Possible bug with LED Wall compound/Blueprint (Aximmetry DE)

 

I was going to test out the LED Wall compound inside Unreal with my own monitor setup, but I stumble up with a bug or something. After everything is setup, the output log will keep spitting out the following error:


[LogScript] Accessed None trying to read property TextureTarget

Aximmetry_LED_Wall_Camera_1-4_Walls_C /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Aximmetry_LED_Wall_Camera_1-4_Walls_C_0

Function /Game/Aximmetry_LEDWallCam_4-Wall/Blueprints/Aximmetry_LED_Wall_Camera_1-4_Walls.Aximmetry_LED_Wall_Camera_1-4_Walls_C:UpdateFillCamera:00B9


Not only this error shows up, but the entire Unreal scenery will remain dark (tested both in cooked and in live sync mode). One more thing, I don't know if it's related, but when I insert the camera compound into my project, It also sends the following error message:


Unknown/not licensed module type: LEDWallCamera


Is the compound limited only for the broadcast version of Aximmetry, or does it work with the Professional Edition (the current one I'm using) and something is currently broken?

   tiagosilvadiretor

 
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tiagosilvadiretor
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?

 
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fabrice
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Hi

for the dark scene,i think it's the exposure set to zero in the LedWallCam compound,it work for me

 
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Zoltan@Aximmetry
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Hi,

Yes, the LED wall features are only available in the Broadcast Edition.
The "Unknown/not licensed module" message refers to that.
The other errors might be the consequences of the same.

If you want to test LED wall please request a trial Broadcast license at support@aximmetry.com.

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