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LogStats: Stats thread started at 0.892815

LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''

LogInit: Session CrashGUID >====================================================

         Session CrashGUID >   UECC-Windows-87AF10EB451D4E26CB5455B6C4DC6BCB

         Session CrashGUID >====================================================

LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds

LogConfig: Display: Loading Windows ini files took 0.04 seconds

LogConfig: Display: Loading Unix ini files took 0.04 seconds

LogConfig: Display: Loading Mac ini files took 0.05 seconds

LogConfig: Display: Loading IOS ini files took 0.05 seconds

LogConfig: Display: Loading TVOS ini files took 0.05 seconds

LogConfig: Display: Loading Android ini files took 0.05 seconds

LogConfig: Display: Loading Linux ini files took 0.06 seconds

LogConfig: Display: Loading LinuxArm64 ini files took 0.06 seconds

LogAssetRegistry: Display: Asset registry cache read as 18.6 MiB from ../../../../../../san/SHUZI/2/w/BroadcastSample/Intermediate/CachedAssetRegistry_0.bin

LogPluginManager: Mounting Engine plugin Aximmetry

LogPluginManager: Mounting Engine plugin Bridge

LogPluginManager: Mounting Engine plugin EnhancedInput

LogPluginManager: Found config from plugin[EnhancedInput] Input

LogPluginManager: Mounting Engine plugin FastBuildController

LogPluginManager: Mounting Engine plugin MeshPainting

LogPluginManager: Mounting Engine plugin TraceUtilities

LogPluginManager: Mounting Engine plugin XGEController

LogPluginManager: Mounting Engine plugin AnimationSharing

LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess

LogPluginManager: Mounting Engine plugin GitSourceControl

LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess

LogPluginManager: Mounting Engine plugin DumpGPUServices

LogPluginManager: Mounting Engine plugin NullSourceCodeAccess

LogPluginManager: Mounting Engine plugin PixWinPlugin

LogPluginManager: Mounting Engine plugin PerforceSourceControl

LogPluginManager: Mounting Engine plugin PlasticSourceControl

LogPluginManager: Mounting Engine plugin PluginUtils

LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess

LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess

LogPluginManager: Mounting Engine plugin PropertyAccessNode

LogPluginManager: Mounting Engine plugin RenderDocPlugin

LogPluginManager: Mounting Engine plugin SubversionSourceControl

LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess

LogPluginManager: Mounting Engine plugin TextureFormatOodle

LogPluginManager: Mounting Engine plugin ActorLayerUtilities

LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess

LogPluginManager: Mounting Engine plugin UObjectPlugin

LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess

LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess

LogPluginManager: Mounting Engine plugin TraceDataFilters

LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector

LogPluginManager: Mounting Engine plugin AndroidFileServer

LogPluginManager: Mounting Engine plugin AndroidMoviePlayer

LogPluginManager: Mounting Engine plugin AndroidPermission

LogPluginManager: Mounting Engine plugin AppleImageUtils

LogPluginManager: Mounting Engine plugin AppleMoviePlayer

LogPluginManager: Mounting Engine plugin ArchVisCharacter

LogPluginManager: Mounting Engine plugin AssetTags

LogPluginManager: Mounting Engine plugin AudioCapture

LogPluginManager: Mounting Engine plugin AudioSynesthesia

LogPluginManager: Mounting Engine plugin AudioWidgets

LogPluginManager: Mounting Engine plugin CableComponent

LogPluginManager: Mounting Engine plugin ChunkDownloader

LogPluginManager: Mounting Engine plugin CustomMeshComponent

LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector

LogPluginManager: Mounting Engine plugin GeometryCache

LogPluginManager: Mounting Engine plugin GeometryProcessing

LogPluginManager: Mounting Engine plugin GoogleCloudMessaging

LogPluginManager: Mounting Engine plugin GooglePAD

LogPluginManager: Mounting Engine plugin InputDebugging

LogPluginManager: Found config from plugin[InputDebugging] Input

LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector

LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector

LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary

LogPluginManager: Mounting Engine plugin MeshModelingToolset

LogPluginManager: Mounting Engine plugin Metasound

LogPluginManager: Mounting Engine plugin MobilePatchingUtils

LogPluginManager: Mounting Engine plugin MsQuic

LogPluginManager: Mounting Engine plugin OpenCV

LogPluginManager: Mounting Engine plugin ProceduralMeshComponent

LogPluginManager: Mounting Engine plugin PropertyAccessEditor

LogPluginManager: Mounting Engine plugin SignificanceManager

LogPluginManager: Mounting Engine plugin ResonanceAudio

LogPluginManager: Mounting Engine plugin RigVM

LogPluginManager: Mounting Engine plugin SoundFields

LogPluginManager: Mounting Engine plugin WaveTable

LogPluginManager: Mounting Engine plugin Synthesis

LogPluginManager: Mounting Engine plugin AjaMedia

LogPluginManager: Mounting Engine plugin WebMMoviePlayer

LogPluginManager: Mounting Engine plugin WindowsMoviePlayer

LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector

LogPluginManager: Mounting Engine plugin AndroidMedia

LogPluginManager: Mounting Engine plugin AppleProResMedia

LogPluginManager: Mounting Engine plugin AvfMedia

LogPluginManager: Mounting Engine plugin BlackmagicMedia

LogPluginManager: Mounting Engine plugin HAPMedia

LogPluginManager: Mounting Engine plugin ImgMedia

LogPluginManager: Mounting Engine plugin MediaCompositing

LogPluginManager: Mounting Engine plugin MediaFrameworkUtilities

LogPluginManager: Mounting Engine plugin Niagara

LogPluginManager: Mounting Engine plugin MediaIOFramework

LogPluginManager: Mounting Engine plugin MediaPlayerEditor

LogPluginManager: Mounting Engine plugin MediaPlate

LogPluginManager: Mounting Engine plugin ActorSequence

LogPluginManager: Mounting Engine plugin LauncherChunkInstaller

LogPluginManager: Mounting Engine plugin TimecodeSynchronizer

LogPluginManager: Mounting Engine plugin WebMMedia

LogPluginManager: Mounting Engine plugin LevelSequenceEditor

LogPluginManager: Mounting Engine plugin WmfMedia

LogPluginManager: Mounting Engine plugin TcpMessaging

LogPluginManager: Mounting Engine plugin ACLPlugin

LogPluginManager: Mounting Engine plugin MovieRenderPipeline

LogPluginManager: Mounting Engine plugin UdpMessaging

LogPluginManager: Mounting Engine plugin AnimationData

LogPluginManager: Mounting Engine plugin AnimationModifierLibrary

LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis

LogPluginManager: Mounting Engine plugin SequencerScripting

LogPluginManager: Mounting Engine plugin ControlRig

LogPluginManager: Mounting Engine plugin ControlRigSpline

LogPluginManager: Mounting Engine plugin TemplateSequence

LogPluginManager: Mounting Engine plugin IKRig

LogPluginManager: Mounting Engine plugin AISupport

LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor

LogPluginManager: Mounting Engine plugin AlembicImporter

LogPluginManager: Mounting Engine plugin AutomationUtils

LogPluginManager: Mounting Engine plugin BackChannel

LogPluginManager: Mounting Engine plugin ChaosCaching

LogPluginManager: Mounting Engine plugin ChaosCloth

LogPluginManager: Mounting Engine plugin ChaosEditor

LogPluginManager: Mounting Engine plugin ChaosClothEditor

LogPluginManager: Mounting Engine plugin ChaosNiagara

LogPluginManager: Mounting Engine plugin ChaosSolverPlugin

LogPluginManager: Mounting Engine plugin ChaosUserDataPT

LogPluginManager: Mounting Engine plugin CharacterAI

LogPluginManager: Mounting Engine plugin Dataflow

LogPluginManager: Mounting Engine plugin Fracture

LogPluginManager: Mounting Engine plugin FullBodyIK

LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin

LogPluginManager: Mounting Engine plugin GPULightmass

LogPluginManager: Mounting Engine plugin LocalizableMessage

LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp

LogPluginManager: Mounting Engine plugin OpenImageDenoise

LogPluginManager: Mounting Engine plugin PlanarCut

LogPluginManager: Mounting Engine plugin PlatformCrypto

LogPluginManager: Mounting Engine plugin ProxyLODPlugin

LogPluginManager: Mounting Engine plugin PythonScriptPlugin

LogPluginManager: Mounting Engine plugin StructUtils

LogPluginManager: Mounting Engine plugin SkeletalReduction

LogPluginManager: Mounting Engine plugin Text3D

LogPluginManager: Mounting Engine plugin ToolPresets

LogPluginManager: Mounting Engine plugin InterchangeEditor

LogPluginManager: Mounting Engine plugin GameplayCameras

LogPluginManager: Mounting Engine plugin Interchange

LogPluginManager: Mounting Engine plugin CameraShakePreviewer

LogPluginManager: Mounting Engine plugin WebSocketNetworking

LogPluginManager: Mounting Engine plugin OodleNetwork

LogPluginManager: Mounting Engine plugin AssetManagerEditor

LogPluginManager: Mounting Engine plugin BlueprintHeaderView

LogPluginManager: Mounting Engine plugin ChangelistReview

LogPluginManager: Mounting Engine plugin ConsoleVariables

LogPluginManager: Mounting Engine plugin CryptoKeys

LogPluginManager: Mounting Engine plugin CurveEditorTools

LogPluginManager: Mounting Engine plugin DataValidation

LogPluginManager: Mounting Engine plugin EditorDebugTools

LogPluginManager: Mounting Engine plugin InterchangeTests

LogPluginManager: Mounting Engine plugin EditorScriptingUtilities

LogPluginManager: Mounting Engine plugin EngineAssetDefinitions

LogPluginManager: Mounting Engine plugin GeometryMode

LogPluginManager: Mounting Engine plugin FacialAnimation

LogPluginManager: Mounting Engine plugin GameplayTagsEditor

LogPluginManager: Mounting Engine plugin MacGraphicsSwitching

LogPluginManager: Mounting Engine plugin MaterialAnalyzer

LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard

LogPluginManager: Mounting Engine plugin PluginBrowser

LogPluginManager: Mounting Engine plugin SequencerAnimTools

LogPluginManager: Mounting Engine plugin UVEditor

LogPluginManager: Mounting Engine plugin SpeedTreeImporter

LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities

LogPluginManager: Mounting Engine plugin OpenColorIO

LogPluginManager: Mounting Engine plugin RemoteControl

LogPluginManager: Mounting Engine plugin OpenCVLensDistortion

LogPluginManager: Mounting Engine plugin RemoteControlInterception

LogPluginManager: Mounting Engine plugin OnlineBase

LogPluginManager: Mounting Engine plugin RemoteControlWebInterface

LogPluginManager: Mounting Engine plugin OnlineServices

LogPluginManager: Mounting Engine plugin Takes

LogPluginManager: Mounting Engine plugin TimedDataMonitor

LogPluginManager: Mounting Engine plugin OnlineSubsystem

LogPluginManager: Mounting Engine plugin Paper2D

LogPluginManager: Mounting Engine plugin DatasmithContent

LogPluginManager: Mounting Engine plugin VariantManager

LogPluginManager: Mounting Engine plugin VariantManagerContent

LogPluginManager: Mounting Engine plugin GLTFExporter

LogPluginManager: Mounting Engine plugin OnlineSubsystemNull

LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils

LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay

LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource

LogPluginManager: Mounting Engine plugin ConcertMain

LogPluginManager: Mounting Engine plugin SQLiteCore

LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS

LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource

LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource

LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource

LogPluginManager: Mounting Engine plugin ObjectMixer

LogPluginManager: Mounting Engine plugin LightMixer

LogPluginManager: Mounting Engine plugin ConcertSharedSlate

LogPluginManager: Mounting Engine plugin ConcertSyncClient

LogPluginManager: Mounting Engine plugin ConcertSyncCore

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Aximmetry/Content/' mounted to '/Aximmetry/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenCV/Content/' mounted to '/OpenCV/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/AjaMedia/Content/' mounted to '/AjaMedia/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaFrameworkUtilities/Content/' mounted to '/MediaFrameworkUtilities/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ConsoleVariablesEditor/Content/' mounted to '/ConsoleVariables/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/RemoteControl/Content/' mounted to '/RemoteControl/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenCVLensDistortion/Content/' mounted to '/OpenCVLensDistortion/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/RemoteControlWebInterface/Content/' mounted to '/RemoteControlWebInterface/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/'

SourceControl: Revision control is disabled

SourceControl: Revision control is disabled

SourceControl: Revision control is disabled

LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)

LogWindows: File 'WinPixGpuCapturer.dll' does not exist

PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.

LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]

RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.

LogGPULightmass: GPULightmass module is loaded

LogInit: Using libcurl 8.4.0

LogInit:  - built for Windows

LogInit:  - supports SSL with OpenSSL/1.1.1t

LogInit:  - supports HTTP deflate (compression) using libz 1.2.13

LogInit:  - other features:

LogInit:      CURL_VERSION_SSL

LogInit:      CURL_VERSION_LIBZ

LogInit:      CURL_VERSION_IPV6

LogInit:      CURL_VERSION_ASYNCHDNS

LogInit:      CURL_VERSION_LARGEFILE

LogInit:  CurlRequestOptions (configurable via config and command line):

LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate

LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy

LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections

LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host

LogInit:  - LocalHostAddr = Default

LogInit:  - BufferSize = 65536

LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467

LogOnline: OSS: Created online subsystem instance for: NULL

LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]

LogInit: ExecutableName: UnrealEditor.exe

LogInit: Build: UE5-CL-0

LogInit: Engine Version: 5.3.2-0+UE5

LogInit: Compatible Engine Version: 5.3.0-0+UE5

LogInit: Net CL: 0

