Hello there, does anyone experiencing same situation as me, I've cooked scene from Unreal using Aximmetry Tracked AR, the color is difference than in Unreal Viewport.
However, if I cook to Aximmetry using Virtual Cam, everything is just fine. I can make adjustment as needed as the image below, but some details are missing, shading & reflection
What I'm missing? Any advise please share.
Many thanks.
Hi,
The difference is that in the case of VirtualCam the tone mapping is done on the Unreal side, while in the case of AR Aximmetry does it. These can differ a bit.
Please try the following: do not use ADJUSTER for adjusting the brighness. Instead activate the GLARES panel and try to adjust Exposure.
Please note that this way a bloom effect might also be added. You can correct it to your need using the further parameters of the module.