LogEngine: Initializing Engine...
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAudio: Display: Initializing Audio Device Manager...
LogAudio: Display: Loading Default Audio Settings Objects...
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
LogAudioMixer: Display: Using Audio Hardware Device PHL27E1N5500L (NVIDIA High Definition Audio)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogInit: FAudioDevice initialized with ID 1.
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
LogInit: Undo buffer set to 32 MB
LogInit: Transaction tracking system initialized
LogSourceControl: Display: Uncontrolled Changelist persistency file loaded E:/Unreal Projects/VDM/Saved/SourceControl/UncontrolledChangelists.json
LocalizationService: 本地化服务已禁用
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/VDM/Content/' took 0.00s
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: 版本控制已禁用
LogUnrealEdMisc: Loading editor; pre map load, took 4.461
Cmd: MAP LOAD FILE="E:/Unreal Projects/VDM/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
LogAudio: Display: Audio Device unregistered from world 'None'.
LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
LogBlueprint: Warning: [AssetLog] E:\Unreal Projects\VDM\Content\ABPTemplate\modelABP.uasset: [Compiler] 节点“ VDMINI Modify Bones Pose ”来自一个纯编辑器模块,但被放置在了运行时蓝图中!K2节点只应在开发者(Developer)或仅未烘焙(UncookedOnly)模块中被定义。
LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
LogSkeletalMesh: Display: 正在等待蒙皮资产就绪0/1(V2021041411)……
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.067毫秒。
LogUnrealEdMisc: Total Editor Startup Time, took 4.657
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "VerticalModeToolbar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "ChannelsMonitorTabName" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Aximmetry/2024.3.0_UnrealEngine/FeaturePacks/StarterContent.upack', mount point: 'root:/'
LogTurnkeySupport: Turnkey Device: Win64@MS-STNINAFYQQQY: (Name=MS-STNINAFYQQQY, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
LogStall: Startup...
LogStall: Startup complete.
LogAximmetry: Display: Reading Aximmetry Projects folder path from "HKEY_LOCAL_MACHINE\SOFTWARE\Aximmetry Technologies\2024.3.0_Content_Common\Location".
LogAximmetry: Display: Aximmetry Projects folder is "C:\AximmetryProjects\2024.3.0".
LogLoad: (Engine Initialization) Total time: 4.92 seconds
LogContentStreaming: Texture pool size now 800 MB
LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="800"
LogSlate: Took 0.000085 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.000892 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
LogSlate: Took 0.000047 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
LogSlate: Took 0.000077 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogAutomationController: Ignoring very large delta of 16809459.35 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
Running Python start-up script 'C:/Program Files/Aximmetry/2024.3.0_UnrealEngine/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.028583 secs
LogAssetRegistry: AssetRegistryGather time 0.0382s: AssetDataDiscovery 0.0140s, AssetDataGather 0.0067s, StoreResults 0.0176s.
NumCachedDirectories 0. NumUncachedDirectories 1344. NumCachedFiles 6875. NumUncachedFiles 0.
LogSourceControl: Uncontrolled asset enumeration started...
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
LogAssetRegistry: Display: Asset registry cache written as 22.0 MiB to E:/Unreal Projects/VDM/Intermediate/CachedAssetRegistry_*.bin
LogD3D12RHI: Cannot end block when stack is empty
LogSlate: Took 0.000172 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSourceControl: Uncontrolled asset enumeration finished in 0.151611 seconds (Found 6851 uncontrolled assets)
LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Aximmetry/2024.3.0_UnrealEngine/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project="E:/Unreal Projects/VDM/VDM.uproject" -unrealexe="C:\Program Files\Aximmetry\2024.3.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
UATHelper: Cooking (Windows): Running AutomationTool...
UATHelper: Cooking (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Cooking (Windows): Starting AutomationTool...
