Hello,
I would like use c++ code inside my aximmetry project.
It seems the only way to do so, is to place my plugin in Epic's 4.25 Engine\Plugins\Marketplace folder
Then, open My project linked to the Aximmetry 4.25 Engine and click on InstallPlugins.
However, I would like to automate this process without having my plugin live inside Epic's engine plugin marketplace folder and without having to click on that InstallPlugins button in the editor.
How should I proceed to achieve this? Also, is there any other way to add c++ code to my project linked to the Aximmetry 4.25 engine?
Thank you.
Hi,
Unfortunately reproducing the steps we do for installing plugins would be a bit complicated in your case.
In the future we may add targeted tools for handling this case automatically.
Until that the only thing you can do is to automate the copying to the Marketplace folder, but you'll still have to use the Install Plugins menu manually.
Building a plugin is the only way to add C++ code to your project when you use UE for Aximmetry.