LogInit: OS: Windows 11 (22H2) [10.0.22621.3447] (), CPU: AMD Ryzen 7 5800H with Radeon Graphics         , GPU: NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#

LogInit: Compiled (64-bit): May  9 2024 14:28:31

LogInit: Architecture: x64

LogInit: Compiled with Visual C++: 19.39.33523.00

LogInit: Build Configuration: Development

LogInit: Branch Name: UE5

LogInit: Command Line: 

LogInit: Base Directory: E:/Program Files/Aximmetry/UEAXI/Engine/Binaries/Win64/

LogInit: Allocator: Mimalloc

LogInit: Installed Engine Build: 1

LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no

LogDevObjectVersion: Number of dev versions registered: 36

LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10

LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0

LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4

LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40

LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37

LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3

LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0

LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0

LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20

LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0

LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47

LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13

LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3

LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1

LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3

LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17

LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15

LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1

LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1

LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111

LogDevObjectVersion:   FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2

LogDevObjectVersion:   FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10

LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11

LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10

LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1

LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10

LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41

LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1

LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1

LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1

LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118

LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47

LogDevObjectVersion:   UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8

LogDevObjectVersion:   UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0

LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2

LogDevObjectVersion:   UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1

LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.

LogInit: Object subsystem initialized

LogConfig: Set CVar [[con.DebugEarlyDefault:1]]

LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created

LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created

LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created

LogConfig: Set CVar [[r.setres:1280x720]]

LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created

LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created

LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created

LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created

LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]

LogConfig: Set CVar [[r.VSync:0]]

LogConfig: Set CVar [[r.RHICmdBypass:0]]

LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]

LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created

LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created

LogConfig: Set CVar [[r.GPUCrashDebugging:0]]

LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created

LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]

LogConfig: Set CVar [[r.RayTracing:1]]

LogConfig: Set CVar [[r.VirtualTextures:1]]

LogConfig: Set CVar [[r.VirtualTexturedLightmaps:1]]

LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]

LogConfig: Set CVar [[r.GBufferFormat:3]]

LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]

LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]

LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]

LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]

LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]

LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]

LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]

LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]

LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]

LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]

LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]

LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]

LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]

LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]

LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]

LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]

LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created

LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]

LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created

LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created

LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created

LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]

LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]

LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]

LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]

LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]

LogConfig: Set CVar [[gc.AllowParallelGC:1]]

LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]

LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]

LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]

LogConfig: Set CVar [[gc.CreateGCClusters:1]]

LogConfig: Set CVar [[gc.MinGCClusterSize:5]]

LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]

LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]

LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]

LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]

LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]

LogConfig: Set CVar [[gc.PendingKillEnabled:1]]

LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]

LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created

LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created

LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]

LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created

LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created

LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]

LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]

LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]

LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]

LogConfig: Set CVar [[r.FXAA.Quality:4]]

LogConfig: Set CVar [[r.TemporalAA.Quality:2]]

LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]

LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]

LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]

LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]

LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]

LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created

LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]

LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]

LogConfig: Set CVar [[r.LightFunctionQuality:1]]

LogConfig: Set CVar [[r.ShadowQuality:5]]

LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]

LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]

LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]

LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]

LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]

LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]

LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]

LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]

LogConfig: Set CVar [[r.VolumetricFog:1]]

LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]

LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]

LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]

LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]

LogConfig: Set CVar [[r.CapsuleShadows:1]]

LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]

LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]

LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]

LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]

LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]

LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]

LogConfig: Set CVar [[r.DistanceFieldAO:1]]

LogConfig: Set CVar [[r.AOQuality:2]]

LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]

LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]

LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]

LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]

LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]

LogConfig: Set CVar [[r.SSR.Quality:3]]

LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]

LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]

LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]

LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]

LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]

LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]

LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]

LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]

LogConfig: Set CVar [[r.MotionBlurQuality:4]]

LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]

LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]

LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]

LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]

LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]

LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]

LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]

LogConfig: Set CVar [[r.LensFlareQuality:2]]

LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]

LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]

LogConfig: Set CVar [[r.BloomQuality:5]]

LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]

LogConfig: Set CVar [[r.FastBlurThreshold:100]]

LogConfig: Set CVar [[r.Upscale.Quality:3]]

LogConfig: Set CVar [[r.LightShaftQuality:1]]

LogConfig: Set CVar [[r.Filter.SizeScale:1]]

LogConfig: Set CVar [[r.Tonemapper.Quality:5]]

LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]

LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]

LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]

LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]

LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]

LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]

LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]

LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]

LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]

LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]

LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]

LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]

LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]

LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]

LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]

LogConfig: Set CVar [[r.Streaming.MipBias:0]]

LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]

LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]

LogConfig: Set CVar [[r.Streaming.Boost:1]]

LogConfig: Set CVar [[r.MaxAnisotropy:8]]

LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]

LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]

LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]

LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]

LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]

LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]

LogConfig: Set CVar [[r.RefractionQuality:2]]

LogConfig: Set CVar [[r.SceneColorFormat:4]]

LogConfig: Set CVar [[r.DetailMode:2]]

LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]

LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]

LogConfig: Set CVar [[r.SSS.Scale:1]]

LogConfig: Set CVar [[r.SSS.SampleSet:2]]

LogConfig: Set CVar [[r.SSS.Quality:1]]

LogConfig: Set CVar [[r.SSS.HalfRes:0]]

LogConfig: Set CVar [[r.SSGI.Quality:3]]

LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]

LogConfig: Set CVar [[r.ParticleLightQuality:2]]

LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]

LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]

LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]

LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]

LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]

LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]

LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created

LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]

LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]

LogConfig: Set CVar [[foliage.DensityScale:1.0]]

LogConfig: Set CVar [[grass.DensityScale:1.0]]

LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]

LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]

LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]

LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]

LogConfig: Set CVar [[r.AnisotropicMaterials:1]]

LogRHI: Using Default RHI: D3D12

LogRHI: Using Highest Feature Level of D3D12: SM5

LogRHI: Loading RHI module D3D12RHI

LogD3D12RHI: Aftermath initialized

LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).

LogRHI: Checking if RHI D3D12 with Feature Level SM5 is supported by your system.

LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5# (VendorId: 10de, DeviceId: 2560, SubSysId: 3a8017aa, Revision: 00a1

LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported

LogD3D12RHI:   Adapter has 6010MB of dedicated video memory, 0MB of dedicated system memory, and 8118MB of shared system memory, 1 output[s]

LogD3D12RHI:   Driver Version: 546.30 (internal:31.0.15.4630, unified:546.30)

LogD3D12RHI:      Driver Date: 11-30-2023

LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000

LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported

LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8118MB of shared system memory, 0 output[s]

LogD3D12RHI: DirectX Agility SDK runtime found.

LogD3D12RHI: Chosen D3D12 Adapter Id = 0

LogRHI: RHI D3D12 with Feature Level SM5 is supported and will be used.

