Color Tone Difference Between Aximmetry AR & Unreal Scene
Studio Operators Content Creation Bugs 3D Model Import 3D Scene Export Virtual Camera Augmented Reality Unreal
Hello there, does anyone experiencing same situation as me, I've cooked scene from Unreal using Aximmetry Tracked AR, the color is difference than in Unreal Viewport.
However, if I cook to Aximmetry using Virtual Cam, everything is just fine. I can make adjustment as needed as the image below, but some details are missing, shading & reflection
What I'm missing? Any advise please share.