It was working but since the Install Plugins ran, i am getting this same error on any old project or freshly created one, on the Aximmetry Unreal version (projects open fine on the native 4.26.1)
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[2021.03.26-01.22.30:601][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2021.03.26-01.22.30:602][ 0]LogWindows: Error: === Critical error: ===
[2021.03.26-01.22.30:602][ 0]LogWindows: Error:
[2021.03.26-01.22.30:602][ 0]LogWindows: Error: Assertion failed: FJsonSerializer::Deserialize(reader, jsonObject) [File:E:\Build2\UnrealEngine\Engine\Plugins\Aximmetry\Source\Aximmetry\Private\AximmetryEditor.cpp] [Line: 1403]
[2021.03.26-01.22.30:602][ 0]LogWindows: Error:
[2021.03.26-01.22.30:602][ 0]LogWindows: Error:
[2021.03.26-01.22.30:602][ 0]LogWindows: Error:
[2021.03.26-01.22.30:602][ 0]LogWindows: Error:
[2021.03.26-01.22.30:612][ 0]LogExit: Executing StaticShutdownAfterError
[2021.03.26-01.22.30:614][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2021.03.26-01.22.30:614][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
[2021.03.26-01.22.30:618][ 0]Log file closed, 03/26/21 02:22:30
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I have no E drive so i assume its just something with its build sequence.
If anyone can point me to a solution it would be great as dead in the water here.
Also, if removing plugins is an option manually, where can i do that from?
Remove any Marketplace content from the plug-in folder in the Aximmetry Unreal Editor installation. I don’t remember the exact folder structure, but it’s not hard to find.
Then open your project in the Aximmetry UE4 editor and cook it again.