In my case aximmetry DE project in composer start at:
30%GPU 25%CPU fps 30 (in processor load bar)
after 1 hour the same project reach:
70%GPU 110%CPU fps 9/15 (in processor load bar)
need to know why, and if this case is normal.
In my case aximmetry DE project in composer start at:
30%GPU 25%CPU fps 30 (in processor load bar)
after 1 hour the same project reach:
70%GPU 110%CPU fps 9/15 (in processor load bar)
need to know why, and if this case is normal.
The same for me. I use for test Megascans Goddess Temple. This is the project often used for tests.
In UE4.26 I have about 40 pfs in most cluttered places. In Aximmetry- 24 fps and it says 100% GPU and about 37%CPU.
So about 200% worse. It is in each project I test, even simplest ones. After few minutes GPU usage raises up to 147%. Not touching anything..
When I stop and play Aximmetry again, an play, it says about 147% again ( a little random ), but never goes back to 100%.
This is second PC I have possibility to test it on, both clean and actual in terms of all possible upgrade and Windows 10 PRO.
There is some problem with Aximmetry, maybe some kind of buffer / cache management that fills over time?
PC built to Puget Systems spec: Threadripper 3970X, Asus Strix TRX40, EVGA RTX3090 FTW3, 64 GB RAM, Samsung Pro 970/980 PRO NVM.e.
Any idea? Aximmetry is really fantastic, but hard to make it workable by now...
Hi Pankov,
If you are still having this problem, please send the download link to sales@aximmetry.com. And we will take a look at it.
Warmest regards,
I've experienced this as well. I believe its a bug.
I'm using Sidebar Diagnostics to monitor my CPU/RAM/GPU etc.
https://github.com/ArcadeRenegade/SidebarDiagnostics/releases