Hey all, I have some unreal projects that will not seem to cook. the common denominator seems to be any projects using blueprint actors that have spline components. They seem to be what's giving me issues. some of the simpler setups i was able to either convert to a static mesh or Merge Actors and replace the blueprint. in those cases the cook would work. but both become problematic when dealing with more complicated procedural scenes, is there a better way to work around this or am i missing a buried check box somewhere?