- 官方文档的
- https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-for-aximmetry-de/reflections-in-aximmetry-de/这一小节
- Ray-Traced Global Illumination is fully supported.
- Ray-Traced Reflections and Ray-Traced Shadows are supported, but only one of them can be enabled at a time.
- Ray-Traced Ambient Occlusion and Ray-Traced Translucency are not supported.
Currently, the camera can operate in 3 rendering modes:
- Rasterized Shadows And Rasterized Reflections
- Ray-Traced Shadows And Rasterized Reflections
- Rasterized Shadows And Ray-Traced Reflections
The mode can be selected in the Details panel of the camera, using the Aximmetry / Render Mode drop-down menu. The scene must be set up according to the selected mode to avoid rendering errors.
此处的The mode can be selected in the Details panel of the camera, using the Aximmetry / Render Mode drop-down menu. The scene must be set up according to the selected mode to avoid rendering errors.在哪里选择?
您好,
请您参考这件文章:
https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-for-aximmetry-de/ue5-how-to-install-and-work-with-the-unreal-engine-based-de-edition/#ray-tracing-in-unreal-engine
您分享的内容属于UE4的手册。
此致敬礼,