Camera tracking data Fbx Import fails on UE4

 
I recorded Camera tracking data with the Record-3_Audio compound following the "final composite recording" method explained on online axy's documentations. All good but when i try to import the fbx file back in unreal , this message pops up in UE4's output log:LogMovieScene: Warning: Fbx Import: Failed to find any matching node for (RootNode)Similar errors pop up in blender and mayaIs this another UE4 actor to rename (just like the camera which has to have the same name as the fbx file) or is it something else to adjust?

   Base2 Video Factory

 
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RogerFT
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when you import, unclick the name thing in UE, and also in your aximmetry flow, did you connect record data node? 
 
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SuperVisionMedia
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Were you able to find a solve for this? I'm currently experiencing the same issue in the latest version of Aximmetry/Unreal
 
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Eifert@Aximmetry
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Hi SuperVisionMedia,

As it is a recording of movement, you should import the FBX file as an animation rather than as a static model.

You could do so for example by creating a Level Sequence:

Then open this Level Sequence and add the FBX by selecting the Import option in the Tools menu:

Then the following animated objects will be added:
Camera tracking data Fbx Import fails on UE4

This Level Sequence can then be directly used in the Movie Render Queue: https://dev.epicgames.com/documentation/unreal-engine/render-cinematics-in-unreal-engine 

Alternatively, you can add it to the level and either:
Start it automatically with the Auto Play option:

Or trigger it using a blueprint that initiates the animation.

Warmest regards,

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