Rokoko liveLink won't work after cooked

 

Hey Developer, we make rokoko plugin work in Unreal Editor for Aximmetry at Runtime . it wokrs brilliant.

but it won't work when we open cooked ue4 file at Aximmetry. (before start Aximmetry we closed Editor)

And we tried make it work in liveSync mode. It does but . Frame drop too heave. T_T . Can we make a sloution for this?

   ws8robot

 
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Zoltan@Aximmetry
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Hi,

Do you mean the character is not animating in Cooked mode?
You can fix this by adding a "Create Virtual Production Source" node and connecting it to "Event BeginPlay" in your level blueprint.
Also make sure that the Unreal Editor is not running when you load the project in Aximmetry.

If this is not the case please describe "won't work". Thank you!

 
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ws8robot
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it's worked Fine !!! Thank you

 
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LinkTZ
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Sorry for jumping into this conversation, but regarding this...

I'm looking for the "Create Virtual Production Source" node, but can't seem to locate it. Can you explain how to create this node?

 
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Aximmetry
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Hi,

We added some extra information to our documentation regarding Rokoko to make it more clear.

https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/how-to-install-third-party-code-plugins-for-unreal-editor-for-aximmetry/

Best Regards