“Light wrap” doesn’t not work with FOV changing (Unreal)

 

Hi! 

I have question about light wrap.

i notice - if you change FOV (35mm to 50mm...)of virtual camera in Unreal - the size of light wrap doesn’t not changing and work wrong... 

Can we find the way to solve this problem?

thank you!


   Feodor Dosumov

 
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TwentyStudios
  -  

You shouldn’t (and you don’t have to) change the FOV on the camera in the UE4 editor. The FOV (zoom) is controlled from within Aximmetry instead.

 
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Feodor Dosumov
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Thank you very much! I'll try it now!)