使用插件后打包失败

 

LogEngine: Initializing Engine...

LogStats: UGameplayTagsManager::InitializeManager -  0.000 s

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll

LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]

LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.

LogInit: Texture streaming: Enabled

LogAudio: Display: Initializing Audio Device Manager...

LogAudio: Display: Loading Default Audio Settings Objects...

LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).

LogAudio: Display: AudioInfo: 'OPUS' Registered

LogAudio: Display: AudioInfo: 'OGG' Registered

LogAudio: Display: AudioInfo: 'ADPCM' Registered

LogAudio: Display: AudioInfo: 'PCM' Registered

LogAudio: Display: AudioInfo: 'BINKA' Registered

LogAudio: Display: AudioInfo: 'RADA' Registered

LogAudio: Display: Audio Device Manager Initialized

LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True

LogAudioMixer: Display: Audio Mixer Platform Settings:

LogAudioMixer: Display:     Sample Rate:                          48000

LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024

LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024

LogAudioMixer: Display:     Number of buffers to queue:           2

LogAudioMixer: Display:     Max Channels (voices):                32

LogAudioMixer: Display:     Number of Async Source Workers:       0

LogAudio: Display: AudioDevice MaxSources: 32

LogAudio: Display: Audio Spatialization Plugin: None (built-in).

LogAudio: Display: Audio Reverb Plugin: None (built-in).

LogAudio: Display: Audio Occlusion Plugin: None (built-in).

LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'

LogAudioMixer: Display: Using Audio Hardware Device PHL27E1N5500L (NVIDIA High Definition Audio)

LogAudioMixer: Display: Initializing Sound Submixes...

LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'

LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'

LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1

LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1

LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1

LogInit: FAudioDevice initialized with ID 1.

LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1

LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.

LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1

LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"

LogInit: Undo buffer set to 32 MB

LogInit: Transaction tracking system initialized

LogSourceControl: Display: Uncontrolled Changelist persistency file loaded E:/Unreal Projects/VDM/Saved/SourceControl/UncontrolledChangelists.json

LocalizationService: 本地化服务已禁用

TimingProfiler: Initialize

TimingProfiler: OnSessionChanged

LoadingProfiler: Initialize

LoadingProfiler: OnSessionChanged

NetworkingProfiler: Initialize

NetworkingProfiler: OnSessionChanged

MemoryProfiler: Initialize

MemoryProfiler: OnSessionChanged

LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/VDM/Content/' took 0.00s

LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.

LogAssetRegistry: Display: Triggering cache save on discovery complete

LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()

SourceControl: 版本控制已禁用

LogUnrealEdMisc: Loading editor; pre map load, took 4.461

Cmd: MAP LOAD FILE="E:/Unreal Projects/VDM/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4

LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]

LogWorldMetrics: [UWorldMetricsSubsystem::Clear]

LogAudio: Display: Audio Device unregistered from world 'None'.

LogUObjectHash: Compacting FUObjectHashTables data took   0.42ms

LogBlueprint: Warning: [AssetLog] E:\Unreal Projects\VDM\Content\ABPTemplate\modelABP.uasset: [Compiler] 节点“ VDMINI Modify Bones Pose ”来自一个纯编辑器模块,但被放置在了运行时蓝图中!K2节点只应在开发者(Developer)或仅未烘焙(UncookedOnly)模块中被定义。

LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.

LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]

LogSkeletalMesh: Display: 正在等待蒙皮资产就绪0/1(V2021041411)……

LogEditorServer: Finished looking for orphan Actors (0.000 secs)

LogUObjectHash: Compacting FUObjectHashTables data took   0.36ms

Cmd: MAP CHECKDEP NOCLEARLOG

MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.067毫秒。

LogUnrealEdMisc: Total Editor Startup Time, took 4.657

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.

LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.

LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.

LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.

LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.

LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.

LogSlate: The tab "VerticalModeToolbar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.

LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.

LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.

LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.

LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.

LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.

LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.

LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.

LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.

LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.

LogSlate: The tab "ChannelsMonitorTabName" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file 'C:/Program Files/Aximmetry/2024.3.0_UnrealEngine/FeaturePacks/StarterContent.upack', mount point: 'root:/'

LogTurnkeySupport: Turnkey Device: Win64@MS-STNINAFYQQQY: (Name=MS-STNINAFYQQQY, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")

LogStall: Startup...

LogStall: Startup complete.

LogAximmetry: Display: Reading Aximmetry Projects folder path from "HKEY_LOCAL_MACHINE\SOFTWARE\Aximmetry Technologies\2024.3.0_Content_Common\Location".

LogAximmetry: Display: Aximmetry Projects folder is "C:\AximmetryProjects\2024.3.0".

LogLoad: (Engine Initialization) Total time: 4.92 seconds

LogContentStreaming: Texture pool size now 800 MB

LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="800"

LogSlate: Took 0.000085 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)

LogSlate: Took 0.000892 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)

LogSlate: Took 0.000047 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)

LogSlate: Took 0.000077 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)

LogAutomationController: Ignoring very large delta of 16809459.35 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests

LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>

Running Python start-up script 'C:/Program Files/Aximmetry/2024.3.0_UnrealEngine/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.028583 secs

LogAssetRegistry: AssetRegistryGather time 0.0382s: AssetDataDiscovery 0.0140s, AssetDataGather 0.0067s, StoreResults 0.0176s.

    NumCachedDirectories 0. NumUncachedDirectories 1344. NumCachedFiles 6875. NumUncachedFiles 0.

LogSourceControl: Uncontrolled asset enumeration started...

LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)

LogAssetRegistry: Display: Asset registry cache written as 22.0 MiB to E:/Unreal Projects/VDM/Intermediate/CachedAssetRegistry_*.bin

LogD3D12RHI: Cannot end block when stack is empty

LogSlate: Took 0.000172 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)

LogSourceControl: Uncontrolled asset enumeration finished in 0.151611 seconds (Found 6851 uncontrolled assets)

LogUObjectHash: Compacting FUObjectHashTables data took   0.28ms

LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Aximmetry/2024.3.0_UnrealEngine/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project="E:/Unreal Projects/VDM/VDM.uproject" -unrealexe="C:\Program Files\Aximmetry\2024.3.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]

UATHelper: Cooking (Windows): Running AutomationTool...

UATHelper: Cooking (Windows): Using bundled DotNet SDK version: 6.0.302

UATHelper: Cooking (Windows): Starting AutomationTool...

UATHelper: Cooking (Windows): Parsing command line: BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project="E:/Unreal Projects/VDM/VDM.uproject" -unrealexe="C:\Program Files\Aximmetry\2024.3.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat

UATHelper: Cooking (Windows): Initializing script modules...

UATHelper: Cooking (Windows): Total script module initialization time: 0.11 s.

UATHelper: Cooking (Windows): Using D:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe

UATHelper: Cooking (Windows): Executing commands...

UATHelper: Cooking (Windows): Setting up ProjectParams for E:\Unreal Projects\VDM\VDM.uproject

UATHelper: Cooking (Windows): ********** BUILD COMMAND STARTED **********

UATHelper: Cooking (Windows): Running: C:\Program Files\Aximmetry\2024.3.0_UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Aximmetry\2024.3.0_UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" VDM Win64 Shipping -Project="E:\Unreal Projects\VDM\VDM.uproject" -Manifest="E:\Unreal Projects\VDM\Intermediate\Build\Manifest.xml"  -remoteini="E:\Unreal Projects\VDM"  -skipdeploy  -log="C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.3.0_UnrealEngine\UBA-VDM-Win64-Shipping.txt"

UATHelper: Cooking (Windows): Log file: C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.3.0_UnrealEngine\UBA-VDM-Win64-Shipping.txt

UATHelper: Cooking (Windows): Creating makefile for VDM (no existing makefile)

UATHelper: Cooking (Windows): Available x64 toolchains (1):

UATHelper: Cooking (Windows):  * D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.40.33807

UATHelper: Cooking (Windows):     (Family=14.40.33807, FamilyRank=5, Version=14.40.33813, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)

UATHelper: Cooking (Windows): Unavailable x64 toolchains (1):

UATHelper: Cooking (Windows):  * D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629

UATHelper: Cooking (Windows):     (Family=14.33.31629, FamilyRank=5, Version=14.33.31631, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error="UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.")

UATHelper: Cooking (Windows): Visual Studio 2022 compiler version 14.40.33813 is not a preferred version. Please use the latest preferred version 14.38.33130

UATHelper: Cooking (Windows): Available x64 toolchains (1):

UATHelper: Cooking (Windows):  * D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.40.33807

UATHelper: Cooking (Windows):     (Family=14.40.33807, FamilyRank=5, Version=14.40.33813, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)

UATHelper: Cooking (Windows): Unavailable x64 toolchains (1):

UATHelper: Cooking (Windows):  * D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629

UATHelper: Cooking (Windows):     (Family=14.33.31629, FamilyRank=5, Version=14.33.31631, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error="UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.")

UATHelper: Cooking (Windows): Visual Studio 2022 compiler version 14.40.33813 is not a preferred version. Please use the latest preferred version 14.38.33130

UATHelper: Cooking (Windows): Warning: Referenced Module 'IntelMetricsDiscovery' is obsolete: 'Deprecated in UE5.4 - No longer used.'

UATHelper: Cooking (Windows): Parsing headers for VDM

UATHelper: Cooking (Windows):   Running Internal UnrealHeaderTool "E:\Unreal Projects\VDM\VDM.uproject" "E:\Unreal Projects\VDM\Intermediate\Build\Win64\VDM\Shipping\VDM.uhtmanifest" -WarningsAsErrors -installed

UATHelper: Cooking (Windows): E:\Unreal Projects\VDM\Plugins\VDMocapLink\Source\VDMINI\Public\VDMINI_BlueprintFunctionLibrary(1).h(1): Error: The given include must appear at the top of the header following all other includes: '#include "VDMINI_BlueprintFunctionLibrary(1).generated.h"'

UATHelper: Cooking (Windows): Total of 0 written

UATHelper: Cooking (Windows): Total execution time: 1.75 seconds

UATHelper: Cooking (Windows): Took 1.83s to run dotnet.exe, ExitCode=6

UATHelper: Cooking (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.3.0_UnrealEngine\UBA-VDM-Win64-Shipping.txt)

UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 3s

UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=6 (6)

UATHelper: Cooking (Windows): BUILD FAILED

LogAximmetry: Error: Cooking failed. (Result: "Failed".)

LogDerivedDataCache: C:/Users/Administrator/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:03:50.942 and deleted 264 files with total size 5 MiB and 191 empty folders. Scanned 133539 files in 102303 folders with total size 28157 MiB.使用插件后打包失败

   TTTTTZZZZZ

 
简介图片
Mate@aximmetry
  -  

您好,

为了确认问题的原因,我们需要一些敏感数据。为了保护这些数据,麻烦您通过sales@aximmetry.com联系我们。

此致敬礼,

;