I used Record 3-Audio to record the tracking data of the camera in Aximmetry, and imported the FBX into the Sequencer of UE4 and found that the position of the camera was incorrect.
This is the footage recorded by Aximmetry.
This is the screen after importing FBX into UE4 .
This is my setting .
I don't know why this happens. Is it to be used in other 3D software? Can anyone help me solve this problem, thank you very much .
Hi Cheng,
We've tested it with Maya.
Did you use the default time code?
Is the camera moving (just on a wrong path), or is it just sitting still in a wrong position?