LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms
BlueprintLog: New page: Aximmetry Blueprint Validation
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Aximmetry DE/UnrealEngine/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -iterate -skipstage -installed -project="D:/UE4.26/长安大唐夜景/ChangJing.uproject" -unrealexe="C:\Program Files\Aximmetry DE\UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -ddc=InstalledDerivedDataBackendGraph" -nocompile -nocompileuat ]
UATHelper: Cooking (Windows): Running AutomationTool...
UATHelper: Cooking (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Cooking (Windows): Starting AutomationTool...
UATHelper: Cooking (Windows): Parsing command line: BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -iterate -skipstage -installed -project=D:/UE4.26/??????????/ChangJing.uproject -unrealexe="C:\Program Files\Aximmetry DE\UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -ddc=InstalledDerivedDataBackendGraph -nocompile -nocompileuat
UATHelper: Cooking (Windows): Initializing script modules...
UATHelper: Cooking (Windows): Total script module initialization time: 0.08 s.
UATHelper: Cooking (Windows): WARNING: Error while enumerating Visual Studio toolchains
UATHelper: Cooking (Windows): WARNING: Assuming no compilation capability for NET Framework projects.
UATHelper: Cooking (Windows): Executing commands...
UATHelper: Cooking (Windows): Setting up ProjectParams for D:\UE4.26\长安大唐夜景\ChangJing.uproject
UATHelper: Cooking (Windows): ChangJing.uproject requires a temporary target.cs to be generated (Landmass plugin is enabled)
UATHelper: Cooking (Windows): ********** COOK COMMAND STARTED **********
UATHelper: Cooking (Windows): Running UnrealEditor Cook for project D:\UE4.26\长安大唐夜景\ChangJing.uproject
UATHelper: Cooking (Windows): Commandlet log file is C:\Program Files\Aximmetry DE\UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2024.01.30-18.30.34.txt
UATHelper: Cooking (Windows): Running: C:\Program Files\Aximmetry DE\UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe D:\UE4.26\长安大唐夜景\ChangJing.uproject -run=Cook -TargetPlatform=Windows -ddc=InstalledDerivedDataBackendGraph -unversioned -iterate -fileopenlog -abslog="C:\Program Files\Aximmetry DE\UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2024.01.30-18.30.34.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Cooking (Windows): LogInit: Display: Running engine for game: ChangJing
UATHelper: Cooking (Windows): LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark'
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : platform="Windows"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : config="Development"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.1-CL-0"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : engineversion="5.1.0-0+++UE5+Release-5.1"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : commandline="" D:\UE4.26\长安大唐夜景\ChangJing.uproject -run=Cook -TargetPlatform=Windows -ddc=InstalledDerivedDataBackendGraph -unversioned -iterate -fileopenlog -abslog="C:\Program Files\Aximmetry DE\UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2024.01.30-18.30.34.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] "
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|11th Gen Intel(R) Core(TM) i9-11900 @ 2.50GHz"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled="0"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : loginid="46d053524fba7b11c4d0998bccf0ccc5"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : asan="0"
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : llm="0"
UATHelper: Cooking (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds
UATHelper: Cooking (Windows): LogConfig: Display: Loading Mac ini files took 0.05 seconds
UATHelper: Cooking (Windows): LogConfig: Display: Loading HoloLens ini files took 0.05 seconds
UATHelper: Cooking (Windows): LogConfig: Display: Loading Android ini files took 0.05 seconds
UATHelper: Cooking (Windows): LogConfig: Display: Loading IOS ini files took 0.05 seconds
UATHelper: Cooking (Windows): LogConfig: Display: Loading Unix ini files took 0.06 seconds
UATHelper: Cooking (Windows): LogConfig: Display: Loading TVOS ini files took 0.06 seconds
UATHelper: Cooking (Windows): LogConfig: Display: Loading Windows ini files took 0.06 seconds
UATHelper: Cooking (Windows): LogConfig: Display: Loading Linux ini files took 0.06 seconds
UATHelper: Cooking (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.06 seconds
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Aximmetry/Content/' mounted to '/Aximmetry/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Landmass/Content/' mounted to '/Landmass/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
UATHelper: Cooking (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
UATHelper: Cooking (Windows): LogHAL: Display: Platform has ~ 32 GB [34217377792 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
UATHelper: Cooking (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
UATHelper: Cooking (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
UATHelper: Cooking (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
UATHelper: Cooking (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
UATHelper: Cooking (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
UATHelper: Cooking (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
UATHelper: Cooking (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
UATHelper: Cooking (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
UATHelper: Cooking (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
UATHelper: Cooking (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
UATHelper: Cooking (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
UATHelper: Cooking (Windows): LogTargetPlatformManager: Display: Building Assets For Windows
UATHelper: Cooking (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Cooking (Windows): LogDerivedDataCache: Display: Performance to C:/Users/admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=1011.63MBs, RandomWriteSpeed=186.43MBs. Assigned SpeedClass 'Local'
UATHelper: Cooking (Windows): LogVirtualization: Display: VirtualizationSystem name found in ini file: None
UATHelper: Cooking (Windows): LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Using Local Shader Compiler with 13 workers.
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Compiling shader autogen file: D:/UE4.26/长安大唐夜景/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Cooking (Windows): LogEditorDomain: Display: EditorDomain is Disabled
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Compiling shader autogen file: D:/UE4.26/长安大唐夜景/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Compiling shader autogen file: D:/UE4.26/长安大唐夜景/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Cooking (Windows): LogAudio: Display: Registering Engine Module Parameter Interfaces...