LogInit: Selected Device Profile: [WindowsEditor]

LogHAL: Display: Platform has ~ 16 GB [17024741376 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)

LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]

LogDeviceProfileManager: Going up to parent DeviceProfile []

LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]

LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]

LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]

LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]

LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]

LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/san/SHUZI/2/w/BroadcastSample/Saved/Config/WindowsEditor/Editor.ini]

LogInit: Computer: WHD

LogInit: User: WANG

LogInit: CPU Page size=4096, Cores=8

LogInit: High frequency timer resolution =10.000000 MHz

LogMemory: Memory total: Physical=15.9GB (16GB approx)

LogMemory: Platform Memory Stats for WindowsEditor

LogMemory: Process Physical Memory: 503.56 MB used, 515.28 MB peak

LogMemory: Process Virtual Memory: 501.98 MB used, 501.98 MB peak

LogMemory: Physical Memory: 7349.82 MB used,  8886.24 MB free, 16236.06 MB total

LogMemory: Virtual Memory: 10949.34 MB used,  7270.72 MB free, 18220.06 MB total

LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"

LogWindows: WindowsPlatformFeatures enabled

LogInit: Physics initialised using underlying interface: Chaos

LogInit: Using OS detected language (zh-CN).

LogInit: Using OS detected locale (zh-CN).

LogTextLocalizationManager: No specific localization for 'zh-CN' exists, so 'zh-Hans' will be used for the language.

LogInit: Setting process to per monitor DPI aware

LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/zh/Editor.locres' could not be opened for reading!

LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres' could not be opened for reading!

LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/zh/Keywords.locres' could not be opened for reading!

LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/zh/Category.locres' could not be opened for reading!

LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/zh/ToolTips.locres' could not be opened for reading!

LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres' could not be opened for reading!

LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/zh/Engine.locres' could not be opened for reading!

LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres' could not be opened for reading!

LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres' could not be opened for reading!

LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres' could not be opened for reading!

LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres' could not be opened for reading!

LogWindowsTextInputMethodSystem: Available input methods:

LogWindowsTextInputMethodSystem:   - 中文(简体,中国) - 搜狗拼音输入法 (TSF IME).

LogWindowsTextInputMethodSystem:   - 中文(简体,中国) - 微软拼音 (TSF IME).

LogWindowsTextInputMethodSystem:   - 英语(美国) - (Keyboard).

LogWindowsTextInputMethodSystem: Activated input method: 中文(简体,中国) - 搜狗拼音输入法 (TSF IME).

LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0

LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0

LogRHI: Using Default RHI: D3D12

LogRHI: Using Highest Feature Level of D3D12: SM5

LogRHI: Loading RHI module D3D12RHI

LogRHI: Checking if RHI D3D12 with Feature Level SM5 is supported by your system.

LogRHI: RHI D3D12 with Feature Level SM5 is supported and will be used.

LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM5

LogWindows: Attached monitors:

LogWindows:     resolution: 2560x1600, work area: (0, 0) -> (2560, 1528), device: '\\.\DISPLAY1' [PRIMARY]

LogWindows: Found 1 attached monitors.

LogWindows: Gathering driver information using Windows Setup API

LogWindows: Unable to find requested device 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' using Setup API.

LogWindows: Failed to get driver data for device 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' using Setup API. Switching to fallback method.

LogWindows: EnumDisplayDevices:

LogWindows:    0. 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' (P:1 D:1), name: '\\.\DISPLAY1'

LogWindows:    1. 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' (P:0 D:0), name: '\\.\DISPLAY2'

LogWindows:    2. 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' (P:0 D:0), name: '\\.\DISPLAY3'

LogWindows:    3. 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' (P:0 D:0), name: '\\.\DISPLAY4'

LogWindows: DebugString: FoundDriverCount:4 

LogRHI: RHI Adapter Info:

LogRHI:             Name: NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#

LogRHI:   Driver Version: 546.30 (internal:31.0.15.4630, unified:546.30)

LogRHI:      Driver Date: 11-30-2023

LogD3D12RHI:     GPU DeviceId: 0x2560 (for the marketing name, search the web for "GPU Device Id")

LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off

LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled

LogD3D12RHI: [DRED] Dred breadcrumb context enabled

LogD3D12RHI: [DRED] Using lightweight DRED.

LogD3D12RHI: Emitting draw events for PIX profiling.

LogD3D12RHI: [Aftermath] Aftermath enabled and primed

LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled

LogD3D12RHI: ID3D12Device1 is supported.

LogD3D12RHI: ID3D12Device2 is supported.

LogD3D12RHI: ID3D12Device3 is supported.

LogD3D12RHI: ID3D12Device4 is supported.

LogD3D12RHI: ID3D12Device5 is supported.

LogD3D12RHI: ID3D12Device6 is supported.

LogD3D12RHI: ID3D12Device7 is supported.

LogD3D12RHI: ID3D12Device8 is supported.

LogD3D12RHI: ID3D12Device9 is supported.

LogD3D12RHI: ID3D12Device10 is supported.

LogD3D12RHI: ID3D12Device11 is supported.

LogD3D12RHI: ID3D12Device12 is supported.

LogD3D12RHI: Bindless resources are supported

LogD3D12RHI: Stencil ref from pixel shader is not supported

LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).

LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.

LogD3D12RHI: Mesh shader tier 1.0 is supported

LogD3D12RHI: AtomicInt64OnTypedResource is supported

LogD3D12RHI: AtomicInt64OnGroupShared is supported

LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported

LogD3D12RHI: Shader Model 6.6 atomic64 is supported

LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)

LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)

LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)

LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0

LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0

LogRHI: Texture pool is 3302 MB (70% of 4717 MB)

LogD3D12RHI: Async texture creation enabled

LogD3D12RHI: RHI has support for 64 bit atomics

LogVRS: Current RHI supports Variable Rate Shading

LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/san/SHUZI/2/w/BroadcastSample/Intermediate/TurnkeyReport_0.log" -log="E:/san/SHUZI/2/w/BroadcastSample/Intermediate/TurnkeyLog_0.log" -project="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject"  -platform=all'

LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Program Files/Aximmetry/UEAXI/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/san/SHUZI/2/w/BroadcastSample/Intermediate/TurnkeyReport_0.log" -log="E:/san/SHUZI/2/w/BroadcastSample/Intermediate/TurnkeyLog_0.log" -project="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject"  -platform=all" ]

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed

LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'

LogTargetPlatformManager: Display: Building Assets For WindowsEditor

LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.

LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1 and r.RayTracing.EnableInEditor=1.

LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB

LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../san/SHUZI/2/w/BroadcastSample/DerivedDataCache/DDC.ddp not found, will not use a pak cache.

LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.

LogDerivedDataCache: Display: ../../../../../../san/SHUZI/2/w/BroadcastSample/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1583 MiB)

LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

LogDerivedDataCache: Unable to find inner node EnginePak for hierarchy Hierarchy.

LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.

LogDerivedDataCache: C:/Users/WANG/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.05 seconds.

LogDerivedDataCache: Display: C:/Users/WANG/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.21ms. RandomReadSpeed=20.76MBs, RandomWriteSpeed=134.38MBs. Assigned SpeedClass 'Local'

LogDerivedDataCache: Local: Using data cache path C:/Users/WANG/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable

LogDerivedDataCache: Shared: Disabled because no path is configured.

LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.

LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'

LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.

LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../../../san/SHUZI/2/w/BroadcastSample/Intermediate/Shaders/WorkingDirectory/3248/).

LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/WANG/AppData/Local/Temp/UnrealShaderWorkingDir/4D4AB5AD4C983B87068E1889CC0F2F6D/'.

LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.

LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.

LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../san/SHUZI/2/w/BroadcastSample/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush

LogShaderCompilers: Display: Autogen file is unchanged, skipping write.

LogTurnkeySupport: Completed SDK detection: ExitCode = 0

LogSlate: Using FreeType 2.10.0

LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1

LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../san/SHUZI/2/w/BroadcastSample/Intermediate/CachedAssetRegistry_*.bin.

LogAssetRegistry: FAssetRegistry took 0.0027 seconds to start up

LogEditorDomain: Display: EditorDomain is Disabled

LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).

LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal

LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled

LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.

LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.

LogDeviceProfileManager: Available device profiles:

LogDeviceProfileManager:     [00000482A6977000][000004829C7FC800 66] GlobalDefaults, 

LogDeviceProfileManager:     [00000482A6977400][000004829C7F5000 66] Windows, 

LogDeviceProfileManager:     [00000482A6977600][000004829C7FA000 66] WindowsEditor, 

LogDeviceProfileManager:     [00000482A6977800][000004829C7F7800 66] WindowsServer, 

LogDeviceProfileManager:     [00000482A6977A00][000004829C7F0000 66] WindowsClient, 

LogDeviceProfileManager:     [00000482A6977C00][000004829782C800 66] IOS, 

LogDeviceProfileManager:     [00000482A6977E00][000004829782A000 66] iPadAir2, 

LogDeviceProfileManager:     [00000482A6978000][0000048297827800 66] IPadPro, 

LogDeviceProfileManager:     [00000482A6978200][0000048297825000 66] iPadAir3, 

LogDeviceProfileManager:     [00000482A6978400][0000048297820000 66] iPadAir4, 

LogDeviceProfileManager:     [00000482A6978600][0000048296A67800 66] iPadAir5, 

LogDeviceProfileManager:     [00000482A6978800][000004829BFB7800 66] iPadMini4, 

LogDeviceProfileManager:     [00000482A6978A00][000004829BFBC800 66] iPadMini5, 

LogDeviceProfileManager:     [00000482A6978C00][000004829B097800 66] iPadMini6, 

LogDeviceProfileManager:     [00000482A6978E00][00000482828E2800 66] iPhone6S, 

LogDeviceProfileManager:     [00000482A6979000][00000482A5890000 66] iPhone7, 

LogDeviceProfileManager:     [00000482A6979200][00000482A5892800 66] iPodTouch7, 

LogDeviceProfileManager:     [00000482A6979400][00000482A5895000 66] iPhone6SPlus, 

LogDeviceProfileManager:     [00000482A6979600][00000482A5897800 66] iPhone7Plus, 

LogDeviceProfileManager:     [00000482A6979800][00000482A589A000 66] iPhoneSE, 

LogDeviceProfileManager:     [00000482A6979A00][00000482A589C800 66] iPhone8, 

LogDeviceProfileManager:     [00000482A6979C00][00000482A58A0000 66] iPhone8Plus, 

LogDeviceProfileManager:     [00000482A6979E00][00000482A58A2800 66] iPhoneX, 

LogDeviceProfileManager:     [00000482A697A000][00000482A58A5000 66] iPhoneXS, 

LogDeviceProfileManager:     [00000482A697A200][00000482A58A7800 66] iPhoneXSMax, 

LogDeviceProfileManager:     [00000482A697A400][00000482A58AA000 66] iPhoneXR, 

LogDeviceProfileManager:     [00000482A697A600][00000482A58AC800 66] iPhone11, 

LogDeviceProfileManager:     [00000482A697A800][00000482A58B0000 66] iPhone11Pro, 

