LogStats: Stats thread started at 0.892815
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-87AF10EB451D4E26CB5455B6C4DC6BCB
Session CrashGUID >====================================================
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading Windows ini files took 0.04 seconds
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading Mac ini files took 0.05 seconds
LogConfig: Display: Loading IOS ini files took 0.05 seconds
LogConfig: Display: Loading TVOS ini files took 0.05 seconds
LogConfig: Display: Loading Android ini files took 0.05 seconds
LogConfig: Display: Loading Linux ini files took 0.06 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.06 seconds
LogAssetRegistry: Display: Asset registry cache read as 18.6 MiB from ../../../../../../san/SHUZI/2/w/BroadcastSample/Intermediate/CachedAssetRegistry_0.bin
LogPluginManager: Mounting Engine plugin Aximmetry
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin OpenCV
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin AjaMedia
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AppleProResMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin BlackmagicMedia
LogPluginManager: Mounting Engine plugin HAPMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaFrameworkUtilities
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin MediaIOFramework
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin TimecodeSynchronizer
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin MovieRenderPipeline
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GPULightmass
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin Text3D
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin WebSocketNetworking
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin ConsoleVariables
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin OpenColorIO
LogPluginManager: Mounting Engine plugin RemoteControl
LogPluginManager: Mounting Engine plugin OpenCVLensDistortion
LogPluginManager: Mounting Engine plugin RemoteControlInterception
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin RemoteControlWebInterface
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin TimedDataMonitor
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Aximmetry/Content/' mounted to '/Aximmetry/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenCV/Content/' mounted to '/OpenCV/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/AjaMedia/Content/' mounted to '/AjaMedia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaFrameworkUtilities/Content/' mounted to '/MediaFrameworkUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ConsoleVariablesEditor/Content/' mounted to '/ConsoleVariables/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/RemoteControl/Content/' mounted to '/RemoteControl/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenCVLensDistortion/Content/' mounted to '/OpenCVLensDistortion/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/RemoteControlWebInterface/Content/' mounted to '/RemoteControlWebInterface/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/'
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogGPULightmass: GPULightmass module is loaded
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.2.13
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: UE5-CL-0
LogInit: Engine Version: 5.3.2-0+UE5
LogInit: Compatible Engine Version: 5.3.0-0+UE5
LogInit: Net CL: 0
LogInit: OS: Windows 11 (22H2) [10.0.22621.3447] (), CPU: AMD Ryzen 7 5800H with Radeon Graphics , GPU: NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#
LogInit: Compiled (64-bit): May 9 2024 14:28:31
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.39.33523.00
LogInit: Build Configuration: Development
LogInit: Branch Name: UE5
LogInit: Command Line:
LogInit: Base Directory: E:/Program Files/Aximmetry/UEAXI/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: Set CVar [[r.VSync:0]]
LogConfig: Set CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
LogConfig: Set CVar [[r.RayTracing:1]]
LogConfig: Set CVar [[r.VirtualTextures:1]]
LogConfig: Set CVar [[r.VirtualTexturedLightmaps:1]]
LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
LogConfig: Set CVar [[r.GBufferFormat:3]]
LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Set CVar [[gc.AllowParallelGC:1]]
LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Set CVar [[gc.CreateGCClusters:1]]
LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.FXAA.Quality:4]]
LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
LogConfig: Set CVar [[r.LightFunctionQuality:1]]
LogConfig: Set CVar [[r.ShadowQuality:5]]
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Set CVar [[r.VolumetricFog:1]]
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Set CVar [[r.CapsuleShadows:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
LogConfig: Set CVar [[r.DistanceFieldAO:1]]
LogConfig: Set CVar [[r.AOQuality:2]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SSR.Quality:3]]
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
LogConfig: Set CVar [[r.MotionBlurQuality:4]]
LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Set CVar [[r.LensFlareQuality:2]]
LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Set CVar [[r.BloomQuality:5]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
LogConfig: Set CVar [[r.FastBlurThreshold:100]]
LogConfig: Set CVar [[r.Upscale.Quality:3]]
LogConfig: Set CVar [[r.LightShaftQuality:1]]
LogConfig: Set CVar [[r.Filter.SizeScale:1]]
LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
LogConfig: Set CVar [[r.Streaming.MipBias:0]]
LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Set CVar [[r.Streaming.Boost:1]]
LogConfig: Set CVar [[r.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Set CVar [[r.RefractionQuality:2]]
LogConfig: Set CVar [[r.SceneColorFormat:4]]
LogConfig: Set CVar [[r.DetailMode:2]]
LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Set CVar [[r.SSS.Scale:1]]
LogConfig: Set CVar [[r.SSS.SampleSet:2]]
LogConfig: Set CVar [[r.SSS.Quality:1]]
LogConfig: Set CVar [[r.SSS.HalfRes:0]]
LogConfig: Set CVar [[r.SSGI.Quality:3]]
LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Set CVar [[r.ParticleLightQuality:2]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
LogConfig: Set CVar [[foliage.DensityScale:1.0]]
LogConfig: Set CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM5
LogRHI: Loading RHI module D3D12RHI
LogD3D12RHI: Aftermath initialized
LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogRHI: Checking if RHI D3D12 with Feature Level SM5 is supported by your system.
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5# (VendorId: 10de, DeviceId: 2560, SubSysId: 3a8017aa, Revision: 00a1
LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI: Adapter has 6010MB of dedicated video memory, 0MB of dedicated system memory, and 8118MB of shared system memory, 1 output[s]
LogD3D12RHI: Driver Version: 546.30 (internal:31.0.15.4630, unified:546.30)
LogD3D12RHI: Driver Date: 11-30-2023
LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8118MB of shared system memory, 0 output[s]
LogD3D12RHI: DirectX Agility SDK runtime found.
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogRHI: RHI D3D12 with Feature Level SM5 is supported and will be used.
LogInit: Selected Device Profile: [WindowsEditor]
LogHAL: Display: Platform has ~ 16 GB [17024741376 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/san/SHUZI/2/w/BroadcastSample/Saved/Config/WindowsEditor/Editor.ini]
LogInit: Computer: WHD
LogInit: User: WANG
LogInit: CPU Page size=4096, Cores=8
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for WindowsEditor
LogMemory: Process Physical Memory: 503.56 MB used, 515.28 MB peak
LogMemory: Process Virtual Memory: 501.98 MB used, 501.98 MB peak
LogMemory: Physical Memory: 7349.82 MB used, 8886.24 MB free, 16236.06 MB total
LogMemory: Virtual Memory: 10949.34 MB used, 7270.72 MB free, 18220.06 MB total
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: Chaos
LogInit: Using OS detected language (zh-CN).
