Is it possible to render the billboards from the camera into a scene capture 2D camera?

 

I'm trying to render a scene capture into Aximmetry with a custom render material, so I can get a mask of the whole scene except the billboard, however when the camera comes into Aximmetry, there's no billboard rendered into the scene, while the main camera has everything rendered.


I need this mask layer so I can get a recording of a mask with the billboard content, and all objects passing through, to be used for future editing. Is It possible to get the billboard from this scene capture camera, with all of the original camera's settings?

   tiagosilvadiretor

 
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Zoltan@Aximmetry
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Hi,

You do not need this complicated method.  You can get the billboard and/or mask from Aximmetry.

Unlink and enter the VirtualCam compound:

\

Inside find the INPUT %N=1 module.

On it's Billboard Out you can get the separated image of the billboards.

Please note that in the case of Allow Virtuals is ON this image can differ from the one that appears on the final image, because in this case Unreal Engine renders its own version of the billboards.
However you can always extract the mask you need from this image by using an Alpha Splitter:


You might also want to know that if you do not need any virtual lighting of the billboard you can switch off Allow Virtuals.
In this case you can get completely separated image of the virtual background and the talents.

    

The background is coming from the Unreal module itself.

while the billboards are from the Billboard Out pin described above.