Studio Operators 3D Animation Sequencer Virtual Camera Camera Tracking
Hello! Looking for a solution to the problem
I use aximmetry DE to shoot a scene in a real car on a chromakey. Driver is sitting in the foreground and background should move like when driving a car. If I record the camera movement in unreal engine with sequancer and activate it via a trigger, the main aximmetry camera is replaced and I don't see the actor. I don't understand how to do this in blueprint. I need the independent movement of the background camera and the image from it behind the actor. I would be grateful for your advice
I'm having the same issue, but instead, I tried to apply this concept using a Tracked Camera inside Unreal, and have the camera go up an elevator which was animated using Sequencer.