LogDeviceProfileManager:     [00000482A697AA00][00000482A58B2800 66] iPhone11ProMax, 

LogDeviceProfileManager:     [00000482A697AC00][00000482A58B5000 66] iPhoneSE2, 

LogDeviceProfileManager:     [00000482A697AE00][00000482A58B7800 66] iPhone12Mini, 

LogDeviceProfileManager:     [00000482A697B000][00000482A58BA000 66] iPhone12, 

LogDeviceProfileManager:     [00000482A697B200][00000482A58BC800 66] iPhone12Pro, 

LogDeviceProfileManager:     [00000482A697B400][00000482A58C0000 66] iPhone12ProMax, 

LogDeviceProfileManager:     [00000482A697B600][00000482A58C2800 66] iPhone13Mini, 

LogDeviceProfileManager:     [00000482A697B800][00000482A58C5000 66] iPhone13, 

LogDeviceProfileManager:     [00000482A697BA00][00000482A58C7800 66] iPhone13Pro, 

LogDeviceProfileManager:     [00000482A697BC00][00000482A58CA000 66] iPhone13ProMax, 

LogDeviceProfileManager:     [00000482A697BE00][00000482A58CC800 66] iPhoneSE3, 

LogDeviceProfileManager:     [00000482A697C000][00000482A6DB0000 66] iPhone14, 

LogDeviceProfileManager:     [00000482A697C200][00000482A6DB2800 66] iPhone14Plus, 

LogDeviceProfileManager:     [00000482A697C400][00000482A6DB5000 66] iPhone14Pro, 

LogDeviceProfileManager:     [00000482A697C600][00000482A6DB7800 66] iPhone14ProMax, 

LogDeviceProfileManager:     [00000482A697C800][00000482A6DBA000 66] iPhone15, 

LogDeviceProfileManager:     [00000482A697CA00][00000482A6DBC800 66] iPhone15Plus, 

LogDeviceProfileManager:     [00000482A697CC00][00000482A6DC0000 66] iPhone15Pro, 

LogDeviceProfileManager:     [00000482A697CE00][00000482A6DC2800 66] iPhone15ProMax, 

LogDeviceProfileManager:     [00000482A697D000][00000482A6DC5000 66] iPadPro105, 

LogDeviceProfileManager:     [00000482A697D200][00000482A6DC7800 66] iPadPro129, 

LogDeviceProfileManager:     [00000482A697D400][00000482A6DCA000 66] iPadPro97, 

LogDeviceProfileManager:     [00000482A697D600][00000482A6DCC800 66] iPadPro2_129, 

LogDeviceProfileManager:     [00000482A697D800][00000482A6DD0000 66] iPad5, 

LogDeviceProfileManager:     [00000482A697DA00][00000482A6DD2800 66] iPad6, 

LogDeviceProfileManager:     [00000482A697DC00][00000482A6DD5000 66] iPad7, 

LogDeviceProfileManager:     [00000482A697DE00][00000482A6DD7800 66] iPad8, 

LogDeviceProfileManager:     [00000482A697E000][00000482A6DDA000 66] iPad9, 

LogDeviceProfileManager:     [00000482A697E200][00000482A6DDC800 66] iPad10, 

LogDeviceProfileManager:     [00000482A697E400][00000482A6DE0000 66] iPadPro11, 

LogDeviceProfileManager:     [00000482A697E600][00000482A6DE2800 66] iPadPro2_11, 

LogDeviceProfileManager:     [00000482A697E800][00000482A6DE5000 66] iPadPro3_11, 

LogDeviceProfileManager:     [00000482A697EA00][00000482A6DE7800 66] iPadPro4_11, 

LogDeviceProfileManager:     [00000482A697EC00][00000482A6DEA000 66] iPadPro3_129, 

LogDeviceProfileManager:     [00000482A697EE00][00000482A6DEC800 66] iPadPro4_129, 

LogDeviceProfileManager:     [00000482A697F000][00000482A6DF0000 66] iPadPro5_129, 

LogDeviceProfileManager:     [00000482A697F200][00000482A6DF2800 66] iPadPro6_129, 

LogDeviceProfileManager:     [00000482A697F400][00000482A6DF5000 66] AppleTV, 

LogDeviceProfileManager:     [00000482A697F600][00000482A6DF7800 66] AppleTV4K, 

LogDeviceProfileManager:     [00000482A697F800][00000482A6DFA000 66] AppleTV2_4K, 

LogDeviceProfileManager:     [00000482A697FA00][00000482A6DFC800 66] TVOS, 

LogDeviceProfileManager:     [00000482A697FC00][00000482A7070000 66] Mac, 

LogDeviceProfileManager:     [00000482A697FE00][00000482A7072800 66] MacEditor, 

LogDeviceProfileManager:     [00000482A644FE00][00000482A7075000 66] MacClient, 

LogDeviceProfileManager:     [0000048296945000][00000482A7077800 66] MacServer, 

LogDeviceProfileManager:     [00000482A7080000][00000482A707A000 66] Linux, 

LogDeviceProfileManager:     [00000482A7080200][00000482A707C800 66] LinuxEditor, 

LogDeviceProfileManager:     [00000482A7080400][00000482A7090000 66] LinuxArm64Editor, 

LogDeviceProfileManager:     [00000482A7080600][00000482A7092800 66] LinuxArm64, 

LogDeviceProfileManager:     [00000482A7080800][00000482A7095000 66] LinuxClient, 

LogDeviceProfileManager:     [00000482A7080A00][00000482A7097800 66] LinuxArm64Client, 

LogDeviceProfileManager:     [00000482A7080C00][00000482A709A000 66] LinuxServer, 

LogDeviceProfileManager:     [00000482A7080E00][00000482A709C800 66] LinuxArm64Server, 

LogDeviceProfileManager:     [00000482A7081000][00000482A70A0000 66] Android, 

LogDeviceProfileManager:     [00000482A7081200][00000482A70A2800 66] Android_Preview_OpenGL, 

LogDeviceProfileManager:     [00000482A7081400][00000482A70A5000 66] Android_Preview_Vulkan, 

LogDeviceProfileManager:     [00000482A7081600][00000482A70A7800 66] Android_Low, 

LogDeviceProfileManager:     [00000482A7081800][00000482A70AA000 66] Android_Mid, 

LogDeviceProfileManager:     [00000482A7081A00][00000482A70AC800 66] Android_High, 

LogDeviceProfileManager:     [00000482A7081C00][00000482A70B0000 66] Android_Default, 

LogDeviceProfileManager:     [00000482A7081E00][00000482A70B2800 66] Android_Adreno4xx, 

LogDeviceProfileManager:     [00000482A7082000][00000482A70B5000 66] Android_Adreno5xx_Low, 

LogDeviceProfileManager:     [00000482A7082200][00000482A70B7800 66] Android_Adreno5xx, 

LogDeviceProfileManager:     [00000482A7082400][00000482A70BA000 66] Android_Adreno6xx, 

LogDeviceProfileManager:     [00000482A7082600][00000482A70BC800 66] Android_Adreno6xx_Vulkan, 

LogDeviceProfileManager:     [00000482A7082800][00000482A70C0000 66] Android_Adreno7xx, 

LogDeviceProfileManager:     [00000482A7082A00][00000482A70C2800 66] Android_Adreno7xx_Vulkan, 

LogDeviceProfileManager:     [00000482A7082C00][00000482A70C5000 66] Android_Mali_T6xx, 

LogDeviceProfileManager:     [00000482A7082E00][00000482A70C7800 66] Android_Mali_T7xx, 

LogDeviceProfileManager:     [00000482A7083000][00000482A70CA000 66] Android_Mali_T8xx, 

LogDeviceProfileManager:     [00000482A7083200][00000482A70CC800 66] Android_Mali_G71, 

LogDeviceProfileManager:     [00000482A7083400][00000482A70D0000 66] Android_Mali_G72, 

LogDeviceProfileManager:     [00000482A7083600][00000482A70D2800 66] Android_Mali_G72_Vulkan, 

LogDeviceProfileManager:     [00000482A7083800][00000482A70D5000 66] Android_Mali_G76, 

LogDeviceProfileManager:     [00000482A7083A00][00000482A70D7800 66] Android_Mali_G76_Vulkan, 

LogDeviceProfileManager:     [00000482A7083C00][00000482A70DA000 66] Android_Mali_G77, 

LogDeviceProfileManager:     [00000482A7083E00][00000482A70DC800 66] Android_Mali_G77_Vulkan, 

LogDeviceProfileManager:     [00000482A7084000][00000482A70E0000 66] Android_Mali_G78, 

LogDeviceProfileManager:     [00000482A7084200][00000482A70E2800 66] Android_Mali_G78_Vulkan, 

LogDeviceProfileManager:     [00000482A7084400][00000482A70E5000 66] Android_Mali_G710, 

LogDeviceProfileManager:     [00000482A7084600][00000482A70E7800 66] Android_Mali_G710_Vulkan, 

LogDeviceProfileManager:     [00000482A7084800][00000482A70EA000 66] Android_Mali_G7xx, 

LogDeviceProfileManager:     [00000482A7084A00][00000482A70EC800 66] Android_Mali_G7xx_Vulkan, 

LogDeviceProfileManager:     [00000482A7084C00][00000482A70F0000 66] Android_Xclipse_920, 

LogDeviceProfileManager:     [00000482A7085000][00000482A70F2800 66] Android_Xclipse_920_Vulkan, 

LogDeviceProfileManager:     [00000482A7085400][00000482A70F5000 66] Android_Vulkan_SM5, 

LogDeviceProfileManager:     [00000482A7085600][00000482A70F7800 66] Android_PowerVR_G6xxx, 

LogDeviceProfileManager:     [00000482A7085800][00000482A70FA000 66] Android_PowerVR_GT7xxx, 

LogDeviceProfileManager:     [00000482A7085A00][00000482A70FC800 66] Android_PowerVR_GE8xxx, 

LogDeviceProfileManager:     [00000482A7085C00][00000482A7100000 66] Android_PowerVR_GM9xxx, 

LogDeviceProfileManager:     [00000482A7085E00][00000482A7102800 66] Android_PowerVR_GM9xxx_Vulkan, 

LogDeviceProfileManager:     [00000482A7086000][00000482A7105000 66] Android_TegraK1, 

LogDeviceProfileManager:     [00000482A7086200][00000482A7107800 66] Android_Unknown_Vulkan, 

LogDeviceProfileManager:     [00000482A7086400][00000482A710A000 66] Oculus_Quest, 

LogDeviceProfileManager:     [00000482A7086600][00000482A710C800 66] Oculus_Quest2, 

LogDeviceProfileManager:     [00000482A7086800][00000482A7110000 66] Meta_Quest_Pro, 

