Hi,
for reasons we want to build a dedicated server and clients with Unreal Editor for Aximmetry.
This is not possible.
Its not possible because the possibility for building is missing in general.
A second try to open a project which is made with Unreal Editor for Aximmetry with another Version of the engine where building server is generally possible fails because of some errors in the build process. Clear, the other version of the editor is missing some aximmetry stuff which is throwing errors.
So could you give us please somehow the possibility to build a dedicated server for linux and a client for windows?
That would be great and would help us so much.
Hi,
We have multi-machine setups that might fit your needs: https://aximmetry.com/learn/tutorials/for-studio-operators/setting-up-a-multi-machine-configuration/ and https://aximmetry.com/learn/tutorials/for-studio-operators/multi-machine-in-a-large-studio-environment/
If you can tell us more about your project, we might be able to find a solution where you don't need a dedicated server.
Aximmetry and Unreal for Aximmetry only support the following Operating Systems:
Windows 11
Windows 10 64-bit 1803 or later
Windows Server 2019 or later
And you could still try building with another Version of the engine where building a server is generally possible and before doing so you remove the Aximmetry camera from the maps and from the content folder of your project. If you still get errors, we can help with fixing those if you copy-paste here the errors.
Warmest regards