I was going to test out the LED Wall compound inside Unreal with my own monitor setup, but I stumble up with a bug or something. After everything is setup, the output log will keep spitting out the following error:
[LogScript] Accessed None trying to read property TextureTarget
Aximmetry_LED_Wall_Camera_1-4_Walls_C /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Aximmetry_LED_Wall_Camera_1-4_Walls_C_0
Function /Game/Aximmetry_LEDWallCam_4-Wall/Blueprints/Aximmetry_LED_Wall_Camera_1-4_Walls.Aximmetry_LED_Wall_Camera_1-4_Walls_C:UpdateFillCamera:00B9
Not only this error shows up, but the entire Unreal scenery will remain dark (tested both in cooked and in live sync mode). One more thing, I don't know if it's related, but when I insert the camera compound into my project, It also sends the following error message:
Unknown/not licensed module type: LEDWallCamera
Is the compound limited only for the broadcast version of Aximmetry, or does it work with the Professional Edition (the current one I'm using) and something is currently broken?
?