UATHelper: Cooking (Windows): LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
UATHelper: Cooking (Windows): LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
UATHelper: Cooking (Windows): LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
UATHelper: Cooking (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Cooking (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Cooking (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
UATHelper: Cooking (Windows): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 0MiB, MemoryMinFreeVirtual 2048MiB, MemoryMinFreePhysical 2048MiB
UATHelper: Cooking (Windows): LogCook: Display: Waiting for Asset Registry
UATHelper: Cooking (Windows): LogCook: Display: Unable to read previous cook inisettings for platform Windows invalidating cook
UATHelper: Cooking (Windows): LogCook: Display: Cook invalidated for platform Windows ini settings don't match from last cook, clearing all cooked content
UATHelper: Cooking (Windows): LogCook: Display: Sandbox cleanup took 0.052 seconds for platforms Windows
UATHelper: Cooking (Windows): LogCook: Display: Compiling global changed shaders for platform 'Windows'
UATHelper: Cooking (Windows): LogShaderCompilers: Warning: 1 Shader compiler errors compiling global shaders for platform PCD3D_ES3_1:
UATHelper: Cooking (Windows): LogShaderCompilers: Warning: Shader debug info dumped to: "D:/UE4.26/长安大唐夜景/Saved/ShaderDebugInfo/PCD3D_ES3_1/Global/FTemporalAACS/9"
UATHelper: Cooking (Windows): C:/Program Files/Aximmetry DE/UnrealEngine/Engine/Shaders/Private/TemporalAA.usf(1439,77-104): Shader FTemporalAACS, Permutation 9, VF None:
UATHelper: Cooking (Windows): /Engine/Private/TemporalAA.usf(1439,77-104): error X3004: undeclared identifier 'GlobalBilinearClampedSampler'
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Errors compiling global shader FTemporalAACS :
UATHelper: Cooking (Windows): LogShaderCompilers: Display: /Engine/Private/TemporalAA.usf(1439,77-104): error X3004: undeclared identifier 'GlobalBilinearClampedSampler'
UATHelper: Cooking (Windows): LogOutputDevice: Warning:
UATHelper: Cooking (Windows): Script Stack (0 frames) :
UATHelper: Cooking (Windows): LogWindows: Error: appError called: Fatal error: [File:E:\Build2\UnrealEngine\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 8005]
UATHelper: Cooking (Windows): Failed to compile global shader FTemporalAACS . Enable 'r.ShaderDevelopmentMode' in ConsoleVariables.ini for retries.
UATHelper: Cooking (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Cooking (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error: Fatal error: [File:E:\Build2\UnrealEngine\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 8005]
UATHelper: Cooking (Windows): LogWindows: Error: Failed to compile global shader FTemporalAACS . Enable 'r.ShaderDevelopmentMode' in ConsoleVariables.ini for retries.
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error: end: stack for UAT
UATHelper: Cooking (Windows): Took 39.0424913s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Cooking (Windows): ERROR: Cook failed.
UATHelper: Cooking (Windows): (see C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+DE+UnrealEngine\Log.txt for full exception trace)
UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 39s
UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Cooking (Windows): BUILD FAILED
LogAximmetry: Error: Cooking failed. (Result: "Failed".)
LogHttp: Warning: 00000B59ACA63200: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEDD43E07-4EC3-DF19-FBCA-4D841EE1E28F%7D&AppID=UEEditor.UnrealEngine.Release&AppVersion=5.1.0-0%2B%2B%2BUE5%2BRelease-5.1&UserID=46d053524fba7b11c4d0998bccf0ccc5%7C7d8f6e9ef52b4a31bbbc70fc28429e8f%7Cf0c8518a-6e79-4901-829a-58416f995702&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0
LogHttp: Warning: 00000B59ACA63200: request failed, libcurl error: 56 (Failure when receiving data from the peer)
LogHttp: Warning: 00000B59ACA63200: libcurl info message cache 0 (Found bundle for host: 0xb57ef890cc0 [serially])
LogHttp: Warning: 00000B59ACA63200: libcurl info message cache 1 (Re-using existing connection #16 with host datarouter.ol.epicgames.com)
LogHttp: Warning: 00000B59ACA63200: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (3.215.222.130) port 443 (#16))
LogHttp: Warning: 00000B59ACA63200: libcurl info message cache 3 (We are completely uploaded and fine)
LogHttp: Warning: 00000B59ACA63200: libcurl info message cache 4 (OpenSSL SSL_read: Connection was reset, errno 10054)
LogHttp: Warning: 00000B59ACA63200: libcurl info message cache 5 (Connection died, retrying a fresh connect (retry count: 1))
LogHttp: Warning: 00000B59ACA63200: libcurl info message cache 6 (necessary data rewind wasn't possible)
LogHttp: Warning: 00000B59ACA63200: libcurl info message cache 7 (Closing connection 16)
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEDD43E07-4EC3-DF19-FBCA-4D841EE1E28F%7D&AppID=UEEditor.UnrealEngine.Release&AppVersion=5.1.0-0%2B%2B%2BUE5%2BRelease-5.1&UserID=46d053524fba7b11c4d0998bccf0ccc5%7C7d8f6e9ef52b4a31bbbc70fc28429e8f%7Cf0c8518a-6e79-4901-829a-58416f995702&AppEnvironment=datacollector-binary&UploadType=eteventstream
您好,
请您试试在项目设置里把支持平台如图片设定:

此致敬礼,