Material control unreal to aximmetry

 

Hi All

Is there a way to control material properties when embedding unreal model into aximmetry similar to passing trasformation and controlling light color.


Thanks 

Arav 

   aku12345

 
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Zoltan@Aximmetry
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Hi Arav,

Yes you can expose parameters from the material, you can control these from the blueprint, which then can be controlled from Aximmetry.

On example is changing the texture continuosly to implement a virtual screen, please check:
https://aximmetry.com/wiki/index.php?title=Setting_Up_a_Virtual_Screen_in_the_Unreal_Scene 

Please consult the Unreal doc/forums to see which parameters can be exposed from the material and how.