Hey Aximmetry!
I was wondering if there is a way to stream 360 to Youtube in a way that viewers can move their mobile devices to get different views from the virtual camera angle.
Let me know if this is feasible
best
Hossam
Hey Aximmetry!
I was wondering if there is a way to stream 360 to Youtube in a way that viewers can move their mobile devices to get different views from the virtual camera angle.
Let me know if this is feasible
best
Hossam
Hi Mediem,
We have this on our request list and we will consider adding it in future releases.
Until that, can you give us more detail on how the 360 or VR would be used? Like in what production environment? This can help in the future implementation of these features to be more read made.
Warmest regards,
First I am sorry that I overlooked your answer.
The production environment would be a green screen and a Canon R5C with the dual Fisheye.
I guess I would have to render the native file of the camera to make the proper equirectangular video but could then feed this VR180 into aximmetry "live" via HDMI or as video file. the studio would be either VR180 or 360 rendered.
the workaround for me now is "off world plugin" to render 360 out of unreal and composite in Final Cut (which is more than double the work). If I could do it Semi Live that would be great. Also: your keyer is just great.
3D would be great but 2D would be enough for starters
Now with the new meta quest 3 launch today and the vision pro on the horizon the hardware is finally getting there.
Hi Hossam,
Unfortunately it is not supported at the moment since it would need a different setup of our camera blueprints. In the future we might add this feature.