LogInit: Using OS detected locale (zh-CN).
LogTextLocalizationManager: No specific localization for 'zh-CN' exists, so 'zh-Hans' will be used for the language.
LogInit: Setting process to per monitor DPI aware
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/zh/Editor.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/zh/Keywords.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/zh/Category.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/zh/ToolTips.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/zh/Engine.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres' could not be opened for reading!
LogWindowsTextInputMethodSystem: Available input methods:
LogWindowsTextInputMethodSystem: - 中文(简体,中国) - 搜狗拼音输入法 (TSF IME).
LogWindowsTextInputMethodSystem: - 中文(简体,中国) - 微软拼音 (TSF IME).
LogWindowsTextInputMethodSystem: - 英语(美国) - (Keyboard).
LogWindowsTextInputMethodSystem: Activated input method: 中文(简体,中国) - 搜狗拼音输入法 (TSF IME).
LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM5
LogRHI: Loading RHI module D3D12RHI
LogRHI: Checking if RHI D3D12 with Feature Level SM5 is supported by your system.
LogRHI: RHI D3D12 with Feature Level SM5 is supported and will be used.
LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM5
LogWindows: Attached monitors:
LogWindows: resolution: 2560x1600, work area: (0, 0) -> (2560, 1528), device: '\\.\DISPLAY1' [PRIMARY]
LogWindows: Found 1 attached monitors.
LogWindows: Gathering driver information using Windows Setup API
LogWindows: Unable to find requested device 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' using Setup API.
LogWindows: Failed to get driver data for device 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' using Setup API. Switching to fallback method.
LogWindows: EnumDisplayDevices:
LogWindows: 0. 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' (P:1 D:1), name: '\\.\DISPLAY1'
LogWindows: 1. 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' (P:0 D:0), name: '\\.\DISPLAY2'
LogWindows: 2. 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' (P:0 D:0), name: '\\.\DISPLAY3'
LogWindows: 3. 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' (P:0 D:0), name: '\\.\DISPLAY4'
LogWindows: DebugString: FoundDriverCount:4
LogRHI: RHI Adapter Info:
LogRHI: Name: NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#
LogRHI: Driver Version: 546.30 (internal:31.0.15.4630, unified:546.30)
LogRHI: Driver Date: 11-30-2023
LogD3D12RHI: GPU DeviceId: 0x2560 (for the marketing name, search the web for "GPU Device Id")
LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
LogD3D12RHI: [DRED] Dred breadcrumb context enabled
LogD3D12RHI: [DRED] Using lightweight DRED.
LogD3D12RHI: Emitting draw events for PIX profiling.
LogD3D12RHI: [Aftermath] Aftermath enabled and primed
LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
LogD3D12RHI: ID3D12Device1 is supported.
LogD3D12RHI: ID3D12Device2 is supported.
LogD3D12RHI: ID3D12Device3 is supported.
LogD3D12RHI: ID3D12Device4 is supported.
LogD3D12RHI: ID3D12Device5 is supported.
LogD3D12RHI: ID3D12Device6 is supported.
LogD3D12RHI: ID3D12Device7 is supported.
LogD3D12RHI: ID3D12Device8 is supported.
LogD3D12RHI: ID3D12Device9 is supported.
LogD3D12RHI: ID3D12Device10 is supported.
LogD3D12RHI: ID3D12Device11 is supported.
LogD3D12RHI: ID3D12Device12 is supported.
LogD3D12RHI: Bindless resources are supported
LogD3D12RHI: Stencil ref from pixel shader is not supported
LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
LogD3D12RHI: Mesh shader tier 1.0 is supported
LogD3D12RHI: AtomicInt64OnTypedResource is supported
LogD3D12RHI: AtomicInt64OnGroupShared is supported
LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
LogD3D12RHI: Shader Model 6.6 atomic64 is supported
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
LogRHI: Texture pool is 3302 MB (70% of 4717 MB)
LogD3D12RHI: Async texture creation enabled
LogD3D12RHI: RHI has support for 64 bit atomics
LogVRS: Current RHI supports Variable Rate Shading
LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/san/SHUZI/2/w/BroadcastSample/Intermediate/TurnkeyReport_0.log" -log="E:/san/SHUZI/2/w/BroadcastSample/Intermediate/TurnkeyLog_0.log" -project="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject" -platform=all'
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Program Files/Aximmetry/UEAXI/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/san/SHUZI/2/w/BroadcastSample/Intermediate/TurnkeyReport_0.log" -log="E:/san/SHUZI/2/w/BroadcastSample/Intermediate/TurnkeyLog_0.log" -project="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject" -platform=all" ]
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1 and r.RayTracing.EnableInEditor=1.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../san/SHUZI/2/w/BroadcastSample/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
LogDerivedDataCache: Display: ../../../../../../san/SHUZI/2/w/BroadcastSample/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1583 MiB)
LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnginePak for hierarchy Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
LogDerivedDataCache: C:/Users/WANG/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.05 seconds.
LogDerivedDataCache: Display: C:/Users/WANG/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.21ms. RandomReadSpeed=20.76MBs, RandomWriteSpeed=134.38MBs. Assigned SpeedClass 'Local'
LogDerivedDataCache: Local: Using data cache path C:/Users/WANG/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared: Disabled because no path is configured.
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../../../san/SHUZI/2/w/BroadcastSample/Intermediate/Shaders/WorkingDirectory/3248/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/WANG/AppData/Local/Temp/UnrealShaderWorkingDir/4D4AB5AD4C983B87068E1889CC0F2F6D/'.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../san/SHUZI/2/w/BroadcastSample/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../san/SHUZI/2/w/BroadcastSample/Intermediate/CachedAssetRegistry_*.bin.