UATHelper: Cooking (Windows): Parsing command line: BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project="E:/Unreal Projects/VDM/VDM.uproject" -unrealexe="C:\Program Files\Aximmetry\2024.3.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Cooking (Windows): Initializing script modules...
UATHelper: Cooking (Windows): Total script module initialization time: 0.11 s.
UATHelper: Cooking (Windows): Using D:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Cooking (Windows): Executing commands...
UATHelper: Cooking (Windows): Setting up ProjectParams for E:\Unreal Projects\VDM\VDM.uproject
UATHelper: Cooking (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Cooking (Windows): Running: C:\Program Files\Aximmetry\2024.3.0_UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Aximmetry\2024.3.0_UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" VDM Win64 Shipping -Project="E:\Unreal Projects\VDM\VDM.uproject" -Manifest="E:\Unreal Projects\VDM\Intermediate\Build\Manifest.xml" -remoteini="E:\Unreal Projects\VDM" -skipdeploy -log="C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.3.0_UnrealEngine\UBA-VDM-Win64-Shipping.txt"
UATHelper: Cooking (Windows): Log file: C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.3.0_UnrealEngine\UBA-VDM-Win64-Shipping.txt
UATHelper: Cooking (Windows): Creating makefile for VDM (no existing makefile)
UATHelper: Cooking (Windows): Available x64 toolchains (1):
UATHelper: Cooking (Windows): * D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.40.33807
UATHelper: Cooking (Windows): (Family=14.40.33807, FamilyRank=5, Version=14.40.33813, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Cooking (Windows): Unavailable x64 toolchains (1):
UATHelper: Cooking (Windows): * D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629
UATHelper: Cooking (Windows): (Family=14.33.31629, FamilyRank=5, Version=14.33.31631, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error="UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.")
UATHelper: Cooking (Windows): Visual Studio 2022 compiler version 14.40.33813 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Cooking (Windows): Available x64 toolchains (1):
UATHelper: Cooking (Windows): * D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.40.33807
UATHelper: Cooking (Windows): (Family=14.40.33807, FamilyRank=5, Version=14.40.33813, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Cooking (Windows): Unavailable x64 toolchains (1):
UATHelper: Cooking (Windows): * D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629
UATHelper: Cooking (Windows): (Family=14.33.31629, FamilyRank=5, Version=14.33.31631, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error="UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.")
UATHelper: Cooking (Windows): Visual Studio 2022 compiler version 14.40.33813 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Cooking (Windows): Warning: Referenced Module 'IntelMetricsDiscovery' is obsolete: 'Deprecated in UE5.4 - No longer used.'
UATHelper: Cooking (Windows): Parsing headers for VDM
UATHelper: Cooking (Windows): Running Internal UnrealHeaderTool "E:\Unreal Projects\VDM\VDM.uproject" "E:\Unreal Projects\VDM\Intermediate\Build\Win64\VDM\Shipping\VDM.uhtmanifest" -WarningsAsErrors -installed
UATHelper: Cooking (Windows): E:\Unreal Projects\VDM\Plugins\VDMocapLink\Source\VDMINI\Public\VDMINI_BlueprintFunctionLibrary(1).h(1): Error: The given include must appear at the top of the header following all other includes: '#include "VDMINI_BlueprintFunctionLibrary(1).generated.h"'
UATHelper: Cooking (Windows): Total of 0 written
UATHelper: Cooking (Windows): Total execution time: 1.75 seconds
UATHelper: Cooking (Windows): Took 1.83s to run dotnet.exe, ExitCode=6
UATHelper: Cooking (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.3.0_UnrealEngine\UBA-VDM-Win64-Shipping.txt)
UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Cooking (Windows): BUILD FAILED
LogAximmetry: Error: Cooking failed. (Result: "Failed".)
LogDerivedDataCache: C:/Users/Administrator/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:03:50.942 and deleted 264 files with total size 5 MiB and 191 empty folders. Scanned 133539 files in 102303 folders with total size 28157 MiB.
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此致敬礼,