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Hi Arav,
Yes you can expose parameters from the material, you can control these from the blueprint, which then can be controlled from Aximmetry.
On example is changing the texture continuosly to implement a virtual screen, please check:
https://aximmetry.com/wiki/index.php?title=Setting_Up_a_Virtual_Screen_in_the_Unreal_Scene
Please consult the Unreal doc/forums to see which parameters can be exposed from the material and how.