Unable to compile third party plugin (Axyz design Anima 4 for Crowd simulation, working with UE 4.26)

 

Hi,

I'm trying to install the plugins for Axyz Design Anima 4, an affordable crowd simulation software working with UE 4.26.

Note that it's coming with it's own installer (not the marketplace).

As a prerequisite, I installed Visual studio 2019 community and the windows SDK as per instructed.

I also copied the 2 plugins in the Marketplace folder of the original 4.26 plugin folder, but when pressing "install plugins" the log says :

"LogAximmetry: Display: Plugin installer: ERROR: Unable to compile source files.

LogAximmetry: Error: Plugin installer: Error: Anima4DUnrealPlugin could not be built. UnrealBuildTool exited with 6."


Any idea why that is ?

Thank you for your help

   ericmarodon

 
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ericmarodon
  -  

So I contacted Axyz design and they said they only officially support vanilla Unreal engine at the moment, but that if the Aximmetry team is interested in supporting Anima, they could get in contact with them to see how they could collaborate, through their support Manager : albert.alomar@axyz-design.com.

Best,

Eric

 
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Zoltan@Aximmetry
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Hi Eric,

We officialy only support 3rd-party plugins which come with source code. However we contacted Axyz to see how can we make this plugin to work with Aximmetry. Thank you for your input!

 
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BradleyHilton
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Hi there... I am interested to find out if the plugin is compatible with Aximmetry in the latest version 2022.1.0. I have a project currently that I would really like to use AXZY.

I am currently using Unreal 4.27 

Your speedy response would be greatly appreciate.


 
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Eifert@Aximmetry
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Hi,

Anima 4 Unreal plugin still doesn't come with source code, so there is no way to use the plugin with Aximmetry for Unreal.

Warmest regards,

 
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videobox
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Hi Eifert,

Question If Unreal for Aximmetry not supporting currently with Anima Design.
Would like to see if the following workflow can work:
If I'm taking the native Unreal Engine project - injecting all the people from Anima Design.
Than importing the Project to Unreal Engine Aximmetry - adding the virtual camera etc...
Can it work in this way? 
Is there something that I'm missing here?  

Thank you,

Tomer

 
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Eifert@Aximmetry
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Hi Tomer,

I tried with their most recent version to install the plugin (Anima 5 - Unreal 5.1), but the plugin still has the same problem with Unreal Editor for Aximmetry.

You might have no problem with the following workflow: Creating the scene in native Unreal 5 with the Anima plugins, importing the Anima scene, setting Aximmetry related project settings, disabling the Anima plugins, then opening the project in Unreal Editor for Aximmetry (convert a copy of the project instead converting the existing project).
I had no problem in doing so:

However, if there is some asset that Anima 5 streams to Unreal runtime that may not work. And probably you need to import the Anima scene with all of its animations to Unreal.
As a disclaimer, I have a minimal understanding of their software, so I likely missed some things.

Warmest regards,

 
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videobox
  -  

Thank you Eifert for the detailed explanation.
Will try it out and will update.

Best,

Tom


 
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ericmarodon
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For what it's worth, by manually copying the files and changing the "build ID" of the plugin, I managed to make it work in Aximmetry in "live mode" but not in cooked mode.