LogAssetRegistry: FAssetRegistry took 0.0027 seconds to start up
LogEditorDomain: Display: EditorDomain is Disabled
LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogDeviceProfileManager: Available device profiles:
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LogDeviceProfileManager: [00000482A6977400][000004829C7F5000 66] Windows,
LogDeviceProfileManager: [00000482A6977600][000004829C7FA000 66] WindowsEditor,
LogDeviceProfileManager: [00000482A6977800][000004829C7F7800 66] WindowsServer,
LogDeviceProfileManager: [00000482A6977A00][000004829C7F0000 66] WindowsClient,
LogDeviceProfileManager: [00000482A6977C00][000004829782C800 66] IOS,
LogDeviceProfileManager: [00000482A6977E00][000004829782A000 66] iPadAir2,
LogDeviceProfileManager: [00000482A6978000][0000048297827800 66] IPadPro,
LogDeviceProfileManager: [00000482A6978200][0000048297825000 66] iPadAir3,
LogDeviceProfileManager: [00000482A6978400][0000048297820000 66] iPadAir4,
LogDeviceProfileManager: [00000482A6978600][0000048296A67800 66] iPadAir5,
LogDeviceProfileManager: [00000482A6978800][000004829BFB7800 66] iPadMini4,
LogDeviceProfileManager: [00000482A6978A00][000004829BFBC800 66] iPadMini5,
LogDeviceProfileManager: [00000482A6978C00][000004829B097800 66] iPadMini6,
LogDeviceProfileManager: [00000482A6978E00][00000482828E2800 66] iPhone6S,
LogDeviceProfileManager: [00000482A6979000][00000482A5890000 66] iPhone7,
LogDeviceProfileManager: [00000482A6979200][00000482A5892800 66] iPodTouch7,
LogDeviceProfileManager: [00000482A6979400][00000482A5895000 66] iPhone6SPlus,
LogDeviceProfileManager: [00000482A6979600][00000482A5897800 66] iPhone7Plus,
LogDeviceProfileManager: [00000482A6979800][00000482A589A000 66] iPhoneSE,
LogDeviceProfileManager: [00000482A6979A00][00000482A589C800 66] iPhone8,
LogDeviceProfileManager: [00000482A6979C00][00000482A58A0000 66] iPhone8Plus,
LogDeviceProfileManager: [00000482A6979E00][00000482A58A2800 66] iPhoneX,
LogDeviceProfileManager: [00000482A697A000][00000482A58A5000 66] iPhoneXS,
LogDeviceProfileManager: [00000482A697A200][00000482A58A7800 66] iPhoneXSMax,
LogDeviceProfileManager: [00000482A697A400][00000482A58AA000 66] iPhoneXR,
LogDeviceProfileManager: [00000482A697A600][00000482A58AC800 66] iPhone11,
LogDeviceProfileManager: [00000482A697A800][00000482A58B0000 66] iPhone11Pro,
LogDeviceProfileManager: [00000482A697AA00][00000482A58B2800 66] iPhone11ProMax,
LogDeviceProfileManager: [00000482A697AC00][00000482A58B5000 66] iPhoneSE2,
LogDeviceProfileManager: [00000482A697AE00][00000482A58B7800 66] iPhone12Mini,
LogDeviceProfileManager: [00000482A697B000][00000482A58BA000 66] iPhone12,
LogDeviceProfileManager: [00000482A697B200][00000482A58BC800 66] iPhone12Pro,
LogDeviceProfileManager: [00000482A697B400][00000482A58C0000 66] iPhone12ProMax,
LogDeviceProfileManager: [00000482A697B600][00000482A58C2800 66] iPhone13Mini,
LogDeviceProfileManager: [00000482A697B800][00000482A58C5000 66] iPhone13,
LogDeviceProfileManager: [00000482A697BA00][00000482A58C7800 66] iPhone13Pro,
LogDeviceProfileManager: [00000482A697BC00][00000482A58CA000 66] iPhone13ProMax,
LogDeviceProfileManager: [00000482A697BE00][00000482A58CC800 66] iPhoneSE3,
LogDeviceProfileManager: [00000482A697C000][00000482A6DB0000 66] iPhone14,
LogDeviceProfileManager: [00000482A697C200][00000482A6DB2800 66] iPhone14Plus,
LogDeviceProfileManager: [00000482A697C400][00000482A6DB5000 66] iPhone14Pro,
LogDeviceProfileManager: [00000482A697C600][00000482A6DB7800 66] iPhone14ProMax,
LogDeviceProfileManager: [00000482A697C800][00000482A6DBA000 66] iPhone15,
LogDeviceProfileManager: [00000482A697CA00][00000482A6DBC800 66] iPhone15Plus,
LogDeviceProfileManager: [00000482A697CC00][00000482A6DC0000 66] iPhone15Pro,
LogDeviceProfileManager: [00000482A697CE00][00000482A6DC2800 66] iPhone15ProMax,
LogDeviceProfileManager: [00000482A697D000][00000482A6DC5000 66] iPadPro105,
LogDeviceProfileManager: [00000482A697D200][00000482A6DC7800 66] iPadPro129,
LogDeviceProfileManager: [00000482A697D400][00000482A6DCA000 66] iPadPro97,
LogDeviceProfileManager: [00000482A697D600][00000482A6DCC800 66] iPadPro2_129,
LogDeviceProfileManager: [00000482A697D800][00000482A6DD0000 66] iPad5,
LogDeviceProfileManager: [00000482A697DA00][00000482A6DD2800 66] iPad6,
LogDeviceProfileManager: [00000482A697DC00][00000482A6DD5000 66] iPad7,
LogDeviceProfileManager: [00000482A697DE00][00000482A6DD7800 66] iPad8,
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LogDeviceProfileManager: [00000482A697E200][00000482A6DDC800 66] iPad10,
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LogDeviceProfileManager: [00000482A697EA00][00000482A6DE7800 66] iPadPro4_11,
LogDeviceProfileManager: [00000482A697EC00][00000482A6DEA000 66] iPadPro3_129,
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LogDeviceProfileManager: [00000482A697F000][00000482A6DF0000 66] iPadPro5_129,
LogDeviceProfileManager: [00000482A697F200][00000482A6DF2800 66] iPadPro6_129,
LogDeviceProfileManager: [00000482A697F400][00000482A6DF5000 66] AppleTV,
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LogDeviceProfileManager: [00000482A697F800][00000482A6DFA000 66] AppleTV2_4K,
LogDeviceProfileManager: [00000482A697FA00][00000482A6DFC800 66] TVOS,
LogDeviceProfileManager: [00000482A697FC00][00000482A7070000 66] Mac,
LogDeviceProfileManager: [00000482A697FE00][00000482A7072800 66] MacEditor,
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LogDeviceProfileManager: [00000482A7080000][00000482A707A000 66] Linux,
LogDeviceProfileManager: [00000482A7080200][00000482A707C800 66] LinuxEditor,
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LogDeviceProfileManager: [00000482A7080C00][00000482A709A000 66] LinuxServer,
LogDeviceProfileManager: [00000482A7080E00][00000482A709C800 66] LinuxArm64Server,
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LogDeviceProfileManager: [00000482A7081600][00000482A70A7800 66] Android_Low,
LogDeviceProfileManager: [00000482A7081800][00000482A70AA000 66] Android_Mid,
LogDeviceProfileManager: [00000482A7081A00][00000482A70AC800 66] Android_High,
LogDeviceProfileManager: [00000482A7081C00][00000482A70B0000 66] Android_Default,
LogDeviceProfileManager: [00000482A7081E00][00000482A70B2800 66] Android_Adreno4xx,
LogDeviceProfileManager: [00000482A7082000][00000482A70B5000 66] Android_Adreno5xx_Low,
LogDeviceProfileManager: [00000482A7082200][00000482A70B7800 66] Android_Adreno5xx,