LogDeviceProfileManager:     [00000482A7086A00][00000482A7112800 66] Meta_Quest_3, 

LogDeviceProfileManager:     [00000482A7086C00][00000482A7115000 66] HoloLens, 

LogDeviceProfileManager:     [00000482A7086E00][00000482A7117800 66] MagicLeap_Vulkan, 

LogDeviceProfileManager: Active device profile: [00000482A6977600][000004829C7FA000 66] WindowsEditor

LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"

LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")

LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/san/SHUZI/2/w/BroadcastSample/Intermediate/TurnkeyReport_1.log" -log="E:/san/SHUZI/2/w/BroadcastSample/Intermediate/TurnkeyLog_1.log" -project="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject"  -Device=Win64@WHD'

LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Program Files/Aximmetry/UEAXI/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/san/SHUZI/2/w/BroadcastSample/Intermediate/TurnkeyReport_1.log" -log="E:/san/SHUZI/2/w/BroadcastSample/Intermediate/TurnkeyLog_1.log" -project="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject"  -Device=Win64@WHD" -nocompile -nocompileuat ]

LogMaterial: WorldGridMaterial-SM5-Default: MATSM_DA9E5626FCAE01590760E73DF088B4B4_PCD3D_SM5_-86156035__BC5N_NoCCBN_NoIris_DEV_SL_LWC2_PreExp_DBuf_UnInt_DXC0_VFO_SKYATM_SKYHF_SLWSMDLT_gs1_sdct_VT-1-1-1-0_MIN_DF_RAY-CHS1AHS1LOD0_VED_Aniso-1_ComprOodle_Compr2_Lev4_ExclNonPipSh-1_LWC-2097152_347391141DB6FCC63A5C44EA751315CBC3EF5DDED_Num_SM5_FL_0000000d_MFA_00000008_V_B6A0A753ED62499D8F30931E61FCAB05_0_DB3E993F4E2E98B305AD13B92D8C5DA5_A05E64F5EBD44C64BD24277E1DB8EBB792FC705C___TShadowDepthPSPixelShadowDepth_PerspectiveCorrect0_0_0BC5A599B5C56BF447371F2EEB6380AD10D05029F1D3D5B5AF4A6D9ADE7391C36E24B

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E2AD9D86FE73F9DF5783D7E68BD0915331357DA_001_101_5;

LogTurnkeySupport: Completed device detection: Code = 0

LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction

LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction

LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging

LogMeshReduction: Display: No distributed automatic mesh merging module available

LogMeshMerging: No distributed automatic mesh merging module available

LogVirtualization: Display: VirtualizationSystem name found in ini file: None

LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled

LogUObjectArray: 22038 objects as part of root set at end of initial load.

LogUObjectAllocator: 6176952 out of 0 bytes used by permanent object pool.

LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool

LogLiveCoding: Display: Starting LiveCoding

LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development

LogLiveCoding: Display: First instance in process group "UE_BroadcastSample_0xfe5858d9", spawning console

LogSlate: Border

LogSlate: BreadcrumbButton

LogSlate: Brushes.Title

LogSlate: Default

LogSlate: Icons.Save

LogSlate: Icons.Toolbar.Settings

LogSlate: ListView

LogSlate: SoftwareCursor_CardinalCross

LogSlate: SoftwareCursor_Grab

LogSlate: TableView.DarkRow

LogSlate: TableView.Row

LogSlate: TreeView

LogLiveCoding: Display: Waiting for server

LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...

LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 5 ms

LogBlackmagicCore: Error: A DeckLink iterator could not be created - 80040154. The DeckLink drivers may not be installed.

LogInit: XR: Instanced Stereo Rendering is Disabled

LogInit: XR: MultiViewport is Disabled

LogInit: XR: Mobile Multiview is Disabled

LogTurnkeySupport: Turnkey Device: Win64@WHD: (Name=WHD, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22621.0, Flags="Device_InstallSoftwareValid")

LogLiveCoding: Display: Successfully initialized, removing startup thread

LogAudio: Display: Registering Engine Module Parameter Interfaces...

LogMetasoundEngine: MetaSound Engine Initialized

LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 1507BE2D453FF4187F1411B952A5FA1A | Instance: 0388D76948842EABBA32EC9F555414C7 (WHD-3248).

LogTcpMessaging: Initializing TcpMessaging bridge

LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.

LogUdpMessaging: Display: Added local interface '192.168.43.180' to multicast group '230.0.0.1:6666'

LogPython: Using Python 3.9.7

SourceControl: 版本控制已禁用

LogUProjectInfo: Found projects:

SourceControl: 版本控制已禁用

LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154

LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154

LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154

LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance

LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.

LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.

LogOpenImageDenoise: OIDN starting up

LogHttpServerModule: Starting all listeners...

LogHttpListener: Created new HttpListener on 127.0.0.1:30010

LogHttpServerModule: All listeners started

LogRemoteControl: Web Remote Control WebSocket server started on port 30020

LogCollectionManager: Loaded 0 collections in 0.000909 seconds

LogFileCache: Scanning file cache for directory 'E:/san/SHUZI/2/w/BroadcastSample/Saved/Collections/' took 0.00s

LogFileCache: Scanning file cache for directory 'E:/san/SHUZI/2/w/BroadcastSample/Content/Developers/WANG/Collections/' took 0.00s

LogFileCache: Scanning file cache for directory 'E:/san/SHUZI/2/w/BroadcastSample/Content/Collections/' took 0.00s

LogEngine: Initializing Engine...

LogStats: UGameplayTagsManager::InitializeManager -  0.001 s

LogInit: Initializing FReadOnlyCVARCache

LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!

LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000

LogAIModule: Creating AISystem for world Untitled

LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.

LogInit: Texture streaming: Enabled

LogAudio: Display: Initializing Audio Device Manager...

LogAudio: Display: Loading Default Audio Settings Objects...

LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).

LogAudio: Display: AudioInfo: 'BINKA' Registered

LogAudio: Display: AudioInfo: 'PCM' Registered

LogAudio: Display: AudioInfo: 'ADPCM' Registered

LogAudio: Display: AudioInfo: 'OGG' Registered

LogAudio: Display: AudioInfo: 'OPUS' Registered

LogAudio: Display: Audio Device Manager Initialized

LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True

LogAudioMixer: Display: Audio Mixer Platform Settings:

LogAudioMixer: Display:     Sample Rate:                          48000

LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024

LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024

LogAudioMixer: Display:     Number of buffers to queue:           2

LogAudioMixer: Display:     Max Channels (voices):                32

LogAudioMixer: Display:     Number of Async Source Workers:       0

LogAudio: Display: AudioDevice MaxSources: 32

LogAudio: Display: Audio Spatialization Plugin: None (built-in).

LogAudio: Display: Audio Reverb Plugin: None (built-in).

LogAudio: Display: Audio Occlusion Plugin: None (built-in).

LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'

LogAudioMixer: Display: Using Audio Hardware Device 扬声器 (Realtek(R) Audio)

LogAudioMixer: Display: Initializing Sound Submixes...

LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'

LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'

LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1

LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1

LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1

LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1

LogInit: FAudioDevice initialized with ID 1.

LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.

LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1

LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"

LogInit: Undo buffer set to 32 MB

LogInit: Transaction tracking system initialized

LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../../san/SHUZI/2/w/BroadcastSample/Saved/SourceControl/UncontrolledChangelists.json

LogSourceControl: Uncontrolled asset enumeration started...

LogSourceControl: Uncontrolled asset enumeration finished in 0.002192 seconds (Found 137 uncontrolled assets)

BlueprintLog: New page: 编辑器加载

LocalizationService: 本地化服务已禁用

TimingProfiler: Initialize

TimingProfiler: OnSessionChanged

LoadingProfiler: Initialize

LoadingProfiler: OnSessionChanged

NetworkingProfiler: Initialize

NetworkingProfiler: OnSessionChanged

MemoryProfiler: Initialize

MemoryProfiler: OnSessionChanged

LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154

LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154

LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154

LogFileCache: Scanning file cache for directory 'E:/san/SHUZI/2/w/BroadcastSample/Content/' took 0.03s

LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.

LogWindows: Attached monitors:

LogWindows:     resolution: 2560x1600, work area: (0, 0) -> (2560, 1528), device: '\\.\DISPLAY1' [PRIMARY]

LogWindows: Found 1 attached monitors.

LogWindows: Gathering driver information using Windows Setup API

LogWindows: Unable to find requested device 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' using Setup API.

LogWindows: Failed to get driver data for device 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' using Setup API. Switching to fallback method.

LogWindows: EnumDisplayDevices:

LogWindows:    0. 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' (P:1 D:1), name: '\\.\DISPLAY1'

LogWindows:    1. 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' (P:0 D:0), name: '\\.\DISPLAY2'

LogWindows:    2. 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' (P:0 D:0), name: '\\.\DISPLAY3'

LogWindows:    3. 'NVIDIA GeForce RTX 3060 Laptop GPU#0x1200d21cc96a98a5#' (P:0 D:0), name: '\\.\DISPLAY4'

LogWindows: DebugString: FoundDriverCount:4 

LogAssetRegistry: Display: Triggering cache save on discovery complete

LogRemoteControlWebInterface: [等待处理] 正在启动远程控制网络接口

LogRemoteControlWebInterface: WebApp started, initial launch will take longer as it will be building the WebApp

LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()

SourceControl: 版本控制已禁用

LogUnrealEdMisc: Loading editor; pre map load, took 42.415

Cmd: MAP LOAD FILE="../../../../../../san/SHUZI/2/w/BroadcastSample/Content/EsportsSample/_ArtistElements/Maps/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3

LightingResults: New page: 光照构建

LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

MapCheck: New page: 地图检测

LightingResults: New page: 光照构建

LogAudio: Display: Audio Device unregistered from world 'None'.

LogUObjectHash: Compacting FUObjectHashTables data took   0.87ms

LogRemoteControlWebInterface: [等待处理] 正在启动远程控制网络接口 - Downloading NodeJS for Windows...

LogAssetRegistry: Display: Asset registry cache written as 18.6 MiB to ../../../../../../san/SHUZI/2/w/BroadcastSample/Intermediate/CachedAssetRegistry_*.bin

LogBlueprint: Warning: [AssetLog] E:\san\SHUZI\2\w\BroadcastSample\Content\EsportsSample\_ArtistElements\Blueprints\BP_TeamRectLight.uasset: [Compiler] 设置投射光线检测阴影 :“设置投射光线检测阴影”的使用已废弃。ULightComponentBase::SetCastRaytracedShadow is deprecated. Use ULightComponentBase::SetCastRaytracedShadows instead.

