Material control unreal to aximmetry
Content Creation 3D Model Import 3D Scene Editing 2D Compositing Post Effects Unreal
Is there a way to control material properties when embedding unreal model into aximmetry similar to passing trasformation and controlling light color.
Yes you can expose parameters from the material, you can control these from the blueprint, which then can be controlled from Aximmetry.
On example is changing the texture continuosly to implement a virtual screen, please check:
Please consult the Unreal doc/forums to see which parameters can be exposed from the material and how.