LogDeviceProfileManager: [00000482A7082400][00000482A70BA000 66] Android_Adreno6xx,
LogDeviceProfileManager: [00000482A7082600][00000482A70BC800 66] Android_Adreno6xx_Vulkan,
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LogDeviceProfileManager: [00000482A7082A00][00000482A70C2800 66] Android_Adreno7xx_Vulkan,
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LogDeviceProfileManager: [00000482A7083800][00000482A70D5000 66] Android_Mali_G76,
LogDeviceProfileManager: [00000482A7083A00][00000482A70D7800 66] Android_Mali_G76_Vulkan,
LogDeviceProfileManager: [00000482A7083C00][00000482A70DA000 66] Android_Mali_G77,
LogDeviceProfileManager: [00000482A7083E00][00000482A70DC800 66] Android_Mali_G77_Vulkan,
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LogDeviceProfileManager: [00000482A7084200][00000482A70E2800 66] Android_Mali_G78_Vulkan,
LogDeviceProfileManager: [00000482A7084400][00000482A70E5000 66] Android_Mali_G710,
LogDeviceProfileManager: [00000482A7084600][00000482A70E7800 66] Android_Mali_G710_Vulkan,
LogDeviceProfileManager: [00000482A7084800][00000482A70EA000 66] Android_Mali_G7xx,
LogDeviceProfileManager: [00000482A7084A00][00000482A70EC800 66] Android_Mali_G7xx_Vulkan,
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LogDeviceProfileManager: [00000482A7085C00][00000482A7100000 66] Android_PowerVR_GM9xxx,
LogDeviceProfileManager: [00000482A7085E00][00000482A7102800 66] Android_PowerVR_GM9xxx_Vulkan,
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LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/san/SHUZI/2/w/BroadcastSample/Intermediate/TurnkeyReport_1.log" -log="E:/san/SHUZI/2/w/BroadcastSample/Intermediate/TurnkeyLog_1.log" -project="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject" -Device=Win64@WHD'
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Program Files/Aximmetry/UEAXI/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/san/SHUZI/2/w/BroadcastSample/Intermediate/TurnkeyReport_1.log" -log="E:/san/SHUZI/2/w/BroadcastSample/Intermediate/TurnkeyLog_1.log" -project="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject" -Device=Win64@WHD" -nocompile -nocompileuat ]
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E2AD9D86FE73F9DF5783D7E68BD0915331357DA_001_101_5;
LogTurnkeySupport: Completed device detection: Code = 0
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogUObjectArray: 22038 objects as part of root set at end of initial load.
LogUObjectAllocator: 6176952 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogLiveCoding: Display: Starting LiveCoding
LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
LogLiveCoding: Display: First instance in process group "UE_BroadcastSample_0xfe5858d9", spawning console
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Brushes.Title
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
LogLiveCoding: Display: Waiting for server
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 5 ms
LogBlackmagicCore: Error: A DeckLink iterator could not be created - 80040154. The DeckLink drivers may not be installed.
LogInit: XR: Instanced Stereo Rendering is Disabled
LogInit: XR: MultiViewport is Disabled
LogInit: XR: Mobile Multiview is Disabled
LogTurnkeySupport: Turnkey Device: Win64@WHD: (Name=WHD, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22621.0, Flags="Device_InstallSoftwareValid")
LogLiveCoding: Display: Successfully initialized, removing startup thread
LogAudio: Display: Registering Engine Module Parameter Interfaces...
LogMetasoundEngine: MetaSound Engine Initialized
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 1507BE2D453FF4187F1411B952A5FA1A | Instance: 0388D76948842EABBA32EC9F555414C7 (WHD-3248).
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogUdpMessaging: Display: Added local interface '192.168.43.180' to multicast group '230.0.0.1:6666'
LogPython: Using Python 3.9.7
SourceControl: 版本控制已禁用
LogUProjectInfo: Found projects:
SourceControl: 版本控制已禁用
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogOpenImageDenoise: OIDN starting up
LogHttpServerModule: Starting all listeners...
LogHttpListener: Created new HttpListener on 127.0.0.1:30010
LogHttpServerModule: All listeners started
LogRemoteControl: Web Remote Control WebSocket server started on port 30020
LogCollectionManager: Loaded 0 collections in 0.000909 seconds
LogFileCache: Scanning file cache for directory 'E:/san/SHUZI/2/w/BroadcastSample/Saved/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'E:/san/SHUZI/2/w/BroadcastSample/Content/Developers/WANG/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'E:/san/SHUZI/2/w/BroadcastSample/Content/Collections/' took 0.00s
LogEngine: Initializing Engine...
LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
LogInit: Initializing FReadOnlyCVARCache
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Untitled
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAudio: Display: Initializing Audio Device Manager...
LogAudio: Display: Loading Default Audio Settings Objects...
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
LogAudioMixer: Display: Using Audio Hardware Device 扬声器 (Realtek(R) Audio)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
LogInit: FAudioDevice initialized with ID 1.
LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
LogInit: Undo buffer set to 32 MB
LogInit: Transaction tracking system initialized
LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../../san/SHUZI/2/w/BroadcastSample/Saved/SourceControl/UncontrolledChangelists.json
LogSourceControl: Uncontrolled asset enumeration started...
LogSourceControl: Uncontrolled asset enumeration finished in 0.002192 seconds (Found 137 uncontrolled assets)
BlueprintLog: New page: 编辑器加载
LocalizationService: 本地化服务已禁用
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogFileCache: Scanning file cache for directory 'E:/san/SHUZI/2/w/BroadcastSample/Content/' took 0.03s
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogWindows: Attached monitors:
LogWindows: resolution: 2560x1600, work area: (0, 0) -> (2560, 1528), device: '\\.\DISPLAY1' [PRIMARY]
LogWindows: Found 1 attached monitors.
LogWindows: Gathering driver information using Windows Setup API
LogWindows: Unable to find requested device 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' using Setup API.
LogWindows: Failed to get driver data for device 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' using Setup API. Switching to fallback method.