LogBlueprint: Warning: [AssetLog] E:\san\SHUZI\2\w\BroadcastSample\Content\EsportsSample\_ArtistElements\Blueprints\BP_TeamRectLight.uasset: [Compiler] 设置投射光线检测阴影 :“设置投射光线检测阴影”的使用已废弃。ULightComponentBase::SetCastRaytracedShadow is deprecated. Use ULightComponentBase::SetCastRaytracedShadows instead.

LogBlueprint: Warning: [AssetLog] E:\san\SHUZI\2\w\BroadcastSample\Content\EsportsSample\_Scenes\INT_PlayerName\BP_PlayerName_Controller.uasset: [Compiler] Set Text :“Set Text”的使用已废弃。Set the property directly

LogBlueprint: Warning: [AssetLog] E:\san\SHUZI\2\w\BroadcastSample\Content\EsportsSample\_ArtistElements\Blueprints\BP_TextBox.uasset: [Compiler] Set Front Material :“Set Front Material”的使用已废弃。Set the property directly

LogBlueprint: Warning: [AssetLog] E:\san\SHUZI\2\w\BroadcastSample\Content\EsportsSample\_ArtistElements\Blueprints\BP_TextBox.uasset: [Compiler] Set Text :“Set Text”的使用已废弃。Set the property directly

LogBlueprint: Warning: [AssetLog] E:\san\SHUZI\2\w\BroadcastSample\Content\EsportsSample\_ArtistElements\Blueprints\BP_HypeChamber_Controller.uasset: [Compiler] 指定非默认值的输入引脚  Resize Source Buffer  已不存在于节点  Make MediaCaptureOptions  上。请刷新节点或重置引脚为默数值来移除引脚。

LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.

LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!

LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000

LogAIModule: Creating AISystem for world Main

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_ArtistElements/Maps/Lighting_DoublePlatform) is flushing async loading

LogStreaming: Display: FlushAsyncLoading(): 1 QueuedPackages, 0 AsyncPackages

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/INT_PlayerName/INT_PlayerName) is flushing async loading

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/INT_Matchup/INT_Matchup) is flushing async loading

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/FS_HypeChamber/FS_HypeChamber) is flushing async loading

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_ArtistElements/Maps/Lighting_Center) is flushing async loading

sg.ResolutionQuality = "100"

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_ArtistElements/Maps/ScreenContent) is flushing async loading

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/FS_Open/FS_Open) is flushing async loading

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/FS_Backgrounds/FS_Backgrounds) is flushing async loading

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_ArtistElements/Maps/Tunnel) is flushing async loading

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/INT_Text/INT_Text) is flushing async loading

LogBlueprint: Warning: [AssetLog] E:\san\SHUZI\2\w\BroadcastSample\Content\EsportsSample\_Scenes\INT_Text\BP_Text_Controller.uasset: [Compiler] Set Text :“Set Text”的使用已废弃。Set the property directly

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/BUMP_TeamVictory/BUMP_TeamVictory) is flushing async loading

LogBlueprint: Warning: [AssetLog] E:\san\SHUZI\2\w\BroadcastSample\Content\EsportsSample\_Scenes\BUMP_TeamVictory\BP_TeamVictory_Controller.uasset: [Compiler] Set Text :“Set Text”的使用已废弃。Set the property directly

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/INT_Logo/INT_Logo) is flushing async loading

LogEditorServer: Finished looking for orphan Actors (0.000 secs)

LogUObjectHash: Compacting FUObjectHashTables data took   0.89ms

Cmd: MAP CHECKDEP NOCLEARLOG

MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.778毫秒。

LogUnrealEdMisc: Total Editor Startup Time, took 48.470

LogShaderCompilers: Display: ================================================

LogShaderCompilers: Display: === FShaderJobCache stats ===

LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)

LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)

LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00%

LogShaderCompilers: Display: === Shader Compilation stats ===

LogShaderCompilers: Display: Shaders Compiled: 0

LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)

LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s

LogShaderCompilers: Display: ================================================

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file 'E:/Program Files/Aximmetry/UEAXI/FeaturePacks/StarterContent.upack', mount point: 'root:/'

LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_1552339127_1612663786'.

LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_1552339127_1612663786'

LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_3438646306_1612663786'.

LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_3438646306_1612663786'

LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_501194631_1612663786'.

LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_501194631_1612663786'

LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_583388981_1612663786'.

LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_583388981_1612663786'

LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_939405322_1612663786'.

LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_939405322_1612663786'

LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_2274533867_1612663786'.

LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_2274533867_1612663786'

LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_1552339127_2300244581'.

LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_1552339127_2300244581'

LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_3438646306_2300244581'.

LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_3438646306_2300244581'

LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_501194631_2300244581'.

LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_501194631_2300244581'

LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_583388981_2300244581'.

LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_583388981_2300244581'

LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_939405322_2300244581'.

LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_939405322_2300244581'

LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on 'StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_2274533867_2300244581'.

LogPhysics: Warning: UBodySetup::GetCookInfo: ContainsPhysicsTriMeshData returned true, but GetPhysicsTriMeshData returned false. This inconsistency should be fixed for asset '/Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_2274533867_2300244581'

LogSlate: Took 0.005061 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)

LogSlate: Took 0.007818 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)

LogSlate: Took 0.004905 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)

LogSlate: Took 0.005163 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)

LogViewport: Scene viewport resized to 2021x855, mode Windowed.

LogSlate: Took 0.005231 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)

LogD3D12RHI: Creating RTPSO with 8 shaders (0 cached, 8 new) took 150.97 ms. Compile time 46.27 ms, link time 104.32 ms.

LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 241.67 ms. Compile time 36.60 ms, link time 205.06 ms.

LogD3D12RHI: Creating RT View Heap with 250000 entries

LogD3D12RHI: Creating RT Sampler Heap with 2048 entries

LogD3D12RHI: Creating RT View Heap with 250000 entries

LogD3D12RHI: Creating RT Sampler Heap with 2048 entries

LogStall: Startup...

LogStall: Startup complete.

LogAximmetry: Display: Reading Aximmetry Projects folder path from "HKEY_LOCAL_MACHINE\SOFTWARE\Aximmetry Technologies\2024.2.0_Content_Common\Location".

LogAximmetry: Display: Aximmetry Projects folder is "E:\Program Files\Aximmetry\2024.2.0_UnrealEngine".

LogLoad: (Engine Initialization) Total time: 52.94 seconds

LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds

LogAssetRegistry: AssetRegistryGather time 0.1841s: AssetDataDiscovery 0.0623s, AssetDataGather 0.0747s, StoreResults 0.0471s.

LogCollectionManager: Fixed up redirectors for 0 collections in 0.000295 seconds (updated 0 objects)

LogContentStreaming: Texture pool size now 1000 MB

LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>

Running Python start-up script 'E:/Program Files/Aximmetry/UEAXI/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.247021 secs

Running Python start-up script 'E:/Program Files/Aximmetry/UEAXI/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py': 0.012578 secs

LogRemoteControlWebInterface: [等待处理] 正在启动远程控制网络接口 - Downloading NodeJS for Windows...

LogD3D12RHI: Cannot end block when stack is empty

LogD3D12RHI: Creating RT View Heap with 250000 entries

LogD3D12RHI: Creating RT Sampler Heap with 2048 entries

LogD3D12RHI: Creating RT View Heap with 250000 entries

LogD3D12RHI: Creating RT Sampler Heap with 2048 entries

LogRemoteControlWebInterface: [等待处理] 正在启动远程控制网络接口 - Using downloaded NodeJS version from folder E:\Program Files\Aximmetry\UEAXI\Engine\Plugins\VirtualProduction\RemoteControlWebInterface\WebApp\Node-v16.17.0

LogRemoteControlWebInterface: [等待处理] 正在启动远程控制网络接口 - Using Node.js version 16

LogRemoteControlWebInterface: [等待处理] 正在启动远程控制网络接口 - Installing dependencies

LogUObjectHash: Compacting FUObjectHashTables data took   0.57ms

LogAssetEditorSubsystem: Opening Asset editor for World /Game/EsportsSample/_ArtistElements/Maps/Main.Main

Cmd: MAP LOAD FILE="../../../../../../san/SHUZI/2/w/BroadcastSample/Content/EsportsSample/_ArtistElements/Maps/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3

LightingResults: New page: 光照构建

LoadErrors: New page: 正在加载地图:Main.umap

LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

LogWorld: UWorld::CleanupWorld for Lighting_DoublePlatform, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

LogWorld: UWorld::CleanupWorld for INT_PlayerName, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

LogWorld: UWorld::CleanupWorld for INT_Matchup, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

LogWorld: UWorld::CleanupWorld for FS_HypeChamber, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

LogWorld: UWorld::CleanupWorld for Lighting_Center, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

LogWorld: UWorld::CleanupWorld for ScreenContent, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

LogWorld: UWorld::CleanupWorld for FS_Open, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

LogWorld: UWorld::CleanupWorld for FS_Backgrounds, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

LogWorld: UWorld::CleanupWorld for Tunnel, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

LogWorld: UWorld::CleanupWorld for INT_Text, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

LogWorld: UWorld::CleanupWorld for BUMP_TeamVictory, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

LogWorld: UWorld::CleanupWorld for INT_Logo, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

MapCheck: New page: 地图检测

LightingResults: New page: 光照构建

LogAudio: Display: Audio Device unregistered from world 'None'.

LogUObjectHash: Compacting FUObjectHashTables data took   0.62ms

LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.

LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!

LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000

LogAIModule: Creating AISystem for world Main

sg.ResolutionQuality = "100"

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/INT_Text/INT_Text) is flushing async loading

LogStreaming: Display: FlushAsyncLoading(): 1 QueuedPackages, 0 AsyncPackages

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/INT_Logo/INT_Logo) is flushing async loading

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/BUMP_TeamVictory/BUMP_TeamVictory) is flushing async loading

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/FS_Open/FS_Open) is flushing async loading

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/FS_Backgrounds/FS_Backgrounds) is flushing async loading

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/INT_Matchup/INT_Matchup) is flushing async loading

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_ArtistElements/Maps/Lighting_DoublePlatform) is flushing async loading

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_ArtistElements/Maps/Lighting_Center) is flushing async loading

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_ArtistElements/Maps/Tunnel) is flushing async loading

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/FS_HypeChamber/FS_HypeChamber) is flushing async loading

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_ArtistElements/Maps/ScreenContent) is flushing async loading

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/EsportsSample/_Scenes/INT_PlayerName/INT_PlayerName) is flushing async loading

LogEditorServer: Finished looking for orphan Actors (0.000 secs)

LogUObjectHash: Compacting FUObjectHashTables data took   0.67ms

Cmd: MAP CHECKDEP NOCLEARLOG

MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.336毫秒。

LogUObjectHash: Compacting FUObjectHashTables data took   0.31ms

LogDerivedDataCache: C:/Users/WANG/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:38.629 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 20164 files in 21546 folders with total size 1939 MiB.

