Camera tracking data Fbx Import fails on UE4
Were you able to find a solve for this? I'm currently experiencing the same issue in the latest version of Aximmetry/Unreal
Hi SuperVisionMedia,
As it is a recording of movement, you should import the FBX file as an animation rather than as a static model.
You could do so for example by creating a Level Sequence:
Then open this Level Sequence and add the FBX by selecting the Import option in the Tools menu:
Then the following animated objects will be added:
This Level Sequence can then be directly used in the Movie Render Queue: https://dev.epicgames.com/documentation/unreal-engine/render-cinematics-in-unreal-engine
Alternatively, you can add it to the level and either:
Start it automatically with the Auto Play option:
Or trigger it using a blueprint that initiates the animation.
Warmest regards,
when you import, unclick the name thing in UE, and also in your aximmetry flow, did you connect record data node?