LogWindows: EnumDisplayDevices:
LogWindows: 0. 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' (P:1 D:1), name: '\\.\DISPLAY1'
LogWindows: 1. 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' (P:0 D:0), name: '\\.\DISPLAY2'
LogWindows: 2. 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' (P:0 D:0), name: '\\.\DISPLAY3'
LogWindows: 3. 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' (P:0 D:0), name: '\\.\DISPLAY4'
LogWindows: DebugString: FoundDriverCount:4
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogRemoteControlWebInterface: [等待处理] 正在启动远程控制网络接口
LogRemoteControlWebInterface: WebApp started, initial launch will take longer as it will be building the WebApp
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: 版本控制已禁用
LogUnrealEdMisc: Loading editor; pre map load, took 42.415
Cmd: MAP LOAD FILE="../../../../../../san/SHUZI/2/w/BroadcastSample/Content/EsportsSample/_ArtistElements/Maps/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: 光照构建
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: 地图检测
LightingResults: New page: 光照构建
LogAudio: Display: Audio Device unregistered from world 'None'.
LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
LogRemoteControlWebInterface: [等待处理] 正在启动远程控制网络接口 - Downloading NodeJS for Windows...
LogAssetRegistry: Display: Asset registry cache written as 18.6 MiB to ../../../../../../san/SHUZI/2/w/BroadcastSample/Intermediate/CachedAssetRegistry_*.bin
LogBlueprint: Warning: [AssetLog] E:\san\SHUZI\2\w\BroadcastSample\Content\EsportsSample\_ArtistElements\Blueprints\BP_TeamRectLight.uasset: [Compiler] 设置投射光线检测阴影 :“设置投射光线检测阴影”的使用已废弃。ULightComponentBase::SetCastRaytracedShadow is deprecated. Use ULightComponentBase::SetCastRaytracedShadows instead.
LogBlueprint: Warning: [AssetLog] E:\san\SHUZI\2\w\BroadcastSample\Content\EsportsSample\_ArtistElements\Blueprints\BP_TeamRectLight.uasset: [Compiler] 设置投射光线检测阴影 :“设置投射光线检测阴影”的使用已废弃。ULightComponentBase::SetCastRaytracedShadow is deprecated. Use ULightComponentBase::SetCastRaytracedShadows instead.
LogBlueprint: Warning: [AssetLog] E:\san\SHUZI\2\w\BroadcastSample\Content\EsportsSample\_Scenes\INT_PlayerName\BP_PlayerName_Controller.uasset: [Compiler] Set Text :“Set Text”的使用已废弃。Set the property directly
LogBlueprint: Warning: [AssetLog] E:\san\SHUZI\2\w\BroadcastSample\Content\EsportsSample\_ArtistElements\Blueprints\BP_TextBox.uasset: [Compiler] Set Front Material :“Set Front Material”的使用已废弃。Set the property directly
LogBlueprint: Warning: [AssetLog] E:\san\SHUZI\2\w\BroadcastSample\Content\EsportsSample\_ArtistElements\Blueprints\BP_TextBox.uasset: [Compiler] Set Text :“Set Text”的使用已废弃。Set the property directly
LogBlueprint: Warning: [AssetLog] E:\san\SHUZI\2\w\BroadcastSample\Content\EsportsSample\_ArtistElements\Blueprints\BP_HypeChamber_Controller.uasset: [Compiler] 指定非默认值的输入引脚 Resize Source Buffer 已不存在于节点 Make MediaCaptureOptions 上。请刷新节点或重置引脚为默数值来移除引脚。
LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Main
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_ArtistElements/Maps/Lighting_DoublePlatform) is flushing async loading
LogStreaming: Display: FlushAsyncLoading(): 1 QueuedPackages, 0 AsyncPackages
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/INT_PlayerName/INT_PlayerName) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/INT_Matchup/INT_Matchup) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/FS_HypeChamber/FS_HypeChamber) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_ArtistElements/Maps/Lighting_Center) is flushing async loading
sg.ResolutionQuality = "100"
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_ArtistElements/Maps/ScreenContent) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/FS_Open/FS_Open) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/FS_Backgrounds/FS_Backgrounds) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_ArtistElements/Maps/Tunnel) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/INT_Text/INT_Text) is flushing async loading
LogBlueprint: Warning: [AssetLog] E:\san\SHUZI\2\w\BroadcastSample\Content\EsportsSample\_Scenes\INT_Text\BP_Text_Controller.uasset: [Compiler] Set Text :“Set Text”的使用已废弃。Set the property directly
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/BUMP_TeamVictory/BUMP_TeamVictory) is flushing async loading
LogBlueprint: Warning: [AssetLog] E:\san\SHUZI\2\w\BroadcastSample\Content\EsportsSample\_Scenes\BUMP_TeamVictory\BP_TeamVictory_Controller.uasset: [Compiler] Set Text :“Set Text”的使用已废弃。Set the property directly
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/INT_Logo/INT_Logo) is flushing async loading
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.778毫秒。
LogUnrealEdMisc: Total Editor Startup Time, took 48.470
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file 'E:/Program Files/Aximmetry/UEAXI/FeaturePacks/StarterContent.upack', mount point: 'root:/'
LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_1552339127_1612663786'.
LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_1552339127_1612663786'
LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_3438646306_1612663786'.
LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_3438646306_1612663786'
LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_501194631_1612663786'.
LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_501194631_1612663786'
LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_583388981_1612663786'.
LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_583388981_1612663786'
LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_939405322_1612663786'.
LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_939405322_1612663786'
LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_2274533867_1612663786'.
LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_2274533867_1612663786'
LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_1552339127_2300244581'.
LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_1552339127_2300244581'
LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_3438646306_2300244581'.
LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_3438646306_2300244581'
LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_501194631_2300244581'.
LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_501194631_2300244581'
LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_583388981_2300244581'.
LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_583388981_2300244581'
LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_939405322_2300244581'.
LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_939405322_2300244581'
LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_2274533867_2300244581'.
LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_2274533867_2300244581'
LogSlate: Took 0.005061 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.007818 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
LogSlate: Took 0.004905 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.005163 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
LogViewport: Scene viewport resized to 2021x855, mode Windowed.
LogSlate: Took 0.005231 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
LogD3D12RHI: Creating RTPSO with 8 shaders (0 cached, 8 new) took 150.97 ms. Compile time 46.27 ms, link time 104.32 ms.
LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 241.67 ms. Compile time 36.60 ms, link time 205.06 ms.
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogStall: Startup...
LogStall: Startup complete.
LogAximmetry: Display: Reading Aximmetry Projects folder path from "HKEY_LOCAL_MACHINE\SOFTWARE\Aximmetry Technologies\2024.2.0_Content_Common\Location".
LogAximmetry: Display: Aximmetry Projects folder is "E:\Program Files\Aximmetry\2024.2.0_UnrealEngine".
LogLoad: (Engine Initialization) Total time: 52.94 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogAssetRegistry: AssetRegistryGather time 0.1841s: AssetDataDiscovery 0.0623s, AssetDataGather 0.0747s, StoreResults 0.0471s.
