I
see no problem in doing so as long you build the server with the normal
Epic Unreal, then open a copy of the project with
Unreal for Aximmetry, and add the Aximmetry camera. And then use the together the normal Epic build and cooked Aximmetry in Aximmetry Composer. This should work if the network solution is not reliant on
some kind of Unreal version numbering and there is no way to fake the
version number.
Hi,
There was a similar discussion here: https://my.aximmetry.com/post/2378-build-server-with-unreal-editor-for-axim
I see no problem in doing so as long you build the server with the normal Epic Unreal, then open a copy of the project with Unreal for Aximmetry, and add the Aximmetry camera. And then use the together the normal Epic build and cooked Aximmetry in Aximmetry Composer.
Warmest regards,This should work if the network solution is not reliant on some kind of Unreal version numbering and there is no way to fake the version number.