After importing the FBX of the camera tracking data to UE4, the position is different.

FAQ Content Creation Bugs 3D Animation Sequencer Video Playback Camera Tracking Unreal

 

    I used Record 3-Audio to record the tracking data of the camera in Aximmetry, and imported the FBX into the Sequencer of UE4 and found that the position of the camera was incorrect.

    This is the footage recorded by Aximmetry.