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000295 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
Running Python start-up script 'E:/Program Files/Aximmetry/UEAXI/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.247021 secs
Running Python start-up script 'E:/Program Files/Aximmetry/UEAXI/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py': 0.012578 secs
LogRemoteControlWebInterface: [等待处理] 正在启动远程控制网络接口 - Downloading NodeJS for Windows...
LogD3D12RHI: Cannot end block when stack is empty
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogRemoteControlWebInterface: [等待处理] 正在启动远程控制网络接口 - Using downloaded NodeJS version from folder E:\Program Files\Aximmetry\UEAXI\Engine\Plugins\VirtualProduction\RemoteControlWebInterface\WebApp\Node-v16.17.0
LogRemoteControlWebInterface: [等待处理] 正在启动远程控制网络接口 - Using Node.js version 16
LogRemoteControlWebInterface: [等待处理] 正在启动远程控制网络接口 - Installing dependencies
LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
LogAssetEditorSubsystem: Opening Asset editor for World /Game/EsportsSample/_ArtistElements/Maps/Main.Main
Cmd: MAP LOAD FILE="../../../../../../san/SHUZI/2/w/BroadcastSample/Content/EsportsSample/_ArtistElements/Maps/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: 光照构建
LoadErrors: New page: 正在加载地图:Main.umap
LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for Lighting_DoublePlatform, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for INT_PlayerName, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for INT_Matchup, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for FS_HypeChamber, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for Lighting_Center, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for ScreenContent, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for FS_Open, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for FS_Backgrounds, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for Tunnel, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for INT_Text, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for BUMP_TeamVictory, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for INT_Logo, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: 地图检测
LightingResults: New page: 光照构建
LogAudio: Display: Audio Device unregistered from world 'None'.
LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Main
sg.ResolutionQuality = "100"
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/INT_Text/INT_Text) is flushing async loading
LogStreaming: Display: FlushAsyncLoading(): 1 QueuedPackages, 0 AsyncPackages
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/INT_Logo/INT_Logo) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/BUMP_TeamVictory/BUMP_TeamVictory) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/FS_Open/FS_Open) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/FS_Backgrounds/FS_Backgrounds) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/INT_Matchup/INT_Matchup) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_ArtistElements/Maps/Lighting_DoublePlatform) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_ArtistElements/Maps/Lighting_Center) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_ArtistElements/Maps/Tunnel) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/FS_HypeChamber/FS_HypeChamber) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_ArtistElements/Maps/ScreenContent) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/INT_PlayerName/INT_PlayerName) is flushing async loading
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.336毫秒。
LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms
LogDerivedDataCache: C:/Users/WANG/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:38.629 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 20164 files in 21546 folders with total size 1939 MiB.
LogSlate: Took 0.005611 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 334, among them cache hits 21 (6.29%)
LogShaderCompilers: Display: Tracking 313 distinct input hashes that result in 203 distinct outputs (64.86%)
LogShaderCompilers: Display: RAM used: 1.70 MiB of 819.20 MiB budget. Usage: 0.21%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogSlate: Window '创建新游戏模式……' being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
LogSlate: Window '保存内容' being destroyed
LogFileHelpers: InternalPromptForCheckoutAndSave started...
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/NewGameMode" FILE="../../../../../../san/SHUZI/2/w/BroadcastSample/Content/Blueprints/NewGameMode.uasset" SILENT=true
LogPackageLocalizationCache: Processed 55 localized package path(s) for 2 prioritized culture(s) in 0.009212 seconds
LogSavePackage: Moving output files for package: /Game/Blueprints/NewGameMode
LogSavePackage: Moving '../../../../../../san/SHUZI/2/w/BroadcastSample/Saved/NewGameMode85C9C0EE41ECBE4385314E86B814D980.tmp' to '../../../../../../san/SHUZI/2/w/BroadcastSample/Content/Blueprints/NewGameMode.uasset'
LogFileHelpers: InternalPromptForCheckoutAndSave took 64 ms
AssetCheck: New page: 资产保存:NewGameMode
LogContentValidation: Display: 正在验证/Script/Engine.Blueprint /Game/Blueprints/NewGameMode.NewGameMode
LogSlate: Took 0.000199 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
LogOutputDevice: Warning: Script Stack (0 frames) :
LogOutputDevice: Error: Ensure condition failed: false || !HasAnyFlags(RF_ClassDefaultObject) [File:E:\Build_Final\UnrealEngine\Engine\Source\Runtime\NavigationSystem\Public\NavigationSystem.h] [Line: 292]
LogStats: FDebug::EnsureFailed - 0.000 s
LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
LogSlate: Window '保存内容' being destroyed
LogFileHelpers: InternalPromptForCheckoutAndSave started...
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/NewGameMode" FILE="../../../../../../san/SHUZI/2/w/BroadcastSample/Content/Blueprints/NewGameMode.uasset" SILENT=true
LogSavePackage: Moving output files for package: /Game/Blueprints/NewGameMode
LogSavePackage: Moving '../../../../../../san/SHUZI/2/w/BroadcastSample/Saved/NewGameMode20C79B514B7D8C734EABEB90012B02CB.tmp' to '../../../../../../san/SHUZI/2/w/BroadcastSample/Content/Blueprints/NewGameMode.uasset'
LogFileHelpers: InternalPromptForCheckoutAndSave took 40 ms (total: 104 ms)
AssetCheck: New page: 资产保存:NewGameMode
LogContentValidation: Display: 正在验证/Script/Engine.Blueprint /Game/Blueprints/NewGameMode.NewGameMode
LogSlate: Window '项目设置' being destroyed
LogSlate: Window '项目设置' being destroyed
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 384, among them cache hits 26 (6.77%)
LogShaderCompilers: Display: Tracking 356 distinct input hashes that result in 230 distinct outputs (64.61%)
LogShaderCompilers: Display: RAM used: 2.06 MiB of 819.20 MiB budget. Usage: 0.25%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 25
LogShaderCompilers: Display: Jobs assigned 25, completed 25 (100%)
LogShaderCompilers: Display: Average time worker was idle: 18.27 s
LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.45 s
LogShaderCompilers: Display: Job execution time: average 0.92 s, max 1.81 s
LogShaderCompilers: Display: Job life time (pending + execution): average 1.00 s, max 1.84
LogShaderCompilers: Display: Shader code size: average 9.899 KiB, min 616 B, max 49.742 KiB
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.22 s
LogShaderCompilers: Display: Jobs were issued in 25 batches (only local compilation was used), average 1.00 jobs/batch
LogShaderCompilers: Display: Average processing rate: 4.79 jobs/sec
LogShaderCompilers: Display: Total thread time: 14.068 s
LogShaderCompilers: Display: Total thread preprocess time: 1.249 s
LogShaderCompilers: Display: Percentage time preprocessing: 8.88%
LogShaderCompilers: Display: Effective parallelization: 2.70 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 1 times, average 1.06 sec, max 1.06 sec, min 1.06 sec)
LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_OutputDepth (compiled 1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec)
LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 3 times, average 0.67 sec, max 0.83 sec, min 0.58 sec)
LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 4 times, average 0.54 sec, max 0.65 sec, min 0.46 sec)
LogShaderCompilers: Display: TDepthOnlyVS<false> (compiled 1 times, average 0.54 sec, max 0.54 sec, min 0.54 sec)
LogShaderCompilers: Display: Top 5 shader types by total compile time:
LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 15.49% of total time (compiled 4 times, average 0.54 sec, max 0.65 sec, min 0.46 sec)
LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 14.74% of total time (compiled 4 times, average 0.52 sec, max 0.62 sec, min 0.43 sec)
LogShaderCompilers: Display: FLumenCardVS - 14.57% of total time (compiled 4 times, average 0.51 sec, max 0.59 sec, min 0.42 sec)
LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 14.18% of total time (compiled 3 times, average 0.67 sec, max 0.83 sec, min 0.58 sec)
LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 7.51% of total time (compiled 1 times, average 1.06 sec, max 1.06 sec, min 1.06 sec)
LogShaderCompilers: Display: ================================================
LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
LogStaticMesh: Display: 正在构建静态网格体Shadow……
LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
LogEditor: Attempting to add actor of class 'Aximmetry_Virtual_Camera_1-3_Billboards_C' to level at 0.00,0.00,0.00
LogUObjectGlobals: Warning: 寻找对象“Class /Script/PCG.PCGSettings”失败
LogViewport: Scene viewport resized to 719x404, mode Windowed.
