Axi's recognition of UE's mesh bounds volume is problematic

 

The operation of level switching in UE (level streaming) will cause the character not to recognize the collision of terrain, whether it is due to the mesh bounds volume, if the character is cooked in Axi, the character will fall through the ground after the level switching, and live sync mode will be used. In UE, there is no problem

   liu0513

 
简介图片
Mate@aximmetry
  -  

Dear liu0513, thank you for posting to our Forum. Please note that this is the Chinese Forum; for English communication, please head over to our English Forum.

liu0513您好,感谢您的帖子。本平台为我们的中文论坛;英文沟通还烦请您前往我们的英文论坛平台。

此致敬礼,

;