LogSlate: Took 0.005611 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)

LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!

LogShaderCompilers: Display: ================================================

LogShaderCompilers: Display: === FShaderJobCache stats ===

LogShaderCompilers: Display: Total job queries 334, among them cache hits 21 (6.29%)

LogShaderCompilers: Display: Tracking 313 distinct input hashes that result in 203 distinct outputs (64.86%)

LogShaderCompilers: Display: RAM used: 1.70 MiB of 819.20 MiB budget. Usage: 0.21%

LogShaderCompilers: Display: === Shader Compilation stats ===

LogShaderCompilers: Display: Shaders Compiled: 0

LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)

LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s

LogShaderCompilers: Display: ================================================

LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!

LogSlate: Window '创建新游戏模式……' being destroyed

LogUObjectHash: Compacting FUObjectHashTables data took   0.65ms

LogSlate: Window '保存内容' being destroyed

LogFileHelpers: InternalPromptForCheckoutAndSave started...

Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/NewGameMode" FILE="../../../../../../san/SHUZI/2/w/BroadcastSample/Content/Blueprints/NewGameMode.uasset" SILENT=true

LogPackageLocalizationCache: Processed 55 localized package path(s) for 2 prioritized culture(s) in 0.009212 seconds

LogSavePackage: Moving output files for package: /Game/Blueprints/NewGameMode

LogSavePackage: Moving '../../../../../../san/SHUZI/2/w/BroadcastSample/Saved/NewGameMode85C9C0EE41ECBE4385314E86B814D980.tmp' to '../../../../../../san/SHUZI/2/w/BroadcastSample/Content/Blueprints/NewGameMode.uasset'

LogFileHelpers: InternalPromptForCheckoutAndSave took 64 ms

AssetCheck: New page: 资产保存:NewGameMode

LogContentValidation: Display: 正在验证/Script/Engine.Blueprint /Game/Blueprints/NewGameMode.NewGameMode

LogSlate: Took 0.000199 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)

LogOutputDevice: Warning: Script Stack (0 frames) :

LogOutputDevice: Error: Ensure condition failed: false || !HasAnyFlags(RF_ClassDefaultObject) [File:E:\Build_Final\UnrealEngine\Engine\Source\Runtime\NavigationSystem\Public\NavigationSystem.h] [Line: 292] 

LogStats:             FDebug::EnsureFailed -  0.000 s

LogUObjectHash: Compacting FUObjectHashTables data took   0.32ms

LogSlate: Window '保存内容' being destroyed

LogFileHelpers: InternalPromptForCheckoutAndSave started...

Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/NewGameMode" FILE="../../../../../../san/SHUZI/2/w/BroadcastSample/Content/Blueprints/NewGameMode.uasset" SILENT=true

LogSavePackage: Moving output files for package: /Game/Blueprints/NewGameMode

LogSavePackage: Moving '../../../../../../san/SHUZI/2/w/BroadcastSample/Saved/NewGameMode20C79B514B7D8C734EABEB90012B02CB.tmp' to '../../../../../../san/SHUZI/2/w/BroadcastSample/Content/Blueprints/NewGameMode.uasset'

LogFileHelpers: InternalPromptForCheckoutAndSave took 40 ms (total: 104 ms)

AssetCheck: New page: 资产保存:NewGameMode

LogContentValidation: Display: 正在验证/Script/Engine.Blueprint /Game/Blueprints/NewGameMode.NewGameMode

LogSlate: Window '项目设置' being destroyed

LogSlate: Window '项目设置' being destroyed

LogShaderCompilers: Display: ================================================

LogShaderCompilers: Display: === FShaderJobCache stats ===

LogShaderCompilers: Display: Total job queries 384, among them cache hits 26 (6.77%)

LogShaderCompilers: Display: Tracking 356 distinct input hashes that result in 230 distinct outputs (64.61%)

LogShaderCompilers: Display: RAM used: 2.06 MiB of 819.20 MiB budget. Usage: 0.25%

LogShaderCompilers: Display: === Shader Compilation stats ===

LogShaderCompilers: Display: Shaders Compiled: 25

LogShaderCompilers: Display: Jobs assigned 25, completed 25 (100%)

LogShaderCompilers: Display: Average time worker was idle: 18.27 s

LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.45 s

LogShaderCompilers: Display: Job execution time: average 0.92 s, max 1.81 s

LogShaderCompilers: Display: Job life time (pending + execution): average 1.00 s, max 1.84

LogShaderCompilers: Display: Shader code size: average 9.899 KiB, min 616 B, max 49.742 KiB

LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.22 s

LogShaderCompilers: Display: Jobs were issued in 25 batches (only local compilation was used), average 1.00 jobs/batch

LogShaderCompilers: Display: Average processing rate: 4.79 jobs/sec

LogShaderCompilers: Display: Total thread time: 14.068 s

LogShaderCompilers: Display: Total thread preprocess time: 1.249 s

LogShaderCompilers: Display: Percentage time preprocessing: 8.88%

LogShaderCompilers: Display: Effective parallelization: 2.70 (times faster than compiling all shaders on one thread). Compare with number of workers: 8

LogShaderCompilers: Display: Top 5 most expensive shader types by average time:

LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled    1 times, average 1.06 sec, max 1.06 sec, min 1.06 sec)

LogShaderCompilers: Display:                  TShadowDepthVSVertexShadowDepth_OutputDepth (compiled    1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec)

LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    3 times, average 0.67 sec, max 0.83 sec, min 0.58 sec)

LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy (compiled    4 times, average 0.54 sec, max 0.65 sec, min 0.46 sec)

LogShaderCompilers: Display:                                          TDepthOnlyVS<false> (compiled    1 times, average 0.54 sec, max 0.54 sec, min 0.54 sec)

LogShaderCompilers: Display: Top 5 shader types by total compile time:

LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 15.49% of total time (compiled    4 times, average 0.54 sec, max 0.65 sec, min 0.46 sec)

LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 14.74% of total time (compiled    4 times, average 0.52 sec, max 0.62 sec, min 0.43 sec)

LogShaderCompilers: Display:                                                 FLumenCardVS - 14.57% of total time (compiled    4 times, average 0.51 sec, max 0.59 sec, min 0.42 sec)

LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy - 14.18% of total time (compiled    3 times, average 0.67 sec, max 0.83 sec, min 0.58 sec)

LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 7.51% of total time (compiled    1 times, average 1.06 sec, max 1.06 sec, min 1.06 sec)

LogShaderCompilers: Display: ================================================

LogUObjectHash: Compacting FUObjectHashTables data took   0.42ms

LogStaticMesh: Display: 正在构建静态网格体Shadow……

LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance

LogEditor: Attempting to add actor of class 'Aximmetry_Virtual_Camera_1-3_Billboards_C' to level at 0.00,0.00,0.00

LogUObjectGlobals: Warning: 寻找对象“Class /Script/PCG.PCGSettings”失败

LogViewport: Scene viewport resized to 719x404, mode Windowed.

LogStaticMesh: Built static mesh [0.22s] /Game/Aximmetry_VirtualCam_3-Bill/Meshes/Shadow.Shadow

LogD3D12RHI: Creating RT View Heap with 250000 entries

LogD3D12RHI: Creating RT Sampler Heap with 2048 entries

LogD3D12RHI: Creating RT View Heap with 250000 entries

LogD3D12RHI: Creating RT Sampler Heap with 2048 entries

LogD3D12RHI: Creating RT View Heap with 250000 entries

LogD3D12RHI: Creating RT Sampler Heap with 2048 entries

LogD3D12RHI: Creating RT View Heap with 250000 entries

LogD3D12RHI: Creating RT Sampler Heap with 2048 entries

LogLinker: Warning: 未能加载“/Game/EsportsSample/_TeamElements/Textures/T_Logo_EPIC_D”:无法找到文件。

LogLinker: Warning: 未能加载“/Game/EsportsSample/_TeamElements/Textures/T_Logo_EPIC_D”:无法找到文件。

LogUObjectGlobals: Warning: 寻找对象“Object /Game/EsportsSample/_TeamElements/Textures/T_Logo_EPIC_D.T_Logo_EPIC_D”失败

LogLinker: Warning: 未能加载“/Game/EPIC1003/Materials/Vehicle/MI_CarPaint_TeamA”:无法找到文件。

LogLinker: Warning: 未能加载“/Game/EPIC1003/Materials/Vehicle/MI_CarPaint_TeamA”:无法找到文件。

LogUObjectGlobals: Warning: 寻找对象“Object /Game/EPIC1003/Materials/Vehicle/MI_CarPaint_TeamA.MI_CarPaint_TeamA”失败

LogLinker: Warning: 未能加载“/Game/EPIC1003/Materials/Vehicle/MI_CarPaint_TeamB”:无法找到文件。

LogLinker: Warning: 未能加载“/Game/EPIC1003/Materials/Vehicle/MI_CarPaint_TeamB”:无法找到文件。

LogUObjectGlobals: Warning: 寻找对象“Object /Game/EPIC1003/Materials/Vehicle/MI_CarPaint_TeamB.MI_CarPaint_TeamB”失败

Cmd: TRANSACTION UNDO

LogEditorTransaction: Undo 点击组件(树视图)

Cmd: TRANSACTION UNDO

LogEditorTransaction: Undo 点击元素

Cmd: TRANSACTION UNDO

LogEditorTransaction: Undo 点击元素

Cmd: TRANSACTION UNDO

LogEditorTransaction: Undo 点击元素

LogViewport: Scene viewport resized to 719x404, mode Windowed.

Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

LogConsoleManager: Warning: Performance warning: Many (31) failed FindConsoleObject() for 'Stat'. 

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

LogViewport: Scene viewport resized to 719x404, mode Windowed.

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

sg.ResolutionQuality = "100"

LogViewport: Scene viewport resized to 719x404, mode Windowed.

LogUObjectHash: Compacting FUObjectHashTables data took   1.69ms

LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/EsportsSample/_ArtistElements/Maps/Main_Auto1

LogSavePackage: Moving '../../../../../../san/SHUZI/2/w/BroadcastSample/Saved/Main_Auto19FB6C9FE41CDE6EC6E7B4281646ED948.tmp' to '../../../../../../san/SHUZI/2/w/BroadcastSample/Saved/Autosaves/Game/EsportsSample/_ArtistElements/Maps/Main_Auto1.umap'

LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../../san/SHUZI/2/w/BroadcastSample/Saved/Autosaves/Game/EsportsSample/_ArtistElements/Maps/Main_Auto1.umap is in the /Temp path, will not scan.

LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalActors__/Autosaves/Game/EsportsSample/_ArtistElements/Maps/Main_Auto1 is in the /Temp path, will not scan.

LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalObjects__/Autosaves/Game/EsportsSample/_ArtistElements/Maps/Main_Auto1 is in the /Temp path, will not scan.

LogFileHelpers: Editor autosave (incl. external actors) for '/Game/EsportsSample/_ArtistElements/Maps/Main' took 0.277

LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.277

LogFileHelpers: InternalPromptForCheckoutAndSave started...

LogUObjectHash: Compacting FUObjectHashTables data took   1.54ms

LogSavePackage: Moving output files for package: /Game/EsportsSample/_ArtistElements/Maps/Main

LogSavePackage: Moving '../../../../../../san/SHUZI/2/w/BroadcastSample/Saved/MainE74315BF48B8E37C4F32A5A51DE16D0A.tmp' to '../../../../../../san/SHUZI/2/w/BroadcastSample/Content/EsportsSample/_ArtistElements/Maps/Main.umap'

LogFileHelpers: 所有文件已保存。

LogFileHelpers: Saving map 'Main' took 0.219

LogFileHelpers: InternalPromptForCheckoutAndSave took 284 ms (total: 389 ms)

AssetCheck: New page: 资产保存:Main

LogContentValidation: Display: 正在验证/Script/Engine.World /Game/EsportsSample/_ArtistElements/Maps/Main.Main

LogUObjectHash: Compacting FUObjectHashTables data took   0.67ms

LogUObjectHash: Compacting FUObjectHashTables data took   0.58ms

BlueprintLog: New page: Aximmetry Blueprint Validation

LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Program Files/Aximmetry/UEAXI/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject" -unrealexe="E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]

UATHelper: Cooking (Windows): Running AutomationTool...

UATHelper: Cooking (Windows): Using bundled DotNet SDK version: 6.0.302

UATHelper: Cooking (Windows): Starting AutomationTool...

UATHelper: Cooking (Windows): Parsing command line: BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project=E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject -unrealexe="E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat

UATHelper: Cooking (Windows): Initializing script modules...

UATHelper: Cooking (Windows): Total script module initialization time: 0.21 s.

UATHelper: Cooking (Windows): Executing commands...

UATHelper: Cooking (Windows): Setting up ProjectParams for E:\san\SHUZI\2\w\BroadcastSample\BroadcastSample.uproject

UATHelper: Cooking (Windows): BroadcastSample.uproject is has no code, but is being treated as a code-based project because: MediaFrameworkUtilities plugin is enabled. Creating temporary .Target.cs files.

UATHelper: Cooking (Windows): ********** BUILD COMMAND STARTED **********

UATHelper: Cooking (Windows): Running: E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" BroadcastSample Win64 Shipping -Project=E:\san\SHUZI\2\w\BroadcastSample\BroadcastSample.uproject -Manifest=E:\san\SHUZI\2\w\BroadcastSample\Intermediate\Build\Manifest.xml  -remoteini="E:\san\SHUZI\2\w\BroadcastSample"  -skipdeploy  -log="C:\Users\WANG\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Aximmetry+UEAXI\UBT-BroadcastSample-Win64-Shipping.tx

t"

UATHelper: Cooking (Windows): Log file: C:\Users\WANG\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Aximmetry+UEAXI\UBT-BroadcastSample-Win64-Shipping.txt

UATHelper: Cooking (Windows): Creating makefile for BroadcastSample (no existing makefile)

UATHelper: Cooking (Windows): Total execution time: 0.87 seconds

UATHelper: Cooking (Windows): Platform Win64 is not a valid platform to build. Check that the SDK is installed properly.

UATHelper: Cooking (Windows): Took 1.76s to run dotnet.exe, ExitCode=6

UATHelper: Cooking (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\WANG\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Aximmetry+UEAXI\UBT-BroadcastSample-Win64-Shipping.txt)

UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 5s

UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=6 (6)

UATHelper: Cooking (Windows): BUILD FAILED

LogAximmetry: Error: Cooking failed. (Result: "Failed".)

LogRemoteControlWebInterface: Error: [失败] 未能启用远程控制网络接口 - Failed To Install dependencies

LogRemoteControlWebInterface: WebApp exited

LogRemoteControlWebInterface: Error: [失败] 未能启用远程控制网络接口 - Failed To Install dependencies

LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1

LogSlate: Window '项目设置' being destroyed

LogSlate: Window '项目设置' being destroyed

LogD3D12RHI: Creating RT View Heap with 250000 entries

LogD3D12RHI: Creating RT Sampler Heap with 2048 entries

LogD3D12RHI: Creating RT View Heap with 250000 entries

LogD3D12RHI: Creating RT Sampler Heap with 2048 entries

LogUObjectHash: Compacting FUObjectHashTables data took   1.44ms

BlueprintLog: New page: Aximmetry Blueprint Validation

LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Program Files/Aximmetry/UEAXI/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject" -unrealexe="E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]

UATHelper: Cooking (Windows): Running AutomationTool...

UATHelper: Cooking (Windows): Using bundled DotNet SDK version: 6.0.302

UATHelper: Cooking (Windows): Starting AutomationTool...

UATHelper: Cooking (Windows): Parsing command line: BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project=E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject -unrealexe="E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat

UATHelper: Cooking (Windows): Initializing script modules...

UATHelper: Cooking (Windows): Total script module initialization time: 0.22 s.

UATHelper: Cooking (Windows): Executing commands...

UATHelper: Cooking (Windows): Setting up ProjectParams for E:\san\SHUZI\2\w\BroadcastSample\BroadcastSample.uproject

UATHelper: Cooking (Windows): ********** BUILD COMMAND STARTED **********

UATHelper: Cooking (Windows): Running: E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" BroadcastSample Win64 Shipping -Project=E:\san\SHUZI\2\w\BroadcastSample\BroadcastSample.uproject -Manifest=E:\san\SHUZI\2\w\BroadcastSample\Intermediate\Build\Manifest.xml  -remoteini="E:\san\SHUZI\2\w\BroadcastSample"  -skipdeploy  -log="C:\Users\WANG\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Aximmetry+UEAXI\UBT-BroadcastSample-Win64-Shipping.tx

t"

UATHelper: Cooking (Windows): Log file: C:\Users\WANG\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Aximmetry+UEAXI\UBT-BroadcastSample-Win64-Shipping.txt

UATHelper: Cooking (Windows): Creating makefile for BroadcastSample (no existing makefile)

UATHelper: Cooking (Windows): Total execution time: 0.69 seconds

UATHelper: Cooking (Windows): Platform Win64 is not a valid platform to build. Check that the SDK is installed properly.

UATHelper: Cooking (Windows): Took 0.85s to run dotnet.exe, ExitCode=6

UATHelper: Cooking (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\WANG\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Aximmetry+UEAXI\UBT-BroadcastSample-Win64-Shipping.txt)

UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 3s

UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=6 (6)

UATHelper: Cooking (Windows): BUILD FAILED

LogAximmetry: Error: Cooking failed. (Result: "Failed".)

LogUObjectHash: Compacting FUObjectHashTables data took   0.70ms

LogViewport: Scene viewport resized to 719x404, mode Windowed.

LogUObjectHash: Compacting FUObjectHashTables data took   1.46ms

BlueprintLog: New page: Aximmetry Blueprint Validation

LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Program Files/Aximmetry/UEAXI/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project="E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject" -unrealexe="E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]

UATHelper: Cooking (Windows): Running AutomationTool...

UATHelper: Cooking (Windows): Using bundled DotNet SDK version: 6.0.302

UATHelper: Cooking (Windows): Starting AutomationTool...

UATHelper: Cooking (Windows): Parsing command line: BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project=E:/san/SHUZI/2/w/BroadcastSample/BroadcastSample.uproject -unrealexe="E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat

UATHelper: Cooking (Windows): Initializing script modules...

UATHelper: Cooking (Windows): Total script module initialization time: 0.19 s.

UATHelper: Cooking (Windows): Executing commands...

UATHelper: Cooking (Windows): Setting up ProjectParams for E:\san\SHUZI\2\w\BroadcastSample\BroadcastSample.uproject

UATHelper: Cooking (Windows): ********** BUILD COMMAND STARTED **********

UATHelper: Cooking (Windows): Running: E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "E:\Program Files\Aximmetry\UEAXI\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" BroadcastSample Win64 Shipping -Project=E:\san\SHUZI\2\w\BroadcastSample\BroadcastSample.uproject -Manifest=E:\san\SHUZI\2\w\BroadcastSample\Intermediate\Build\Manifest.xml  -remoteini="E:\san\SHUZI\2\w\BroadcastSample"  -skipdeploy  -log="C:\Users\WANG\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Aximmetry+UEAXI\UBT-BroadcastSample-Win64-Shipping.tx

t"

UATHelper: Cooking (Windows): Log file: C:\Users\WANG\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Aximmetry+UEAXI\UBT-BroadcastSample-Win64-Shipping.txt

UATHelper: Cooking (Windows): Creating makefile for BroadcastSample (no existing makefile)

UATHelper: Cooking (Windows): Total execution time: 0.57 seconds

UATHelper: Cooking (Windows): Platform Win64 is not a valid platform to build. Check that the SDK is installed properly.

UATHelper: Cooking (Windows): Took 0.72s to run dotnet.exe, ExitCode=6

UATHelper: Cooking (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\WANG\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Aximmetry+UEAXI\UBT-BroadcastSample-Win64-Shipping.txt)

UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 3s

UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=6 (6)

UATHelper: Cooking (Windows): BUILD FAILED

LogAximmetry: Error: Cooking failed. (Result: "Failed".)

LogSlate: Took 0.000357 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)

   Wangwang

 
简介图片
Mate@aximmetry
  -  

您好,

"UATHelper: Cooking (Windows): Platform Win64 is not a valid platform to build. Check that the SDK is installed properly."
问题是还需要更新Visual Studio 2022 免费的社会版本,要不然这个(和比它更新的)版本的Unreal Editor for Aximmetry已经烘焙不了场景。

请您参考一下的文章:
https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/starting-with-aximmetry/how-to-install-aximmetry/#aximmetry-de

温馨提示:只在使用最新版本(2024.3.0 BETA)的时候需要安装 MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.38-17.8)这个工具。您使用的2024.2.0不用它。

此致敬礼,

;