LogStaticMesh: Built static mesh [0.22s] /Game/Aximmetry_VirtualCam_3-Bill/Meshes/Shadow.Shadow
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogLinker: Warning: 未能加载“/Game/EsportsSample/_TeamElements/Textures/T_Logo_EPIC_D”:无法找到文件。
LogLinker: Warning: 未能加载“/Game/EsportsSample/_TeamElements/Textures/T_Logo_EPIC_D”:无法找到文件。
LogUObjectGlobals: Warning: 寻找对象“Object /Game/EsportsSample/_TeamElements/Textures/T_Logo_EPIC_D.T_Logo_EPIC_D”失败
LogLinker: Warning: 未能加载“/Game/EPIC1003/Materials/Vehicle/MI_CarPaint_TeamA”:无法找到文件。
LogLinker: Warning: 未能加载“/Game/EPIC1003/Materials/Vehicle/MI_CarPaint_TeamA”:无法找到文件。
LogUObjectGlobals: Warning: 寻找对象“Object /Game/EPIC1003/Materials/Vehicle/MI_CarPaint_TeamA.MI_CarPaint_TeamA”失败
LogLinker: Warning: 未能加载“/Game/EPIC1003/Materials/Vehicle/MI_CarPaint_TeamB”:无法找到文件。
LogLinker: Warning: 未能加载“/Game/EPIC1003/Materials/Vehicle/MI_CarPaint_TeamB”:无法找到文件。
LogUObjectGlobals: Warning: 寻找对象“Object /Game/EPIC1003/Materials/Vehicle/MI_CarPaint_TeamB.MI_CarPaint_TeamB”失败
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo 点击组件(树视图)
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo 点击元素
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo 点击元素
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo 点击元素
LogViewport: Scene viewport resized to 719x404, mode Windowed.
Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
LogConsoleManager: Warning: Performance warning: Many (31) failed FindConsoleObject() for 'Stat'.
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
LogViewport: Scene viewport resized to 719x404, mode Windowed.
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
sg.ResolutionQuality = "100"
LogViewport: Scene viewport resized to 719x404, mode Windowed.
LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/EsportsSample/_ArtistElements/Maps/Main_Auto1
LogSavePackage: Moving '../../../../../../san/SHUZI/2/w/BroadcastSample/Saved/Main_Auto19FB6C9FE41CDE6EC6E7B4281646ED948.tmp' to '../../../../../../san/SHUZI/2/w/BroadcastSample/Saved/Autosaves/Game/EsportsSample/_ArtistElements/Maps/Main_Auto1.umap'
LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../../san/SHUZI/2/w/BroadcastSample/Saved/Autosaves/Game/EsportsSample/_ArtistElements/Maps/Main_Auto1.umap is in the /Temp path, will not scan.
LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalActors__/Autosaves/Game/EsportsSample/_ArtistElements/Maps/Main_Auto1 is in the /Temp path, will not scan.
LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalObjects__/Autosaves/Game/EsportsSample/_ArtistElements/Maps/Main_Auto1 is in the /Temp path, will not scan.
LogFileHelpers: Editor autosave (incl. external actors) for '/Game/EsportsSample/_ArtistElements/Maps/Main' took 0.277
LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.277
LogFileHelpers: InternalPromptForCheckoutAndSave started...
LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
LogSavePackage: Moving output files for package: /Game/EsportsSample/_ArtistElements/Maps/Main
LogSavePackage: Moving '../../../../../../san/SHUZI/2/w/BroadcastSample/Saved/MainE74315BF48B8E37C4F32A5A51DE16D0A.tmp' to '../../../../../../san/SHUZI/2/w/BroadcastSample/Content/EsportsSample/_ArtistElements/Maps/Main.umap'
LogFileHelpers: 所有文件已保存。
LogFileHelpers: Saving map 'Main' took 0.219
LogFileHelpers: InternalPromptForCheckoutAndSave took 284 ms (total: 389 ms)
AssetCheck: New page: 资产保存:Main
LogContentValidation: Display: 正在验证/Script/Engine.World /Game/EsportsSample/_ArtistElements/Maps/Main.Main
LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
BlueprintLog: New page: Aximmetry Blueprint Validation
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Program Files/Aximmetry/UEAXI/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject" -unrealexe="E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
UATHelper: Cooking (Windows): Running AutomationTool...
UATHelper: Cooking (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Cooking (Windows): Starting AutomationTool...
UATHelper: Cooking (Windows): Parsing command line: BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project=E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject -unrealexe="E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Cooking (Windows): Initializing script modules...
UATHelper: Cooking (Windows): Total script module initialization time: 0.21 s.
UATHelper: Cooking (Windows): Executing commands...
UATHelper: Cooking (Windows): Setting up ProjectParams for E:\san\SHUZI\2\w\BroadcastSample\BroadcastSample.uproject
UATHelper: Cooking (Windows): BroadcastSample.uproject is has no code, but is being treated as a code-based project because: MediaFrameworkUtilities plugin is enabled. Creating temporary .Target.cs files.
