features for our use case (virtual production) so either Aximmetry will hopefully release compatibility with 5.1 rather than 5.0.
Features are shown here : UNREAL ENGINE 5.1 (IN PROGRESS) - Unreal Engine Public Roadmap | Product Roadmap (productboard.com)
@ams1028
You can sort of learn how to use it here now : https://aximmetry.com/learn/tutorials/for-aximmetry-de-beta-users-unreal-engine-5/ue5-how-to-install-and-work-with-the-unreal-engine-based-de-edition/
Matt Hermans
Hi,
Aximmetry released a public beta Aximmetry Broadcast DE version with UE5 integration. Registered users can access the test software version supporting UE5 by requesting it from sales@aximmetry.com.
The test Broadcast DE beta version will not carry a watermark and it has the full Broadcast DE feature set so our users can truly test it in production. This beta can be installed side-by-side with any previous release of Aximmetry DE. This way you can explore the new possibilities without affecting your currently running productions in any way.
In a short while, we will make the public Aximmetry Broadcast DE beta accessible via our webshop as well. Watch our social media announcements for updates!
Warmest regards,
Hi,
Requesting Aximmetry Unreal 5 Broadcast DE beta now also accessible from the following link: https://my.aximmetry.com/User/RequestBetaLicense
Warmest regards,
Hi Repack,
There is already a thread about it here: https://my.aximmetry.com/post/2171-problem-to-load-unreal-5-projects
Try doing the things said there and make sure that the cooking finished without an error in Unreal 5.
Please report back in that thread if the suggestions there fixed it or if you still experience this issue.
Warmest regards,
Hi Bigdream and Yveno76,
Sadly the Quixel Megascan Bridge is currently not included in the Beta Unreal 5 for Aximmetry.
However, you can install it in the following way:
Have the requirements for plugin installation fulfilled: https://aximmetry.com/learn/tutorials/for-aximmetry-de-beta-users-unreal-engine-5/ue5-how-to-install-third-party-code-plugins-for-unreal-editor-for-aximmetry/#prerequisites
Cut and paste the Bridge folder into the Marketplace folder of the Unreal Engine installed by the Epic Games Launcher. Both Bridge and Marketplace can be found in the Plugins folder of Unreal Engine. By default, the Plugins folder location is C:\Program Files\Epic Games\UE_x.xx\Engine\Plugins. Create a Marketplace folder, if there is no such folder under the Plugins folder.
Click Install plugins in Unreal Engine 5 beta for Aximmetry:
Then go to the Unreal Engine 5 beta for Aximmetry Marketplace folder Aximmetry...\UnrealEngine\Engine\Plugins\Marketplace\ and cut and paste the Bridge folder from there to the Plugins folder Aximmetry...\UnrealEngine\Engine\Plugins\.
Enable the Bridge plugin and restart the editor, and then you should be able to open Bridge:
Warmest regards,
Hi Yveno76,
"Could not build MetaHuman", Are you also trying to install the MetaHuman plugin? It seems the error is related to this plugin https://www.unrealengine.com/marketplace/en-US/product/metahuman-plugin and not to Quixel Megascan Bridge.
The download settings in Visual Studio 2019 seem to be correct. Do you use windows 10 or 11?
Warmest regards,
Hi,
Unreal Editor for Aximmetry has been upgraded to Unreal 5.1 in Aximmetry 2023.1.0:
https://aximmetry.com/learn/software-version-history/#%E2%96%BA-latest-2023-1-0
Warmest regards,
I literally just came to the forum to ask this very same question haha