Color Tone Difference Between Aximmetry AR & Unreal Scene

 

Hello there, does anyone experiencing same situation as me, I've cooked scene from Unreal using Aximmetry Tracked AR, the color is difference than in Unreal Viewport.

However, if I cook to Aximmetry using Virtual Cam, everything is just fine. I can make adjustment as needed as the image below, but some details are missing, shading & reflection

What I'm missing? Any advise please share.

Many thanks.


   donlego

 
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Zoltan@Aximmetry
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Hi,

The difference is that in the case of VirtualCam the tone mapping is done on the Unreal side, while in the case of AR Aximmetry does it. These can differ a bit.

Please try the following:  do not use ADJUSTER for adjusting the brighness.  Instead activate the GLARES panel and try to adjust Exposure.

Please note that this way a bloom effect might also be added. You can correct it to your need using the further parameters of the module.