UATHelper: Cooking (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Cooking (Windows): Running: E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" BroadcastSample Win64 Shipping -Project=E:\san\SHUZI\2\w\BroadcastSample\BroadcastSample.uproject -Manifest=E:\san\SHUZI\2\w\BroadcastSample\Intermediate\Build\Manifest.xml -remoteini="E:\san\SHUZI\2\w\BroadcastSample" -skipdeploy -log="C:\Users\WANG\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Aximmetry+UEAXI\UBT-BroadcastSample-Win64-Shipping.tx
t"
UATHelper: Cooking (Windows): Log file: C:\Users\WANG\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Aximmetry+UEAXI\UBT-BroadcastSample-Win64-Shipping.txt
UATHelper: Cooking (Windows): Creating makefile for BroadcastSample (no existing makefile)
UATHelper: Cooking (Windows): Total execution time: 0.87 seconds
UATHelper: Cooking (Windows): Platform Win64 is not a valid platform to build. Check that the SDK is installed properly.
UATHelper: Cooking (Windows): Took 1.76s to run dotnet.exe, ExitCode=6
UATHelper: Cooking (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\WANG\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Aximmetry+UEAXI\UBT-BroadcastSample-Win64-Shipping.txt)
UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 5s
UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Cooking (Windows): BUILD FAILED
LogAximmetry: Error: Cooking failed. (Result: "Failed".)
LogRemoteControlWebInterface: Error: [失败] 未能启用远程控制网络接口 - Failed To Install dependencies
LogRemoteControlWebInterface: WebApp exited
LogRemoteControlWebInterface: Error: [失败] 未能启用远程控制网络接口 - Failed To Install dependencies
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
LogSlate: Window '项目设置' being destroyed
LogSlate: Window '项目设置' being destroyed
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
BlueprintLog: New page: Aximmetry Blueprint Validation
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Program Files/Aximmetry/UEAXI/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject" -unrealexe="E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
UATHelper: Cooking (Windows): Running AutomationTool...
UATHelper: Cooking (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Cooking (Windows): Starting AutomationTool...
UATHelper: Cooking (Windows): Parsing command line: BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project=E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject -unrealexe="E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Cooking (Windows): Initializing script modules...
UATHelper: Cooking (Windows): Total script module initialization time: 0.22 s.
UATHelper: Cooking (Windows): Executing commands...
UATHelper: Cooking (Windows): Setting up ProjectParams for E:\san\SHUZI\2\w\BroadcastSample\BroadcastSample.uproject
UATHelper: Cooking (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Cooking (Windows): Running: E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" BroadcastSample Win64 Shipping -Project=E:\san\SHUZI\2\w\BroadcastSample\BroadcastSample.uproject -Manifest=E:\san\SHUZI\2\w\BroadcastSample\Intermediate\Build\Manifest.xml -remoteini="E:\san\SHUZI\2\w\BroadcastSample" -skipdeploy -log="C:\Users\WANG\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Aximmetry+UEAXI\UBT-BroadcastSample-Win64-Shipping.tx
t"
UATHelper: Cooking (Windows): Log file: C:\Users\WANG\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Aximmetry+UEAXI\UBT-BroadcastSample-Win64-Shipping.txt
UATHelper: Cooking (Windows): Creating makefile for BroadcastSample (no existing makefile)
UATHelper: Cooking (Windows): Total execution time: 0.69 seconds
UATHelper: Cooking (Windows): Platform Win64 is not a valid platform to build. Check that the SDK is installed properly.
UATHelper: Cooking (Windows): Took 0.85s to run dotnet.exe, ExitCode=6
UATHelper: Cooking (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\WANG\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Aximmetry+UEAXI\UBT-BroadcastSample-Win64-Shipping.txt)
UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Cooking (Windows): BUILD FAILED
LogAximmetry: Error: Cooking failed. (Result: "Failed".)
LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
LogViewport: Scene viewport resized to 719x404, mode Windowed.
LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
BlueprintLog: New page: Aximmetry Blueprint Validation
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Program Files/Aximmetry/UEAXI/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject" -unrealexe="E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
UATHelper: Cooking (Windows): Running AutomationTool...
UATHelper: Cooking (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Cooking (Windows): Starting AutomationTool...
UATHelper: Cooking (Windows): Parsing command line: BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project=E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject -unrealexe="E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Cooking (Windows): Initializing script modules...
UATHelper: Cooking (Windows): Total script module initialization time: 0.19 s.
UATHelper: Cooking (Windows): Executing commands...
UATHelper: Cooking (Windows): Setting up ProjectParams for E:\san\SHUZI\2\w\BroadcastSample\BroadcastSample.uproject
UATHelper: Cooking (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Cooking (Windows): Running: E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" BroadcastSample Win64 Shipping -Project=E:\san\SHUZI\2\w\BroadcastSample\BroadcastSample.uproject -Manifest=E:\san\SHUZI\2\w\BroadcastSample\Intermediate\Build\Manifest.xml -remoteini="E:\san\SHUZI\2\w\BroadcastSample" -skipdeploy -log="C:\Users\WANG\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Aximmetry+UEAXI\UBT-BroadcastSample-Win64-Shipping.tx
t"
UATHelper: Cooking (Windows): Log file: C:\Users\WANG\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Aximmetry+UEAXI\UBT-BroadcastSample-Win64-Shipping.txt
UATHelper: Cooking (Windows): Creating makefile for BroadcastSample (no existing makefile)
UATHelper: Cooking (Windows): Total execution time: 0.57 seconds
UATHelper: Cooking (Windows): Platform Win64 is not a valid platform to build. Check that the SDK is installed properly.
UATHelper: Cooking (Windows): Took 0.72s to run dotnet.exe, ExitCode=6
UATHelper: Cooking (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\WANG\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Aximmetry+UEAXI\UBT-BroadcastSample-Win64-Shipping.txt)
UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Cooking (Windows): BUILD FAILED
LogAximmetry: Error: Cooking failed. (Result: "Failed".)
LogSlate: Took 0.000357 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
您好,
"UATHelper: Cooking (Windows): Platform Win64 is not a valid platform to build. Check that the SDK is installed properly."
问题是还需要更新Visual Studio 2022 免费的社会版本,要不然这个(和比它更新的)版本的Unreal Editor for Aximmetry已经烘焙不了场景。
请您参考一下的文章:
https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/starting-with-aximmetry/how-to-install-aximmetry/#aximmetry-de
温馨提示:只在使用最新版本(2024.3.0 BETA)的时候需要安装 MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.38-17.8)这个工具。您使用的2024.2.0不用它。
此致敬礼,