Merge AR Blueprint with LEDWall Blueprint inside Unreal

 

I'm currently trying to run Aximmetry, with both LEDWall cameras, and AR to insert elements in front of the actors.

I already found a thread where they discussed the same thing, and found the solution to run the AR camera into another machine, and the LEDWall camera into another one. However, we currently have only 2 machines with a broadcast license avaiable, and I was planning to use the second machine as a renderer to maintain a good fps inside the project.

Also, In the thread, there was someone who said that he managed to merge both cameras into one, and get the result I need, now I just need to figure out how. This is the thread I've mentioned: https://my.aximmetry.com/post/945-augmented-reality-with-ledwall-cam-both-whttps://my.aximmetry.com/post/945-augmented-reality-with-ledwall-cam-both-w

If I can get this to work before friday, It'll be a godsent to me!

   tiagosilvadiretor

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