Hello,i try to configure multimachine setup with aximmetry ledwall beta version on the master machine,and community edition on the slave machine
Do you have the community version corresponding?
The same simple unreal scene is way more ressource intensive with the Ledwall setup than with the tracker or virtual setup
thanks
Hi Fabrice,
For using multi-machine the Aximmetry version number have to be identical on all machines.
But, the main problem here is that LED wall functionality is only available in the Broadcast Edition, meaning all machines have to have this edition.
But there is a solution that applicable in most cases.
Use the Freeze option on the FILL panel. It cause rendering only a still image for the out-of-frustum areas, after that the system will only render the Frustum area, effectively with the same GPU load than the Tracked/Virtual.